RUST METRICSFlight deck · live data
Data live Servers11,696 Players36,352 Populated2,907 Fresh wipes 3 h94 Scan5 min
‹ All servers125.236.211.240:28027
Online Full Queue Fresh wipe Wipe due No query

Miaka's Testground - Private

Online OC 125.236.211.240:28027 checked 6m ago

biweekly wipes moddedpve
COM 1 · connect

Server instruments

last reading Thu 01:00 UTC
0 5 10 15 20 PAX 0 /20

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 45 SERVER FPS

Server fps

48 h low 45 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 133,923 ×1000

Entities

48 h range 120,540–134,261 · memory 2,855 MB
1239 ET SINCE RESTART 09:31

Uptime

9 h 31 min since its last restart, at the last reading
7-day average0peak 2
Rank#5,719top 26% · #128 in OC
Last wipe19h agobiweekly schedule
Next wipe7d 16hThu 5 Nov, 19:00 UTC FW
Memory2,855MB48 h peak 1 players
REC 1

Players

AveragePeakWipe
00.250.50.75103:0012:0021:0006:0015:0001:00Wiped Wed 28 Oct, 07:43 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

Server fpsWipe
02040608003:0012:0021:0006:0015:0001:00Wiped Wed 28 Oct, 07:43 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 26% of all ranked servers, top 63% in OC. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 16h. The force wipe · high confidence

usual gap2 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak1players, last three wipes
crowd held67%else halves by day 6

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 16hFW
  2. WPT 2Wed 11 Nov, 07:43 UTC13d 4h
  3. WPT 3Wed 25 Nov, 07:43 UTC27d 4h
  4. WPT 4Thu 3 Dec, 19:00 UTC35d 16hFW
  5. WPT 5Wed 9 Dec, 07:43 UTC41d 4h

The first 48 hours of its last wipes

Thu 15 OctWed 14 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 07:43 UTC19h ago – – running 0
Thu 15 Oct, 08:38 UTC13d ago 1 halved by day 6 13 days 1
Wed 14 Oct, 00:14 UTC15d ago 1 – 1.4 days 0
Thu 1 Oct, 20:28 UTC FW27d ago 0 – 12.2 days 0
Tue 29 Sep, 20:23 UTC29d ago 1 held half 2 days 1
Sun 27 Sep, 19:45 UTC31d ago 1 held half 2 days 0
Sun 27 Sep, 02:35 UTC32d ago 1 – 0.7 days 0
Sat 26 Sep, 19:37 UTC32d ago 1 – 0.3 days 0
Wed 23 Sep, 00:52 UTC36d ago 1 halved by day 1 3.8 days 0
Fri 18 Sep, 11:36 UTC40d ago 0 – 4.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on Miaka's Testground - Private?

At their busiest, its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 67% of its recent wipes. By day 6 it fell below half when it didn't.

When does Miaka's Testground - Private wipe?

Its tag guides the prediction: too few of Miaka's Testground - Private's wipes are on record to confirm its schedule. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was made 19 hours ago. The tags carry an every-two-weeks wipe schedule.

Tags

How should you read the tags on Miaka's Testground - Private?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp20 (Max players): The server holds 20 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^b (Biweekly): Two-week wipe schedule; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; modded (Modded): Modded: plugins or settings depart from the stock game; OC (Oceania): The server browser files it under Oceania from Miaka's Testground - Private. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Miaka's Testground - Private appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Miaka's Testground - Private: Rust servers in Oceania, Modded Rust servers, checked live and Rust PvE servers. These filters bring it up on the server list: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b and PvE ^p; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.

Player count

Where does Miaka's Testground - Private sit in the rankings?

Player hours over the last seven days put Miaka's Testground - Private at #5,719, #128 in Oceania, in the top 26% of all ranked servers.

What player count does Miaka's Testground - Private carry?

0 of 20 slots are filled on Miaka's Testground - Private right now. Seven-day check: 0 players on average. Peak reading: 2. The last 48 hours peaked at 04:00 UTC, averaging 1 players at that hour.

Server details

What location is Miaka's Testground - Private hosted in?

Reading: location. The OC tag puts Miaka's Testground - Private in Oceania. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 125.236.211.240:28027.

What Rust version is Miaka's Testground - Private on?

Reading: Miaka's Testground - Private, Rust network protocol 2635 and build 168909, Linux. Check: protocol. To join, your game must match; Steam handles the update.

Is performance on Miaka's Testground - Private within range?

Over the last 48 hours the average was 45 server fps; the floor was 45. Peak entity count: 134,261. Buildings, deployables and all else included. Reading: 3,584 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.

How reliable is Miaka's Testground - Private, and is it online now?

Check: connection. Miaka's Testground - Private is online at this moment. By its reported uptime, the last restart was roughly 9 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Map and rules

How is Miaka's Testground - Private configured, and what rules are in force?

Reading the name gives no gather rate for Miaka's Testground - Private. No limit is set beyond the default. Groups take up to 8 players. pve, other players are not fought — that is the game mode. Listing: Modded. Plugins or settings change the game. Anti-cheat reading: VAC on, Valve's system.

Which map is live on Miaka's Testground - Private?

Check: map. Procedural, size 4,500, seed 1722427781, generated by the game on Miaka's Testground - Private. The map repeats when size and seed match. Open it on RustMaps from this page.

Connection

How can you get onto Miaka's Testground - Private?

Check: join. Open Rust, press F1, then enter client.connect 125.236.211.240:28027. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. https://www.millarsoft.co.nz/rust/ is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,^b,OC,^p,gmrust,cs168909,ts8,modded

Game

gmrust
Game mode The game mode is plain Rust survival.
mp20
Max players The server holds 20 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Wipe schedule

^b
Biweekly Two-week wipe schedule.

Gameplay

^p
PvE There is no player-on-player combat here; the danger comes from the world.

Mods and access

modded
Modded Modded: plugins or settings depart from the stock game.

Region

OC
Oceania The server browser files it under Oceania.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.