RUST METRICSFlight deck · live data
Data live Servers11,615 Players36,116 Populated2,895 Fresh wipes 3 h67 Scan5 min
‹ All servers15.235.181.140:28015
Online Full Queue Fresh wipe Wipe due No query

[SEA] Facepunch Premium 1

Online 15.235.181.140:28015 checked 11m ago

official monthly wipes vanillapremium
COM 1 · connect

Server instruments

last reading Thu 05:00 UTC
0 62 125 188 250 PAX 9 /250

Players now

4% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 129 SERVER FPS

Server fps

48 h low 66 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 162,730 ×1000

Entities

48 h range 160,973–168,798 · memory 5,021 MB
1239 ET SINCE RESTART 17:36

Uptime

17 h 36 min since its last restart, at the last reading
7-day average15peak 44
Rank#752top 3%
Last wipe27d agomonthly schedule
Next wipe7d 11hThu 5 Nov, 19:00 UTC FW
Memory5,021MB48 h peak 18 players
REC 1

Players

AveragePeak
0510152008:0017:0002:0010:0020:0005:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020008:0017:0002:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12505007501k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 3% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 11h. The force wipe · high confidence

wipe-day peak150players, last three wipes

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 11hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC35d 11hFW

The first 48 hours of its last wipes

050100150200+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 150, 46 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:42 UTC FW27d ago 150 – running 3

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on [SEA] Facepunch Premium 1 when wipe day comes?

An average of 150 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 46 hours.

When does [SEA] Facepunch Premium 1 wipe?

The only wipe for [SEA] Facepunch Premium 1 is the force wipe, once a month. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. 27 days 13 hours ago the current world was made. A monthly wipe schedule is published in its tags.

Tag meanings

Which tags does [SEA] Facepunch Premium 1 carry, and what do they mean?

Tags published by [SEA] Facepunch Premium 1, read by the game's server browser: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival, as standard Rust plays it; mp250 (Max players): Slots: 250; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^t (Tutorial on): The Facepunch tutorial is open to new players here; ^q (Premium): Check: access. Premium players only; sc2 (Custom tag): This tag is non-standard, added by the owner or a plugin. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Who is in charge of [SEA] Facepunch Premium 1?

Check: operator. [SEA] Facepunch Premium 1 publishes a playrust.com hostname, and 124 other servers we track do too. Same operator, most likely.

Where does [SEA] Facepunch Premium 1 appear in Rust Metrics lists and filters?

On Rust Metrics, [SEA] Facepunch Premium 1 sits in these lists: Rust tutorial servers, Tag: official. listed. and Vanilla Rust servers, live. Check: filters. On the server list it appears under these: Region: Asia; Type: Vanilla and No plugins at all; Game mode: Premium; Server tag: Monthly ^m, Vanilla ^v, Tutorial on ^t and Premium ^q; Group limit: 5 or more; Wipe schedule: Monthly; Average players: 10+ on average; Boxes: Official only.

Occupancy

Where does [SEA] Facepunch Premium 1 sit in the rankings?

Player hours over seven days put [SEA] Facepunch Premium 1 at #752, in the top 3% of all ranked servers.

What player count does [SEA] Facepunch Premium 1 carry?

9 of 250 slots are filled on [SEA] Facepunch Premium 1 right now. Check: players over seven days. Average 15, peak 44. Check: 48-hour peak. 13:00 UTC, 16 players on average.

Server

Which location does [SEA] Facepunch Premium 1 run from?

Reading: location. Nothing in the tags, but the name of [SEA] Facepunch Premium 1 points to Asia. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 15.235.181.140:28015.

What Rust version is [SEA] Facepunch Premium 1 on?

Reading: [SEA] Facepunch Premium 1, Rust network protocol 2635 and build 168909, Windows. Check: protocol. To join, your game must match; Steam handles the update.

What is the performance reading for [SEA] Facepunch Premium 1?

Over the last 48 hours the average was 137 server fps; the floor was 66. Check: entities. The peak was 168,798, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 5,950 MB. What players call lag comes from low fps and an entity count on the rise.

What is the uptime on [SEA] Facepunch Premium 1, and is it online?

[SEA] Facepunch Premium 1 reports online. Status: normal. Reading: uptime. About 17 hours ago it restarted, on its own count. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 13 September 2026.

Settings and map

How is [SEA] Facepunch Premium 1 configured, and what rules are in force?

No gather rate appears in the name: [SEA] Facepunch Premium 1. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. The in-game Official tab of Rust lists it. It describes itself as vanilla. The meaning given: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Check: access. Premium players only. Anti-cheat reading: VAC on, Valve's system.

Which map is live on [SEA] Facepunch Premium 1?

Check: map. Procedural, size 4,500, seed 1054324525, generated by the game on [SEA] Facepunch Premium 1. View it on RustMaps from this page: matching size and seed give an identical map.

How to join

How can you get onto [SEA] Facepunch Premium 1?

Press F1 in Rust and enter client.connect 15.235.181.140:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. Check: access. Premium players only.

PLACARDS

Server tags

what each one means

Published as mp250,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,^q,sc2,ts8

On Rust Metrics

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp250
Max players Slots: 250.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build The server runs game build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Wipe schedule

^m
Monthly Check: wipe cycle. Monthly, alongside Facepunch's force wipe.

Difficulty

^v
Vanilla Unmodified from Facepunch's release: no altered rates, no kits, no extra rules.

Gameplay

^t
Tutorial on The Facepunch tutorial is open to new players here.

Mods and access

^q
Premium Check: access. Premium players only.

Other

sc2
Custom tag This tag is non-standard, added by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.