Testing server
Offline 95.26.138.245:28015 checked 2d ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 46% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 18:32 UTC2d ago | – | – | – | 1 |
| Sun 25 Oct, 18:17 UTC2d ago | – | – | – | 1 |
| Sun 25 Oct, 16:55 UTC2d ago | – | – | – | 1 |
| Sun 25 Oct, 16:33 UTC2d ago | – | – | – | 1 |
| Sun 25 Oct, 16:10 UTC2d ago | – | – | – | 1 |
| Sun 25 Oct, 15:41 UTC2d ago | – | – | – | 1 |
Similar servers
the same kind of game, then region, group limit, rate and wipes- 19/300
- 10/3300
- 1/50
- 1/40
- 4/300
- 2/500
Quick answers
from the figures on this pageWipe schedule
What wipe timing does Testing server follow?
A new world is made every few hours by Testing server, which keeps no wipe schedule; those resets are not wipes.
Lists and filters
How should you read the tags on Testing server?
Tags published by Testing server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Testing server appear in Rust Metrics lists and filters?
On Rust Metrics, Testing server sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Population
What position does Testing server hold among Rust servers?
Player hours over seven days put Testing server at #10,128, in the top 46% of all ranked servers.
How full does Testing server get?
Reading for Testing server: offline at this moment; last seen 2 days 10 hours ago. Check: players over seven days. Average 1, peak 1.
Server details
Which location does Testing server run from?
No region comes from Testing server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 95.26.138.245:28015.
What Rust version is Testing server on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by Testing server. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is Testing server, and is it online now?
Reading: offline. Testing server last answered 2 days 10 hours ago. Reading: 0% uptime over the last 2 full days. It was up 0 of 48 hours. The first sighting on Rust Metrics was 25 October 2026.
Settings and map
What rules does Testing server enforce, and what are its settings?
Check: gather rate. The name Testing server does not state one. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
Connection
What do you do to join Testing server?
To join: start Rust, press F1 and type client.connect 95.26.138.245:28015. Or press Launch Rust here and Steam opens the game and connects you.