RUST METRICSFlight deck · live data
Data live Servers11,890 Players103,751 Populated3,994 Fresh wipes 3 h411 Scan5 min
‹ All servers157.250.193.154:28025
Online Full Queue Fresh wipe Wipe due No query

Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1

Online NA 157.250.193.154:28025 checked 5m ago

biweekly wipes moddedcarbonpve
COM 1 · connect

Server instruments

last reading Thu 17:00 UTC
0 12 25 38 50 PAX 4 /50

Players now

8% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 53 SERVER FPS

Server fps

48 h low 53 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 175,667 ×1000

Entities

48 h range 161,828–175,667 · memory 5,457 MB
1239 ET SINCE RESTART 1D 01H

Uptime

1 days 1 hours since its last restart, at the last reading
7-day average1peak 7
Rank#2,685top 12% · #441 in NA
Last wipe13d agobiweekly schedule
Next wipe7d 0hThu 5 Nov, 19:00 UTC FW
Memory5,457MB48 h peak 5 players
REC 1

Players

AveragePeak
0246819:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 12% of all ranked servers, top 24% in NA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 7d 0h. The force wipe · high confidence

usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak8players, last three wipes
crowd held50%else halves by day 8

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 0hFW
  2. WPT 2Thu 12 Nov, 18:17 UTC13d 23h
  3. WPT 3Thu 3 Dec, 19:00 UTC35d 0hFW
  4. WPT 4Thu 10 Dec, 18:17 UTC41d 23h

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 1 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 18:17 UTC14d ago 7 – running 3
Thu 1 Oct, 17:57 UTC FW28d ago 8 halved by day 8 14 days 5
Thu 17 Sep, 17:43 UTC42d ago 8 held half 14 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1?

An average of 8 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 1 hours. Until the next wipe, the crowd stayed above half that peak in 50% of its recent wipes. By day 8 it fell below half when it didn't.

When does Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1 wipe?

every 4 weeks on Thursday at 18:17 UTC is how Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1 wipes. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. 13 days 23 hours ago the current world was made. The tags carry an every-two-weeks wipe schedule.

Lists and filters

Which tags does Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1 carry, and what do they mean?

These are the tags Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1 publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^b (Biweekly): Check: wipe cycle. Every two weeks; ^t (Tutorial on): New here? Facepunch's tutorial can be your start; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Check: framework. Carbon; NA (North America): Its browser listing: North America. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1?

Rust Metrics lists featuring Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1: Rust tutorial servers, Modded Rust servers, checked live, Build and creative servers, Rust PvE servers and North America: server readout. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Tutorial on ^t, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Population

What position does Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1 hold among Rust servers?

Ranked by seven-day player hours, Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1 sits at #2,685 and #441 in North America, inside the top 12%.

What player count does Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1 carry?

4 of 50 slots are filled on Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1 right now. Check: players over seven days. Average 1, peak 7. Check: 48-hour peak. 14:00 UTC, 4 players on average.

Operator and location

Where does Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1 sit?

Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1 gives North America as its location, with the NA tag. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 157.250.193.154:28025.

What Rust version is Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1 on?

Rust network protocol 2635 and build 168909 on Windows is the build Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1 runs. To get in, your game needs the same protocol; Steam applies the update.

How does Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1 perform?

Reading: 87 server fps on average across the last 48 hours. It never dropped below 53. Check: entities. The peak was 175,667, counting buildings, deployables and the rest of the world. Reading: 5,514 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.

Is Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1 up, and how often does it stay up?

Check: connection. Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1 is online at this moment. Check: restart. The uptime it reports puts the last restart about 25 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Settings and map

How is Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1 configured, and what rules are in force?

Check: gather rate. The name Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1 does not state one. The group cap is 8 players, which is the default in the game. Mode check gives pve; fighting between players is off. Listing: Modded. Plugins or settings change the game. Plugin count: Carbon. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1?

Check: map. Procedural, size 4,750, seed 1337, generated by the game on Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Map name, as listed: Custom Map.

Connection

What do you do to join Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1?

Press F1 in Rust and enter client.connect 157.250.193.154:28025. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at https://discord.com/invite/odysseyrp.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^z,^y,^b,NA,^t,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players Slots: 50.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build The server runs game build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Wipe schedule

^b
Biweekly Check: wipe cycle. Every two weeks.

Gameplay

^t
Tutorial on New here? Facepunch's tutorial can be your start.
^p
PvE There is no player-on-player combat here; the danger comes from the world.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Check: framework. Carbon.

Region

NA
North America Its browser listing: North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.