RUST METRICSFlight deck · live data
Data live Servers11,811 Players70,411 Populated3,728 Fresh wipes 3 h131 Scan5 min
‹ All servers66.51.99.26:28015
Online Full Queue Fresh wipe Wipe due No query

Good Times Custom Maps Server I (PVE-Build)

Online NA 66.51.99.26:28015 checked 9m ago

monthly wipes moddedoxidepve
COM 1 · connect

Server instruments

last reading Tue 20:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 56 SERVER FPS

Server fps

48 h low 47 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 147,515 ×1000

Entities

48 h range 129,171–163,372 · memory 3,602 MB
1239 ET SINCE RESTART 12:04

Uptime

12 h 4 min since its last restart, at the last reading
7-day average1peak 5
Rank#3,106top 14% · #513 in NA
Last wipe26d agomonthly schedule
Next wipe8d 20hThu 5 Nov, 19:00 UTC FW
Memory3,602MB48 h peak 3 players
REC 1

Players

AveragePeak
0123423:0008:0017:0002:0011:0020:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608023:0008:0017:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 14% of all ranked servers, top 27% in NA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 20h. The force wipe · high confidence

wipe-day peak7players, last three wipes

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC8d 20hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC36d 20hFW

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 4 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:47 UTC FW26d ago 7 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on Good Times Custom Maps Server I (PVE-Build)?

An average of 7 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 4 hours.

How often does Good Times Custom Maps Server I (PVE-Build) wipe, and when?

With the force wipe, once a month, Good Times Custom Maps Server I (PVE-Build) wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 26 days 4 hours ago the current world was made. Its tags carry a monthly wipe schedule.

Lists and filters

How should you read the tags on Good Times Custom Maps Server I (PVE-Build)?

These are the tags Good Times Custom Maps Server I (PVE-Build) publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^k (Build server): Design bases and practise building; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game; NA (North America): The server browser files it under North America. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show Good Times Custom Maps Server I (PVE-Build)?

Rust Metrics lists featuring Good Times Custom Maps Server I (PVE-Build): Modded Rust servers, checked live, Build and creative servers, Rust PvE servers and North America: server readout. Reading: server list filters. It comes up under Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Occupancy

What position does Good Times Custom Maps Server I (PVE-Build) hold among Rust servers?

Ranked by seven-day player hours, Good Times Custom Maps Server I (PVE-Build) sits at #3,106 and #513 in North America, inside the top 14%.

What is the population on Good Times Custom Maps Server I (PVE-Build)?

Current headcount on Good Times Custom Maps Server I (PVE-Build): 0 players, 50 slots available. Check: players over seven days. Average 1, peak 5. Average at the busiest hour was 2 players, at 19:00 UTC over the last 48 hours.

Server

Which location does Good Times Custom Maps Server I (PVE-Build) run from?

Good Times Custom Maps Server I (PVE-Build) gives North America as its location, with the NA tag. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 66.51.99.26:28015.

What Rust version is Good Times Custom Maps Server I (PVE-Build) on?

Reading: Good Times Custom Maps Server I (PVE-Build), Rust network protocol 2635 and build 168909, Linux. Check: protocol. To join, your game must match; Steam handles the update.

Is performance on Good Times Custom Maps Server I (PVE-Build) within range?

Over the last 48 hours the average was 57 server fps; the floor was 47. Check: entities. The peak was 163,372, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 4,800 MB. Lag, as players feel it, is low fps plus a climbing entity count.

Is Good Times Custom Maps Server I (PVE-Build) up, and how often does it stay up?

Good Times Custom Maps Server I (PVE-Build) reports online. Status: normal. By its reported uptime, the last restart was roughly 12 hours ago. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Rules and settings

What rules does Good Times Custom Maps Server I (PVE-Build) enforce, and what are its settings?

Check: gather rate. The name Good Times Custom Maps Server I (PVE-Build) does not state one. The group cap is 8 players, which is the default in the game. Mode check gives build & creative; building sandbox, with gathering removed. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.

What map is Good Times Custom Maps Server I (PVE-Build) on?

Check: map. Procedural, size 4,000, seed 1337, generated by the game on Good Times Custom Maps Server I (PVE-Build). The map repeats when size and seed match. Open it on RustMaps from this page. Map name, as listed: Custom Map.

Join

How do you connect to Good Times Custom Maps Server I (PVE-Build)?

Check: join. Open Rust, press F1, then enter client.connect 66.51.99.26:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. You can find its website at https://gt-cm.net/.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,^k,NA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players 50 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Game build reading: 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Wipe schedule

^m
Monthly Check: wipe cycle. Monthly, alongside Facepunch's force wipe.

Gameplay

^k
Build server Design bases and practise building.
^p
PvE There is no player-on-player combat here; the danger comes from the world.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.