RUST METRICSFlight deck · live data
Data live Servers11,640 Players32,367 Populated2,784 Fresh wipes 3 h73 Scan5 min
‹ All servers104.143.2.47:28015
Offline Full Queue Fresh wipe Wipe due No query

RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]

Offline NA 104.143.2.47:28015 checked 1d ago

monthly wipes moddedcarbonpve
COM 1 · connect

Server instruments

last reading Wed 03:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 30 SERVER FPS

Server fps

48 h low 30 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 148,049 ×1000

Entities

48 h range 140,910–148,049 · memory 6,390 MB
1239 ET SINCE RESTART 23:18

Uptime

23 h 18 min since its last restart, at the last reading
7-day average1peak 3
Rank#4,160top 19% · #694 in NA
Last wipe27d agomonthly schedule
Next wipe7d 14hThu 5 Nov, 19:00 UTC FW
Memory6,390MB48 h peak 3 players
REC 1

Players

AveragePeak
0123405:0009:0014:0018:0023:0003:00

Hourly average and peak, UTC.

REC 2

Server performance

01020304005:0009:0014:0018:0023:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 19% of all ranked servers, top 37% in NA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 14h. The force wipe · high confidence

wipe-day peak5players, last three wipes

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 14hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC35d 14hFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 26 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 21:49 UTC FW27d ago 5 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] when wipe day comes?

At their busiest, its recent wipes drew 5 players on average. Peak crowd on the latest wipe: 26 hours in.

How often does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] wipe, and when?

Once a month RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] wipes, with the force wipe. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world it runs now was made 27 days 6 hours ago. A monthly wipe schedule is published in its tags.

Tag meanings

Which tags does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] carry, and what do they mean?

Tags published by RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)], read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^p (PvE): No fighting between players: the world itself is the hazard; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Plugin framework in use: Carbon; NA (North America): Its browser listing: North America. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?

Rust Metrics lists featuring RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]: Modded Rust servers, checked live, Build and creative servers, Rust PvE servers and North America: server readout. Check: filters. On the server list it appears under these: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

Player count

What position does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] hold among Rust servers?

Player hours over the last seven days put RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] at #4,160, #694 in North America, in the top 19% of all ranked servers.

What is the population on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?

Status for RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]: offline. Last seen 25 hours ago. Check: players over seven days. Average 1, peak 3. Check: 48-hour peak. 03:00 UTC, 2 players on average.

Server

Which location does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] run from?

Reading: location. The NA tag puts RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] in North America. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 104.143.2.47:28015.

What Rust version is RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] on?

Reading: RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)], Rust network protocol 2635 and build 168909, Linux. Matching protocol is required to join. Let Steam update your game.

What is the performance reading for RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?

Over the last 48 hours the average was 30 server fps; the floor was 30. Reading: 148,049 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 6,390 MB. What players call lag comes from low fps and an entity count on the rise.

Is RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] up, and how often does it stay up?

Check: connection. RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] is offline at this moment. Last contact was 25 hours ago. By its reported uptime, the last restart was roughly 23 hours ago. Reading: 82% uptime over the last 7 full days. It was up 138 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Rules and settings

How is RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] configured, and what rules are in force?

Reading the name gives no gather rate for RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]. The group cap is 8 players, which is the default in the game. pve, no combat against other players — that is the game mode. Listing: Modded. Plugins or settings change the game. Plugin count: Carbon. Anti-cheat reading: VAC on, Valve's system.

What map is RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] on?

From seed 1337, the game generates the procedural map on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]. Its size is 4,250. The map repeats when size and seed match. Open it on RustMaps from this page. Map name, as listed: Custom Map.

Join

How can you get onto RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?

Press F1 in Rust and enter client.connect 104.143.2.47:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://discord.com/invite/478SQzbUU9 is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^z,^y,^m,NA,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players The server holds 50 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Game build reading: 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the monthly cycle here.

Gameplay

^p
PvE No fighting between players: the world itself is the hazard.

Mods and access

^z
Modded Plugins or settings make this a modded server.
^y
Carbon Plugin framework in use: Carbon.

Region

NA
North America Its browser listing: North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.