RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]
Online 104.143.3.5:28059 checked 9m ago
Server instruments
last reading Wed 03:00 UTCPlayers now
1% full 7-day avg7-day peakServer fps
48 h low 26 · below 20 is lag, below 10 is badEntities
48 h range 125,010–136,529 · memory 4,371 MBUptime
4 h 3 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 13% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Friday 30 October, 14:42 UTC, in 2d 10h. Every Friday at 14:42 UTC · high confidence
Coming wipes
- WPT 1Fri 30 Oct, 14:42 UTC2d 10h
- WPT 2Thu 5 Nov, 19:00 UTC8d 14hFW
- WPT 3Fri 6 Nov, 14:42 UTC9d 10h
- WPT 4Fri 13 Nov, 14:42 UTC16d 10h
- WPT 5Fri 20 Nov, 14:42 UTC23d 10h
- WPT 6Fri 27 Nov, 14:42 UTC30d 10h
- WPT 7Thu 3 Dec, 19:00 UTC36d 14hFW
- WPT 8Fri 4 Dec, 14:42 UTC37d 10h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 8, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 14:42 UTC4d ago | 8 | – | running | 3 |
| Fri 16 Oct, 13:52 UTC11d ago | 6 | halved by day 5 | 7 days | 2 |
| Fri 9 Oct, 13:52 UTC18d ago | 7 | held half | 7 days | 0 |
| Thu 1 Oct, 18:13 UTC FW26d ago | 6 | held half | 7.8 days | 1 |
| Fri 25 Sep, 15:13 UTC32d ago | 8 | halved by day 2 | 6.1 days | 2 |
| Fri 18 Sep, 14:05 UTC39d ago | 5 | held half | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1/200
- 5/50
- 0/101
- 2/101
- 3/100
- 0/100
Quick answers
from the figures on this pageReset cycle
What happens on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] when wipe day comes?
An average of 7 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 2 hours in. The crowd stayed above half that peak until the next wipe in 60% of its recent wipes. By day 3.5 it fell below half when it didn't.
What wipe timing does RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] follow?
The wipe rhythm of RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] is every Friday at 14:42 UTC. On Friday 30 October at 14:42 UTC its next wipe is due. The world in play was created 4 days 13 hours ago. The tags state a wipe schedule of one wipe a week.
Tag meanings
Which tags does RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp101 (Max players): Slots: 101; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^w (Weekly): It wipes each week; ^r (Roleplay): A server built for roleplay; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Check: framework. Carbon from RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] appear in Rust Metrics lists and filters?
On Rust Metrics, RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] sits in these lists: Gather rate above 10x: server list, Modded Rust servers, checked live, Rust PvE servers, Rust roleplay servers and Rust servers: zombie readings. Reading: server list filters. It comes up under Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.
Population
What position does RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] hold among Rust servers?
Player hours over seven days put RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] at #2,863, in the top 13% of all ranked servers.
What player count does RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] carry?
1 of 101 slots are filled on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] right now. Seven-day check: 1 players on average. Peak reading: 8. Check: 48-hour peak. 01:00 UTC, 7 players on average.
Operator and location
Which location does RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] run from?
Reading: location. RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 104.143.3.5:28059.
What Rust version is RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] on?
Rust network protocol 2635 and build 168909 on Linux is the build RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] runs. Matching protocol is required to join. Let Steam update your game.
What is the performance reading for RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]?
Reading: 30 server fps on average across the last 48 hours. It never dropped below 26. Reading: 136,529 entities at the highest. That covers buildings, deployables and everything else. Reading: 4,660 MB of memory at the highest. Expect lag when fps falls and entities climb.
Is RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] up, and how often does it stay up?
Check: connection. RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] is online at this moment. Reading: uptime. About 4 hours ago it restarted, on its own count. Reading: 91% uptime over the last 7 full days. It was up 153 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Rules and settings
How is RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] configured, and what rules are in force?
Gather rate check: 500x. That comes from the name RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]. The group cap is 8 players, which is the default in the game. roleplay, roleplay rules, jobs and towns — that is the game mode. Plugins or settings change the game, so it is listed as Modded. Plugin count: Carbon. VAC is on. That is Valve's anti-cheat.
What map is RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] on?
Size 4,500 and seed 33640666: the game generates the procedural map on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] from them. View it on RustMaps from this page: matching size and seed give an identical map.
How to join
What do you do to join RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]?
To join: start Rust, press F1 and type client.connect 104.143.3.5:28059. Or press Launch Rust here and Steam opens the game and connects you. https://www.rust-gaming-nation.com/ is where its website sits.
