RUST METRICSFlight deck · live data
Data live Servers11,809 Players80,805 Populated3,802 Fresh wipes 3 h104 Scan5 min
‹ All servers1.20.174.87:28015
Offline Full Queue Fresh wipe Wipe due No query

Newman's Rust 2.0

Offline 1.20.174.87:28015 checked 43d ago

teams off moddedcarbonhardcore
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,426no region published
Last wipe53d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep
PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What wipe timing does Newman's Rust 2.0 follow?

Its rhythm cannot be told from the wipes of Newman's Rust 2.0 on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 53 days 10 hours ago the current world was made.

Tags

How should you read the tags on Newman's Rust 2.0?

Tags published by Newman's Rust 2.0, read by the game's server browser: gmhardcore (Game mode): A harsher set of rules: hardcore; mp10 (Max players): Slots: 10; ts0 (Group limit): Team play is disabled; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163207 (Build): The server runs game build 163207; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Plugin framework in use: Carbon. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show Newman's Rust 2.0?

These Rust Metrics lists carry Newman's Rust 2.0: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Carbon ^y.

Player count

What position does Newman's Rust 2.0 hold among Rust servers?

Player hours over seven days put Newman's Rust 2.0 at #15,426, in the top – of all ranked servers.

What is the population on Newman's Rust 2.0?

Newman's Rust 2.0 is not responding; status offline, last seen 43 days 7 hours ago.

Server details

Where does Newman's Rust 2.0 sit?

No region tag on Newman's Rust 2.0. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 1.20.174.87:28015.

What Rust version is Newman's Rust 2.0 on?

Reading: Newman's Rust 2.0, Rust network protocol 2633 and build 163207, Windows. To get in, your game needs the same protocol; Steam applies the update.

What is the uptime on Newman's Rust 2.0, and is it online?

Check: connection. Newman's Rust 2.0 is offline at this moment. Last contact was 43 days 7 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 15 September 2026, recorded by Rust Metrics.

Map and rules

How is Newman's Rust 2.0 configured, and what rules are in force?

No gather rate appears in the name: Newman's Rust 2.0. No group limit is published. hardcore, Facepunch's most punishing mode — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Plugin count: Carbon. Anti-cheat reading: VAC on, Valve's system.

Which map is live on Newman's Rust 2.0?

Check: map. Procedural, generated by the game, on Newman's Rust 2.0.

Join

What do you do to join Newman's Rust 2.0?

To join: start Rust, press F1 and type client.connect 1.20.174.87:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmhardcore,cs163207,ts0,^z,^y

Game

gmhardcore
Game mode A harsher set of rules: hardcore.
mp10
Max players Slots: 10.
ts0
Group limit Team play is disabled.
v2633
Protocol Protocol 2633: join only on the same game version.
cs163207
Build The server runs game build 163207.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Mods and access

^z
Modded Plugins or settings make this a modded server.
^y
Carbon Plugin framework in use: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.