MobWars Test | Dev Server
Online EU 134.255.255.19:28042 checked 1h ago
Server instruments
last reading Wed 16:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 123 · below 20 is lag, below 10 is badEntities
48 h range 64,022–79,549 · memory 2,282 MBUptime
10 h 2 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers, top 84% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 8d 0h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC8d 0hFW
- WPT 2Sat 7 Nov, 14:40 UTC9d 20h
- WPT 3Sat 21 Nov, 14:40 UTC23d 20h
- WPT 4Thu 3 Dec, 19:00 UTC36d 0hFW
- WPT 5Sat 5 Dec, 14:40 UTC37d 20h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 14:40 UTC18d ago | 2 | – | running | 1 |
| Sat 10 Oct, 08:20 UTC18d ago | 2 | – | 0.3 days | 0 |
| Fri 9 Oct, 15:49 UTC19d ago | 2 | – | 0.7 days | 0 |
| Sat 3 Oct, 10:17 UTC25d ago | 2 | halved by day 2 | 6.2 days | 0 |
| Wed 30 Sep, 19:08 UTC27d ago | 2 | – | 2.6 days | 2 |
| Tue 29 Sep, 17:16 UTC29d ago | 2 | – | 1.1 days | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 296/2000
- 82/100
- 37/200
- 28/100
- 39/50
- 33/100
Quick answers
from the figures on this pageWipe timing
What happens on MobWars Test | Dev Server when wipe day comes?
At their busiest, its recent wipes drew 2 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. It fell below half by day 2 when it didn't.
How often does MobWars Test | Dev Server wipe, and when?
The prediction follows its tag, because too few of MobWars Test | Dev Server's wipes are on record to confirm its schedule. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world in play was created 18 days 3 hours ago. The tags carry an every-two-weeks wipe schedule.
Tags
How should you read the tags on MobWars Test | Dev Server?
Tags published by MobWars Test | Dev Server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^b (Biweekly): Check: wipe cycle. Every two weeks; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; EU (Europe): Its browser listing: Europe. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show MobWars Test | Dev Server?
Rust Metrics lists featuring MobWars Test | Dev Server: EU Rust servers, checked, Modded Rust servers, checked live and Rust PvE servers. Check: filters. On the server list it appears under these: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
Population
Where does MobWars Test | Dev Server sit in the rankings?
Player hours over the last seven days put MobWars Test | Dev Server at #13,638, #2,457 in Europe, in the top 61% of all ranked servers.
What is the population on MobWars Test | Dev Server?
Current headcount on MobWars Test | Dev Server: 0 players, 10 slots available. Check: players over seven days. Average 0, peak 1. Average at the busiest hour was 0 players, at 16:00 UTC over the last 48 hours.
Server details
Where does MobWars Test | Dev Server sit?
MobWars Test | Dev Server gives Europe as its location, with the EU tag. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 134.255.255.19:28042.
What Rust version is MobWars Test | Dev Server on?
Rust network protocol 2635 and build 168909 on Linux is the build MobWars Test | Dev Server runs. To get in, your game needs the same protocol; Steam applies the update.
Is performance on MobWars Test | Dev Server within range?
Reading: 183 server fps on average across the last 48 hours. It never dropped below 123. Check: entities. The peak was 79,549, counting buildings, deployables and the rest of the world. Reading: 2,637 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.
Is MobWars Test | Dev Server up, and how often does it stay up?
MobWars Test | Dev Server reports online. Status: normal. By its reported uptime, the last restart was roughly 10 hours ago. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. Reading: first seen 18 September 2026, recorded by Rust Metrics.
Settings and map
What settings and rules apply on MobWars Test | Dev Server?
Check: gather rate. The name MobWars Test | Dev Server does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives pve; other players are not fought. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
Which map is live on MobWars Test | Dev Server?
From seed 1337, the game generates the procedural map on MobWars Test | Dev Server. Its size is 3,500. The map repeats when size and seed match. Open it on RustMaps from this page.
How to join
How can you get onto MobWars Test | Dev Server?
To join: start Rust, press F1 and type client.connect 134.255.255.19:28042. Or press Launch Rust here and Steam opens the game and connects you. https://discord.com/invite/PGVAcSnxF4 is where its website sits.
