Epic PvE | 2X | RB | XP | RP | LB | NO Decay | NO Kill | NO Rai
Online NA · us5 91.229.114.175:28015 checked 11m ago
Server instruments
last reading Wed 20:00 UTCPlayers now
2% full 7-day avg7-day peakServer fps
48 h low 13 · below 20 is lag, below 10 is badEntities
48 h range 147,114–192,645 · memory 6,473 MBUptime
10 h 8 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 9% of all ranked servers, top 16% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 21h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 21hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 21hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 11, 31 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:04 UTC FW27d ago | 11 | – | running | 3 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 9/50
- 4/50
- 1/50
- 1/50
- 1/100
- 6/200
Quick answers
from the figures on this pageWipe timing
What happens on Epic PvE | 2X | RB | XP | RP | LB | NO Decay | NO Kill | NO Rai when wipe day comes?
An average of 11 players came at the busiest on its recent wipes. 31 hours after the wipe, the crowd peaked on the latest wipe.
What wipe timing does Epic PvE | 2X | RB | XP | RP | LB | NO Decay | NO Kill | NO Rai follow?
With the force wipe, once a month, Epic PvE | 2X | RB | XP | RP | LB | NO Decay | NO Kill | NO Rai wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 27 days 1 hours ago the current world was made. A monthly wipe schedule is published in its tags.
Lists and filters
Which tags does Epic PvE | 2X | RB | XP | RP | LB | NO Decay | NO Kill | NO Rai carry, and what do they mean?
Tags published by Epic PvE | 2X | RB | XP | RP | LB | NO Decay | NO Kill | NO Rai, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp200 (Max players): The server holds 200 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $rus5 (Region code): The code for this server's region is us5; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^k (Build server): Check: mode. Builds, for practising and designing bases; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Carbon handles the plugins here; NA (North America): The server browser files it under North America. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Epic PvE | 2X | RB | XP | RP | LB | NO Decay | NO Kill | NO Rai appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Epic PvE | 2X | RB | XP | RP | LB | NO Decay | NO Kill | NO Rai: 2x Rust servers, checked live, Modded Rust servers, checked live, Build and creative servers, Rust PvE servers and North America: server readout. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 2x.
Player count
What position does Epic PvE | 2X | RB | XP | RP | LB | NO Decay | NO Kill | NO Rai hold among Rust servers?
Ranked by seven-day player hours, Epic PvE | 2X | RB | XP | RP | LB | NO Decay | NO Kill | NO Rai sits at #1,967 and #301 in North America, inside the top 9%.
What player count does Epic PvE | 2X | RB | XP | RP | LB | NO Decay | NO Kill | NO Rai carry?
Current headcount on Epic PvE | 2X | RB | XP | RP | LB | NO Decay | NO Kill | NO Rai: 5 players, 200 slots available. Check: players over seven days. Average 3, peak 8. Average at the busiest hour was 5 players, at 20:00 UTC over the last 48 hours.
Operator and location
What location is Epic PvE | 2X | RB | XP | RP | LB | NO Decay | NO Kill | NO Rai hosted in?
Reading: location. North America, by the NA tag, with region code us5, is where Epic PvE | 2X | RB | XP | RP | LB | NO Decay | NO Kill | NO Rai lists itself. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 91.229.114.175:28015.
What Rust version is Epic PvE | 2X | RB | XP | RP | LB | NO Decay | NO Kill | NO Rai on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by Epic PvE | 2X | RB | XP | RP | LB | NO Decay | NO Kill | NO Rai. Matching protocol is required to join. Let Steam update your game.
Is performance on Epic PvE | 2X | RB | XP | RP | LB | NO Decay | NO Kill | NO Rai within range?
Over the last 48 hours the average was 84 server fps; the floor was 13. Peak entity count: 192,645. Buildings, deployables and all else included. Reading: 7,944 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.
How reliable is Epic PvE | 2X | RB | XP | RP | LB | NO Decay | NO Kill | NO Rai, and is it online now?
Reading: online. Epic PvE | 2X | RB | XP | RP | LB | NO Decay | NO Kill | NO Rai answers right now. By its reported uptime, the last restart was roughly 10 hours ago. Reading: 88% uptime over the last 7 full days. It was up 148 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Settings and map
What rules does Epic PvE | 2X | RB | XP | RP | LB | NO Decay | NO Kill | NO Rai enforce, and what are its settings?
Gather rate check: 2x. That comes from the name Epic PvE | 2X | RB | XP | RP | LB | NO Decay | NO Kill | NO Rai. 8 players per group, the default value. The mode is build & creative. Note the following: a build sandbox with no gathering. The server browser lists it as Modded, where plugins or settings change how the game plays. Carbon plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Epic PvE | 2X | RB | XP | RP | LB | NO Decay | NO Kill | NO Rai?
Check: map. Procedural, size 5,000, seed 1337, generated by the game on Epic PvE | 2X | RB | XP | RP | LB | NO Decay | NO Kill | NO Rai. The map repeats when size and seed match. Open it on RustMaps from this page. Its map carries the name Custom Map.
How to join
How do you connect to Epic PvE | 2X | RB | XP | RP | LB | NO Decay | NO Kill | NO Rai?
To join: start Rust, press F1 and type client.connect 91.229.114.175:28015. Or press Launch Rust here and Steam opens the game and connects you. https://discord.com/invite/q5xgHUHhnh is where its website sits.
