[DEV] RustyCabin PVE
Online EU 98.128.242.189:28015 checked 9m ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 10:34 UTC27d ago | 1 | – | running | 0 |
| Thu 1 Oct, 18:38 UTC FW28d ago | 2 | – | 0.7 days | 0 |
| Sat 19 Sep, 11:36 UTC40d ago | 1 | halved by day 2 | 12.3 days | 1 |
| Tue 15 Sep, 19:23 UTC44d ago | 1 | halved by day 1 | 3.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 79/2000
- 13/100
- 9/200
- 11/200
- 4/140
- 13/50
Quick answers
from the figures on this pageWipe timing
What happens on [DEV] RustyCabin PVE when wipe day comes?
At their busiest, its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. When it didn't hold, by day 1.5 it fell below half.
How often does [DEV] RustyCabin PVE wipe, and when?
There is no next wipe to predict: [DEV] RustyCabin PVE wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 27 days 19 hours ago.
Tag meanings
How should you read the tags on [DEV] RustyCabin PVE?
Check: tags. The game's server browser reads gmvanilla (Game mode): Survival on vanilla settings; mp20 (Max players): The server holds 20 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166494 (Build): Build 166494; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^r (Roleplay): Check: mode. Roleplay; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Plugin framework in use: Carbon; EU (Europe): Its browser listing: Europe from [DEV] RustyCabin PVE. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show [DEV] RustyCabin PVE?
On Rust Metrics, [DEV] RustyCabin PVE sits in these lists: EU Rust servers, checked, Modded Rust servers, checked live, Rust PvE servers and Rust roleplay servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more.
Player count
What position does [DEV] RustyCabin PVE hold among Rust servers?
Player hours over the last seven days put [DEV] RustyCabin PVE at #15,270, #2,528 in Europe, in the top 69% of all ranked servers.
How full does [DEV] RustyCabin PVE get?
Current headcount on [DEV] RustyCabin PVE: 0 players, 20 slots available. Seven-day reading: 0 players on average.
Server
Where does [DEV] RustyCabin PVE sit?
[DEV] RustyCabin PVE gives Europe as its location, with the EU tag. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 98.128.242.189:28015.
What Rust version is [DEV] RustyCabin PVE on?
Version check: Rust network protocol 2634 and build 166494 on Linux, run by [DEV] RustyCabin PVE. Matching protocol is required to join. Let Steam update your game.
What is the uptime on [DEV] RustyCabin PVE, and is it online?
Reading: online. [DEV] RustyCabin PVE answers right now. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 15 September 2026, recorded by Rust Metrics.
Rules and settings
What settings and rules apply on [DEV] RustyCabin PVE?
No gather rate appears in the name: [DEV] RustyCabin PVE. The group cap is 8 players, which is the default in the game. The mode is roleplay. Note the following: roleplay rules, jobs and towns. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Carbon of them. VAC is on. That is Valve's anti-cheat.
Join
How do you connect to [DEV] RustyCabin PVE?
Press F1 in Rust and enter client.connect 98.128.242.189:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.