RUST METRICSFlight deck · live data
Data live Servers11,733 Players61,573 Populated3,391 Fresh wipes 3 h186 Scan5 min
‹ All servers104.129.132.9:29015
Offline Full Queue Fresh wipe Wipe due No query

Test Server for US Adventureland

Offline NA 104.129.132.9:29015 checked 27d ago

moddedoxidepve
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#16,019top 69% · #1596 in NA
Last wipe27d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct2 Oct4 Oct5 Oct7 Oct8 Oct

Top 69% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What wipe timing does Test Server for US Adventureland follow?

Its rhythm cannot be told from the wipes of Test Server for US Adventureland on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 27 days 14 hours ago.

Lists and filters

Which tags does Test Server for US Adventureland carry, and what do they mean?

Tags published by Test Server for US Adventureland, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166494 (Build): Game build reading: 166494; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^c (Creative): Sandbox building, with no gathering and free choice of build; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; NA (North America): The server browser files it under North America. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Test Server for US Adventureland appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Test Server for US Adventureland: Modded Rust servers, checked live, Build and creative servers, Rust creative servers, Rust PvE servers and North America: server readout. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more.

Player count

What position does Test Server for US Adventureland hold among Rust servers?

Ranked by seven-day player hours, Test Server for US Adventureland sits at #16,019 and #1,596 in North America, inside the top 69%.

What is the population on Test Server for US Adventureland?

Test Server for US Adventureland is not responding; status offline, last seen 27 days 14 hours ago.

Server

Where does Test Server for US Adventureland sit?

Reading: location. The NA tag puts Test Server for US Adventureland in North America. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 104.129.132.9:29015.

What Rust version is Test Server for US Adventureland on?

Reading: Test Server for US Adventureland, Rust network protocol 2634 and build 166494, Linux. Matching protocol is required to join. Let Steam update your game.

How reliable is Test Server for US Adventureland, and is it online now?

Test Server for US Adventureland reports offline. The last reading came 27 days 14 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 1 October 2026.

Settings and map

What rules does Test Server for US Adventureland enforce, and what are its settings?

Reading the name gives no gather rate for Test Server for US Adventureland. No limit is set beyond the default. Groups take up to 8 players. build & creative, a build sandbox with no gathering — that is the game mode. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.

Connection

How do you connect to Test Server for US Adventureland?

Press F1 in Rust and enter client.connect 104.129.132.9:29015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,^c,NA,^p,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players Slots: 10.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Protocol 2634: join only on the same game version.
cs166494
Build Game build reading: 166494.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Gameplay

^c
Creative Sandbox building, with no gathering and free choice of build.
^p
PvE Check: mode. PvE, so the world supplies the danger, not other players.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.