RUST METRICSFlight deck · live data
Data live Servers11,862 Players95,622 Populated4,072 Fresh wipes 3 h158 Scan5 min
‹ All servers80.242.59.122:35200
Online Full Queue Fresh wipe Wipe due No query

1[PvE]Тульский|Русский|Classic+Ивенты

Online 80.242.59.122:35200 checked 13m ago

monthly wipes vanillamoddedoxidepve
COM 1 · connect

Server instruments

last reading Tue 16:00 UTC
0 50 100 150 200 PAX 56 /200

Players now

28% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 56 SERVER FPS

Server fps

48 h low 22 · below 20 is lag, below 10 is bad
0 100 200 300 400 ENT 330,764 ×1000

Entities

48 h range 328,017–356,713 · memory 5,421 MB
1239 ET SINCE RESTART 00:46

Uptime

0 h 46 min since its last restart, at the last reading
7-day average37peak 96
Rank#427top 2%
Last wipe21d agomonthly schedule
Next wipe9d 1hThu 5 Nov, 19:00 UTC FW
Memory5,421MB48 h peak 63 players
REC 1

Players

AveragePeakWipe
02040608018:0003:0012:0022:0007:0016:00Wiped Mon 26 Oct, 08:48 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

Server fpsWipe
02040608018:0003:0012:0022:0007:0016:00Wiped Mon 26 Oct, 08:48 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
120040060080020 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 2% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 9d 1h. The force wipe · high confidence

usual gap3.1 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak139players, last three wipes
crowd held33%else halves by day 11.5

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC9d 1hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC37d 1hFW

The first 48 hours of its last wipes

Tue 6 OctSat 3 OctFri 2 Oct
050100150200+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 157, 46 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 08:48 UTC1d ago – – running 22
Tue 6 Oct, 16:55 UTC21d ago 157 halved by day 14 19.7 days 51
Sat 3 Oct, 15:13 UTC24d ago 130 held half 3.1 days 96
Fri 2 Oct, 15:47 UTC25d ago 130 – 1 days 61
Fri 2 Oct, 05:28 UTC25d ago 130 – 0.4 days 6
Fri 18 Sep, 07:44 UTC39d ago 139 halved by day 9 13.9 days 11

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on 1[PvE]Тульский|Русский|Classic+Ивенты when wipe day comes?

The busiest point of its recent wipes drew 139 players on average. 46 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 33% of its recent wipes. By day 11.5 it fell below half when it didn't.

When does 1[PvE]Тульский|Русский|Classic+Ивенты wipe?

With the force wipe, once a month, 1[PvE]Тульский|Русский|Classic+Ивенты wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world in play was created 21 days ago. The tags state a wipe schedule of one wipe a month.

Tag meanings

Which tags does 1[PvE]Тульский|Русский|Classic+Ивенты carry, and what do they mean?

Check: tags. The game's server browser reads gmvanilla (Game mode): The mode is vanilla survival; mp200 (Max players): 200 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game from 1[PvE]Тульский|Русский|Classic+Ивенты. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does 1[PvE]Тульский|Русский|Classic+Ивенты appear in Rust Metrics lists and filters?

On Rust Metrics, 1[PvE]Тульский|Русский|Classic+Ивенты sits in these lists: EU Rust servers, checked, Modded Rust servers, checked live and Rust PvE servers. Reading: server list filters. It comes up under Region: Europe; Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 50; Average players: 25+ on average.

Occupancy

What position does 1[PvE]Тульский|Русский|Classic+Ивенты hold among Rust servers?

Ranking for 1[PvE]Тульский|Русский|Classic+Ивенты: #427 on seven-day player hours, top 2% of all ranked servers.

How full does 1[PvE]Тульский|Русский|Classic+Ивенты get?

56 of 200 slots are filled on 1[PvE]Тульский|Русский|Classic+Ивенты right now. Check: players over seven days. Average 37, peak 96. The last 48 hours peaked at 19:00 UTC, averaging 58 players at that hour.

Operator and location

What location is 1[PvE]Тульский|Русский|Classic+Ивенты hosted in?

Check: location. No region tag comes from 1[PvE]Тульский|Русский|Classic+Ивенты, but the name points to Europe. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 80.242.59.122:35200.

What Rust version is 1[PvE]Тульский|Русский|Classic+Ивенты on?

Rust network protocol 2635 and build 168909 on Windows is the build 1[PvE]Тульский|Русский|Classic+Ивенты runs. Check: protocol. To join, your game must match; Steam handles the update.

What is the performance reading for 1[PvE]Тульский|Русский|Classic+Ивенты?

Reading: 52 server fps on average across the last 48 hours. It never dropped below 22. Peak entity count: 356,713. Buildings, deployables and all else included. Check: memory. Peak use was 7,452 MB. What players call lag comes from low fps and an entity count on the rise.

How reliable is 1[PvE]Тульский|Русский|Classic+Ивенты, and is it online now?

Check: connection. 1[PvE]Тульский|Русский|Classic+Ивенты is online at this moment. By its reported uptime, the last restart was roughly 46 minutes ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Map and rules

What settings and rules apply on 1[PvE]Тульский|Русский|Classic+Ивенты?

No gather rate appears in the name: 1[PvE]Тульский|Русский|Classic+Ивенты. 8 players per group, the default value. Mode check gives pve; no combat against other players. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. It describes itself as vanilla. The meaning given: rates, kits and rules are exactly as Facepunch ships them. VAC is on. That is Valve's anti-cheat.

Which map is live on 1[PvE]Тульский|Русский|Classic+Ивенты?

From seed 1019609510, the game generates the procedural map on 1[PvE]Тульский|Русский|Classic+Ивенты. Its size is 4,250. View it on RustMaps from this page: matching size and seed give an identical map.

How to join

How do you connect to 1[PvE]Тульский|Русский|Classic+Ивенты?

Press F1 in Rust and enter client.connect 80.242.59.122:35200. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://trg.gamestores.app/ is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^m,^v,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp200
Max players 200 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build The server runs game build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Wipe schedule

^m
Monthly Check: wipe cycle. Monthly, alongside Facepunch's force wipe.

Difficulty

^v
Vanilla Rates, kits and rules are exactly as Facepunch ships them.

Gameplay

^p
PvE There is no player-on-player combat here; the danger comes from the world.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.