RustGamingNation 25x PvE [Events|Purge|Zombies|SkillTree]
Online 104.143.3.5:28039 checked 11m ago
Server instruments
last reading Tue 19:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 29 · below 20 is lag, below 10 is badEntities
48 h range 126,242–137,387 · memory 4,541 MBUptime
8 h 3 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 14% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Friday 30 October, 14:40 UTC, in 2d 17h. Every Friday at 14:40 UTC · high confidence
Coming wipes
- WPT 1Fri 30 Oct, 14:40 UTC2d 17h
- WPT 2Thu 5 Nov, 19:00 UTC8d 21hFW
- WPT 3Fri 6 Nov, 14:40 UTC9d 17h
- WPT 4Fri 13 Nov, 14:40 UTC16d 17h
- WPT 5Fri 20 Nov, 14:40 UTC23d 17h
- WPT 6Fri 27 Nov, 14:40 UTC30d 17h
- WPT 7Thu 3 Dec, 19:00 UTC36d 21hFW
- WPT 8Fri 4 Dec, 14:40 UTC37d 17h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 14 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 14:40 UTC4d ago | 5 | – | running | 1 |
| Fri 16 Oct, 13:52 UTC11d ago | 7 | halved by day 3 | 7 days | 0 |
| Fri 9 Oct, 13:58 UTC18d ago | 57 | halved by day 2 | 7 days | 1 |
| Thu 1 Oct, 18:06 UTC FW26d ago | 5 | halved by day 4 | 7.8 days | 2 |
| Fri 25 Sep, 15:16 UTC32d ago | 5 | halved by day 5 | 6.1 days | 0 |
| Fri 18 Sep, 14:07 UTC39d ago | 3 | held half | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 6/200
- 1/50
- 4/101
- 5/101
- 5/100
- 5/100
Quick answers
from the figures on this pageWipe schedule
What happens on RustGamingNation 25x PvE [Events|Purge|Zombies|SkillTree] when wipe day comes?
At their busiest, its recent wipes drew 23 players on average. 14 hours after the wipe, the crowd peaked on the latest wipe. Above half that peak the crowd stayed until the next wipe in 20% of recent wipes. When it didn't hold, by day 3.5 it fell below half.
When does RustGamingNation 25x PvE [Events|Purge|Zombies|SkillTree] wipe?
Wipes on RustGamingNation 25x PvE [Events|Purge|Zombies|SkillTree] come every Friday at 14:40 UTC. Due on Friday 30 October at 14:40 UTC is its next wipe. The world in play was created 4 days 6 hours ago. The tags state a wipe schedule of one wipe a week.
Tag meanings
Which tags does RustGamingNation 25x PvE [Events|Purge|Zombies|SkillTree] carry, and what do they mean?
Tags published by RustGamingNation 25x PvE [Events|Purge|Zombies|SkillTree], read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp101 (Max players): Slots: 101; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^w (Weekly): Wipe cycle: weekly; ^r (Roleplay): Check: mode. Roleplay; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Carbon handles the plugins here. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does RustGamingNation 25x PvE [Events|Purge|Zombies|SkillTree] appear in Rust Metrics lists and filters?
On Rust Metrics, RustGamingNation 25x PvE [Events|Purge|Zombies|SkillTree] sits in these lists: Gather rate above 10x: server list, Modded Rust servers, checked live, Rust PvE servers, Rust roleplay servers and Rust servers: zombie readings. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.
Occupancy
Where does RustGamingNation 25x PvE [Events|Purge|Zombies|SkillTree] sit in the rankings?
Ranking for RustGamingNation 25x PvE [Events|Purge|Zombies|SkillTree]: #3,154 on seven-day player hours, top 14% of all ranked servers.
What is the population on RustGamingNation 25x PvE [Events|Purge|Zombies|SkillTree]?
0 of 101 slots are filled on RustGamingNation 25x PvE [Events|Purge|Zombies|SkillTree] right now. Check: players over seven days. Average 1, peak 6. The last 48 hours peaked at 23:00 UTC, averaging 2 players at that hour.
Operator and location
Which location does RustGamingNation 25x PvE [Events|Purge|Zombies|SkillTree] run from?
Reading: location. RustGamingNation 25x PvE [Events|Purge|Zombies|SkillTree] gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 104.143.3.5:28039.
What Rust version is RustGamingNation 25x PvE [Events|Purge|Zombies|SkillTree] on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by RustGamingNation 25x PvE [Events|Purge|Zombies|SkillTree]. Matching protocol is required to join. Let Steam update your game.
Is performance on RustGamingNation 25x PvE [Events|Purge|Zombies|SkillTree] within range?
Over the last 48 hours the average was 30 server fps; the floor was 29. Peak entity count: 137,387. Buildings, deployables and all else included. Reading: 4,857 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.
How reliable is RustGamingNation 25x PvE [Events|Purge|Zombies|SkillTree], and is it online now?
Check: connection. RustGamingNation 25x PvE [Events|Purge|Zombies|SkillTree] is online at this moment. Reading: uptime. About 8 hours ago it restarted, on its own count. Uptime for the last 7 full days: 153 of 168 hours, or 91%. Check: first contact. Rust Metrics logged it on 13 September 2026.
Settings and map
How is RustGamingNation 25x PvE [Events|Purge|Zombies|SkillTree] configured, and what rules are in force?
The name carries the rate: 25x gather on RustGamingNation 25x PvE [Events|Purge|Zombies|SkillTree]. The group cap is 8 players, which is the default in the game. Mode check gives roleplay; roleplay rules with towns and jobs. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Carbon of them. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on RustGamingNation 25x PvE [Events|Purge|Zombies|SkillTree]?
Size 4,500 and seed 15102026: the game generates the procedural map on RustGamingNation 25x PvE [Events|Purge|Zombies|SkillTree] from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Join
What do you do to join RustGamingNation 25x PvE [Events|Purge|Zombies|SkillTree]?
To join: start Rust, press F1 and type client.connect 104.143.3.5:28039. Or press Launch Rust here and Steam opens the game and connects you. You can find its website at https://www.rust-gaming-nation.com/.
