RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]
Offline NA 104.143.2.47:28015 checked 1d ago
Server instruments
last reading Wed 03:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 30 · below 20 is lag, below 10 is badEntities
48 h range 140,910–148,049 · memory 6,390 MBUptime
23 h 18 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 19% of all ranked servers, top 37% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 14h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 14hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 14hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 26 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 21:49 UTC FW27d ago | 5 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 2/50
- 0/50
- 2/200
- 1/50
- 1/100
- 5/50
Quick answers
from the figures on this pageReset cycle
What happens on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] when wipe day comes?
At their busiest, its recent wipes drew 5 players on average. Peak crowd on the latest wipe: 26 hours in.
How often does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] wipe, and when?
Once a month RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] wipes, with the force wipe. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world it runs now was made 27 days 6 hours ago. A monthly wipe schedule is published in its tags.
Tag meanings
Which tags does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] carry, and what do they mean?
Tags published by RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)], read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^p (PvE): No fighting between players: the world itself is the hazard; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Plugin framework in use: Carbon; NA (North America): Its browser listing: North America. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?
Rust Metrics lists featuring RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]: Modded Rust servers, checked live, Build and creative servers, Rust PvE servers and North America: server readout. Check: filters. On the server list it appears under these: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Player count
What position does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] hold among Rust servers?
Player hours over the last seven days put RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] at #4,160, #694 in North America, in the top 19% of all ranked servers.
What is the population on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?
Status for RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]: offline. Last seen 25 hours ago. Check: players over seven days. Average 1, peak 3. Check: 48-hour peak. 03:00 UTC, 2 players on average.
Server
Which location does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] run from?
Reading: location. The NA tag puts RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] in North America. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 104.143.2.47:28015.
What Rust version is RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] on?
Reading: RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)], Rust network protocol 2635 and build 168909, Linux. Matching protocol is required to join. Let Steam update your game.
What is the performance reading for RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?
Over the last 48 hours the average was 30 server fps; the floor was 30. Reading: 148,049 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 6,390 MB. What players call lag comes from low fps and an entity count on the rise.
Is RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] up, and how often does it stay up?
Check: connection. RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] is offline at this moment. Last contact was 25 hours ago. By its reported uptime, the last restart was roughly 23 hours ago. Reading: 82% uptime over the last 7 full days. It was up 138 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Rules and settings
How is RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] configured, and what rules are in force?
Reading the name gives no gather rate for RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]. The group cap is 8 players, which is the default in the game. pve, no combat against other players — that is the game mode. Listing: Modded. Plugins or settings change the game. Plugin count: Carbon. Anti-cheat reading: VAC on, Valve's system.
What map is RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] on?
From seed 1337, the game generates the procedural map on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]. Its size is 4,250. The map repeats when size and seed match. Open it on RustMaps from this page. Map name, as listed: Custom Map.
Join
How can you get onto RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?
Press F1 in Rust and enter client.connect 104.143.2.47:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://discord.com/invite/478SQzbUU9 is where its website sits.