Valhalla's Gate | PvE
Online NA 15.204.93.71:28015 checked 10m ago
Server instruments
last reading Tue 17:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 7 · below 20 is lag, below 10 is badEntities
48 h range 72,494–96,829 · memory 2,671 MBUptime
7 h 4 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 19% of all ranked servers, top 38% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 9d 0h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC9d 0hFW
- WPT 2Thu 3 Dec, 19:00 UTC37d 0hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 18 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:47 UTC FW26d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 2/50
- 2/200
- 2/50
- 4/50
- 2/100
- 10/50
Quick answers
from the figures on this pageReset cycle
What happens on Valhalla's Gate | PvE when wipe day comes?
The busiest point of its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 18 hours.
How often does Valhalla's Gate | PvE wipe, and when?
With the force wipe, once a month, Valhalla's Gate | PvE wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was made 26 days ago. The tags state a wipe schedule of one wipe a month.
Tag meanings
Which tags does Valhalla's Gate | PvE carry, and what do they mean?
These are the tags Valhalla's Gate | PvE publishes, and the server browser reads them: gmvanilla (Game mode): Survival on vanilla settings; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^k (Build server): Design bases and practise building; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Carbon handles the plugins here; NA (North America): Its browser listing: North America. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Valhalla's Gate | PvE appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Valhalla's Gate | PvE: Modded Rust servers, checked live, Build and creative servers, Rust PvE servers and North America: server readout. Check: filters. On the server list it appears under these: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Occupancy
What position does Valhalla's Gate | PvE hold among Rust servers?
Ranked by seven-day player hours, Valhalla's Gate | PvE sits at #4,149 and #704 in North America, inside the top 19%.
How full does Valhalla's Gate | PvE get?
0 of 40 slots are filled on Valhalla's Gate | PvE right now. Check: players over seven days. Average 0, peak 4. Check: 48-hour peak. 04:00 UTC, 4 players on average.
Server details
Where does Valhalla's Gate | PvE sit?
Reading: location. The NA tag puts Valhalla's Gate | PvE in North America. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 15.204.93.71:28015.
What Rust version is Valhalla's Gate | PvE on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by Valhalla's Gate | PvE. To get in, your game needs the same protocol; Steam applies the update.
Is performance on Valhalla's Gate | PvE within range?
Check: fps. Average 26 server fps over the last 48 hours, low of 7. Within range. Check: entities. The peak was 96,829, counting buildings, deployables and the rest of the world. Memory peak: 3,161 MB. Expect lag when fps falls and entities climb.
What is the uptime on Valhalla's Gate | PvE, and is it online?
Reading: online. Valhalla's Gate | PvE answers right now. Reading: uptime. About 7 hours ago it restarted, on its own count. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Settings and map
How is Valhalla's Gate | PvE configured, and what rules are in force?
Reading the name gives no gather rate for Valhalla's Gate | PvE. No limit is set beyond the default. Groups take up to 8 players. Mode check gives build & creative; no gathering; sandbox building instead. Listing: Modded. Plugins or settings change the game. Plugin count: Carbon. VAC is on. That is Valve's anti-cheat.
Which map is live on Valhalla's Gate | PvE?
Size 4,000 and seed 1: the game generates the procedural map on Valhalla's Gate | PvE from them. The map repeats when size and seed match. Open it on RustMaps from this page.
Join
How can you get onto Valhalla's Gate | PvE?
Check: join. Open Rust, press F1, then enter client.connect 15.204.93.71:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. You can find its website at https://discord.com/invite/UAYquhpEwz.
