Test Server for US Adventureland
Offline NA 104.129.132.9:29015 checked 27d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 0/50
- 1/100
- 0/50
- 1/200
- 5/50
- 3/50
Quick answers
from the figures on this pageReset cycle
What wipe timing does Test Server for US Adventureland follow?
Its rhythm cannot be told from the wipes of Test Server for US Adventureland on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 27 days 14 hours ago.
Lists and filters
Which tags does Test Server for US Adventureland carry, and what do they mean?
Tags published by Test Server for US Adventureland, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166494 (Build): Game build reading: 166494; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^c (Creative): Sandbox building, with no gathering and free choice of build; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; NA (North America): The server browser files it under North America. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Test Server for US Adventureland appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Test Server for US Adventureland: Modded Rust servers, checked live, Build and creative servers, Rust creative servers, Rust PvE servers and North America: server readout. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does Test Server for US Adventureland hold among Rust servers?
Ranked by seven-day player hours, Test Server for US Adventureland sits at #16,019 and #1,596 in North America, inside the top 69%.
What is the population on Test Server for US Adventureland?
Test Server for US Adventureland is not responding; status offline, last seen 27 days 14 hours ago.
Server
Where does Test Server for US Adventureland sit?
Reading: location. The NA tag puts Test Server for US Adventureland in North America. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 104.129.132.9:29015.
What Rust version is Test Server for US Adventureland on?
Reading: Test Server for US Adventureland, Rust network protocol 2634 and build 166494, Linux. Matching protocol is required to join. Let Steam update your game.
How reliable is Test Server for US Adventureland, and is it online now?
Test Server for US Adventureland reports offline. The last reading came 27 days 14 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 1 October 2026.
Settings and map
What rules does Test Server for US Adventureland enforce, and what are its settings?
Reading the name gives no gather rate for Test Server for US Adventureland. No limit is set beyond the default. Groups take up to 8 players. build & creative, a build sandbox with no gathering — that is the game mode. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
Connection
How do you connect to Test Server for US Adventureland?
Press F1 in Rust and enter client.connect 104.129.132.9:29015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.