RUST METRICSFlight deck · live data
Data live Servers11,891 Players102,658 Populated3,942 Fresh wipes 3 h337 Scan5 min
‹ All servers136.148.209.42:27005
Offline Full Queue Fresh wipe Wipe due No query

[EU/SWE] Stockholmia PVE | BiWeekly | Raids | Events | ++

Offline EU 136.148.209.42:27005 checked 1d ago

biweekly wipes moddedcarbonpve
COM 1 · connect

Server instruments

last reading Wed 03:00 UTC
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 60 SERVER FPS

Server fps

48 h low 56 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 132,868 ×1000

Entities

48 h range 132,859–133,909 · memory 5,458 MB
1239 ET SINCE RESTART 21:59

Uptime

21 h 59 min since its last restart, at the last reading
7-day average0peak 1
Rank#7,191top 32% · #2002 in EU
Last wipe14d agobiweekly schedule
Next wipe7d 0hThu 5 Nov, 19:00 UTC FW
Memory5,458MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75119:0021:0022:0000:0001:0003:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608019:0021:0022:0000:0001:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 32% of all ranked servers, top 68% in EU. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 7d 0h. The force wipe · high confidence

usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 6

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 0hFW
  2. WPT 2Thu 12 Nov, 16:05 UTC13d 21h
  3. WPT 3Thu 3 Dec, 19:00 UTC35d 0hFW
  4. WPT 4Thu 10 Dec, 16:05 UTC41d 21h

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 42 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 16:05 UTC14d ago 1 – running 0
Thu 1 Oct, 18:05 UTC FW28d ago 0 – 13.9 days 0
Thu 17 Sep, 16:19 UTC42d ago 2 halved by day 6 14.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on [EU/SWE] Stockholmia PVE | BiWeekly | Raids | Events | ++ when wipe day comes?

At their busiest, its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 42 hours. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. When it didn't hold, by day 6 it fell below half.

How often does [EU/SWE] Stockholmia PVE | BiWeekly | Raids | Events | ++ wipe, and when?

Wipes on [EU/SWE] Stockholmia PVE | BiWeekly | Raids | Events | ++ come every 4 weeks on Thursday at 16:05 UTC. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world in play was created 14 days 2 hours ago. A wipe schedule of every two weeks is published in its tags.

Tags

Which tags does [EU/SWE] Stockholmia PVE | BiWeekly | Raids | Events | ++ carry, and what do they mean?

Check: tags. The game's server browser reads gmvanilla (Game mode): Check: mode. Vanilla survival; mp100 (Max players): Slots: 100; ts16 (Group limit): Teams are capped at 16; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^b (Biweekly): It wipes once a fortnight; ^p (PvE): No fighting between players: the world itself is the hazard; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Check: framework. Carbon; EU (Europe): Europe is the browser category it sits in from [EU/SWE] Stockholmia PVE | BiWeekly | Raids | Events | ++. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show [EU/SWE] Stockholmia PVE | BiWeekly | Raids | Events | ++?

These Rust Metrics lists carry [EU/SWE] Stockholmia PVE | BiWeekly | Raids | Events | ++: EU Rust servers, checked, Modded Rust servers, checked live and Rust PvE servers. Reading: server list filters. It comes up under Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.

Player count

What position does [EU/SWE] Stockholmia PVE | BiWeekly | Raids | Events | ++ hold among Rust servers?

Ranked by seven-day player hours, [EU/SWE] Stockholmia PVE | BiWeekly | Raids | Events | ++ sits at #7,191 and #2,002 in Europe, inside the top 32%.

What player count does [EU/SWE] Stockholmia PVE | BiWeekly | Raids | Events | ++ carry?

Reading for [EU/SWE] Stockholmia PVE | BiWeekly | Raids | Events | ++: offline at this moment; last seen 38 hours ago. Seven-day check: 0 players on average. Peak reading: 1. Check: 48-hour peak. 21:00 UTC, 0 players on average.

Operator and location

What location is [EU/SWE] Stockholmia PVE | BiWeekly | Raids | Events | ++ hosted in?

[EU/SWE] Stockholmia PVE | BiWeekly | Raids | Events | ++ gives Europe as its location, with the EU tag. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 136.148.209.42:27005.

What Rust version is [EU/SWE] Stockholmia PVE | BiWeekly | Raids | Events | ++ on?

Rust network protocol 2635 and build 168909 on Linux is the build [EU/SWE] Stockholmia PVE | BiWeekly | Raids | Events | ++ runs. Check: protocol. To join, your game must match; Steam handles the update.

Is performance on [EU/SWE] Stockholmia PVE | BiWeekly | Raids | Events | ++ within range?

Check: fps. Average 59 server fps over the last 48 hours, low of 56. Within range. Reading: 133,909 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 5,632 MB. Lag, as players feel it, is low fps plus a climbing entity count.

What is the uptime on [EU/SWE] Stockholmia PVE | BiWeekly | Raids | Events | ++, and is it online?

Reading: offline. [EU/SWE] Stockholmia PVE | BiWeekly | Raids | Events | ++ last answered 38 hours ago. By its reported uptime, the last restart was roughly 21 hours ago. Uptime for the last 7 full days: 148 of 168 hours, or 88%. The first sighting on Rust Metrics was 13 September 2026.

Settings and map

How is [EU/SWE] Stockholmia PVE | BiWeekly | Raids | Events | ++ configured, and what rules are in force?

Check: gather rate. The name [EU/SWE] Stockholmia PVE | BiWeekly | Raids | Events | ++ does not state one. Check: group limit. Up to 16 players. Mode check gives pve; fighting between players is off. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Carbon. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on [EU/SWE] Stockholmia PVE | BiWeekly | Raids | Events | ++?

From seed 1337, the game generates the procedural map on [EU/SWE] Stockholmia PVE | BiWeekly | Raids | Events | ++. Its size is 4,500. The map repeats when size and seed match. Open it on RustMaps from this page. Read the map name: Stockholmia PVE.

Connection

How do you connect to [EU/SWE] Stockholmia PVE | BiWeekly | Raids | Events | ++?

Check: join. Open Rust, press F1, then enter client.connect 136.148.209.42:27005. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. https://rust.stockholmia.online/ is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^z,^y,^p,^b,EU,^p,gmvanilla,cs168909,ts16

Game

gmvanilla
Game mode Check: mode. Vanilla survival.
mp100
Max players Slots: 100.
ts16
Group limit Teams are capped at 16.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Wipe schedule

^b
Biweekly It wipes once a fortnight.

Gameplay

^p
PvE No fighting between players: the world itself is the hazard.

Mods and access

^z
Modded Plugins or settings make this a modded server.
^y
Carbon Check: framework. Carbon.

Region

EU
Europe Europe is the browser category it sits in.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.