RUST METRICSFlight deck · live data
Data live Servers11,777 Players67,749 Populated3,536 Fresh wipes 3 h194 Scan5 min
‹ All servers103.62.51.209:49105
Online Full Queue Fresh wipe Wipe due No query

Friend Not Foe / PvE Community / Australasia

Online OC 103.62.51.209:49105 checked 9m ago

quad biweekly wipes moddedoxidepve
COM 1 · connect

Server instruments

last reading Thu 11:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 55 SERVER FPS

Server fps

48 h low 54 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 92,492 ×1000

Entities

48 h range 78,499–94,005 · memory 2,346 MB
1239 ET SINCE RESTART 17:57

Uptime

17 h 57 min since its last restart, at the last reading
7-day average1peak 4
Rank#4,049top 18% · #102 in OC
Last wipe13d agobiweekly schedule
Next wipe7d 6hThu 5 Nov, 19:00 UTC FW
Memory2,346MB48 h peak 2 players
REC 1

Players

AveragePeak
00.511.5213:0022:0007:0016:0002:0011:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608013:0022:0007:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 18% of all ranked servers, top 48% in OC, and #253 of the quad servers (top 31%). Ranked on player hours over the last seven days.

PLAN

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 7d 6h. The force wipe · high confidence

usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak9players, last three wipes
crowd held0%else halves by day 5

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 6hFW
  2. WPT 2Thu 12 Nov, 17:13 UTC14d 4h
  3. WPT 3Thu 3 Dec, 19:00 UTC35d 6hFW
  4. WPT 4Thu 10 Dec, 17:13 UTC42d 4h

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 38 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 17:13 UTC13d ago 7 – running 1
Thu 1 Oct, 17:51 UTC FW27d ago 10 halved by day 6 14 days 0
Thu 17 Sep, 17:04 UTC41d ago 9 halved by day 4 14 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on Friend Not Foe / PvE Community / Australasia?

An average of 9 players came at the busiest on its recent wipes. 38 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell below half by day 5 when it didn't.

When does Friend Not Foe / PvE Community / Australasia wipe?

every 4 weeks on Thursday at 17:13 UTC is how Friend Not Foe / PvE Community / Australasia wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was made 13 days 19 hours ago. A wipe schedule of every two weeks is published in its tags.

Lists and filters

How should you read the tags on Friend Not Foe / PvE Community / Australasia?

These are the tags Friend Not Foe / PvE Community / Australasia publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): The server holds 50 slots; ts4 (Group limit): Team cap: 4; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptsw (Networking): It runs on the 'sw' network layer; $r? (Region code): Region code: none set; ^b (Biweekly): It wipes once a fortnight; ^p (PvE): No fighting between players: the world itself is the hazard; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game; OC (Oceania): Its browser listing: Oceania. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Friend Not Foe / PvE Community / Australasia appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Friend Not Foe / PvE Community / Australasia: Rust servers in Oceania, Modded Rust servers, checked live and Rust PvE servers. Check: filters. On the server list it appears under these: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Occupancy

What position does Friend Not Foe / PvE Community / Australasia hold among Rust servers?

Top 18% of all ranked servers: Friend Not Foe / PvE Community / Australasia takes #4,049 on seven-day player hours and #102 in Oceania. Among servers in quad, it stands at #253.

What player count does Friend Not Foe / PvE Community / Australasia carry?

0 of 50 slots are filled on Friend Not Foe / PvE Community / Australasia right now. Seven-day check: 1 players on average. Peak reading: 4. Average at the busiest hour was 2 players, at 11:00 UTC over the last 48 hours.

Server details

Which location does Friend Not Foe / PvE Community / Australasia run from?

Friend Not Foe / PvE Community / Australasia gives Oceania as its location, with the OC tag. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 103.62.51.209:49105.

What Rust version is Friend Not Foe / PvE Community / Australasia on?

Rust network protocol 2635 and build 168909 on Windows is the build Friend Not Foe / PvE Community / Australasia runs. To get in, your game needs the same protocol; Steam applies the update.

What is the performance reading for Friend Not Foe / PvE Community / Australasia?

Check: fps. Average 59 server fps over the last 48 hours, low of 54. Within range. Reading: 94,005 entities at the highest. That covers buildings, deployables and everything else. Reading: 2,492 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.

How reliable is Friend Not Foe / PvE Community / Australasia, and is it online now?

Friend Not Foe / PvE Community / Australasia reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 17 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Map and rules

What rules does Friend Not Foe / PvE Community / Australasia enforce, and what are its settings?

No gather rate appears in the name: Friend Not Foe / PvE Community / Australasia. Groups stop at 4 players. The label given is quad. pve, other players are not fought — that is the game mode. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.

What map is Friend Not Foe / PvE Community / Australasia on?

Check: map. Procedural, size 3,800, seed 1255517319, generated by the game on Friend Not Foe / PvE Community / Australasia. The map repeats when size and seed match. Open it on RustMaps from this page.

How to join

What do you do to join Friend Not Foe / PvE Community / Australasia?

Press F1 in Rust and enter client.connect 103.62.51.209:49105. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at https://friendnotfoe.co.uk/.

PLACARDS

Server tags

what each one means

Published as mp50,ptsw,$r?,v2635,^b,OC,^p,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players The server holds 50 slots.
ts4
Group limit Team cap: 4.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Game build reading: 168909.
ptsw
Networking It runs on the 'sw' network layer.
$r?
Region code Region code: none set.

Wipe schedule

^b
Biweekly It wipes once a fortnight.

Gameplay

^p
PvE No fighting between players: the world itself is the hazard.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Modded: plugins or settings depart from the stock game.

Region

OC
Oceania Its browser listing: Oceania.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.