RUST METRICSFlight deck · live data
Data live Servers11,596 Players34,156 Populated2,853 Fresh wipes 3 h64 Scan5 min
‹ All servers95.26.138.245:28015
Offline Full Queue Fresh wipe Wipe due No query

Testing server

Offline 95.26.138.245:28015 checked 2d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 1 /1

Players now

100% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average1peak 1
Rank#10,128top 46%
No wipesresets6 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

LOG

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 18:32 UTC2d ago – – – 1
Sun 25 Oct, 18:17 UTC2d ago – – – 1
Sun 25 Oct, 16:55 UTC2d ago – – – 1
Sun 25 Oct, 16:33 UTC2d ago – – – 1
Sun 25 Oct, 16:10 UTC2d ago – – – 1
Sun 25 Oct, 15:41 UTC2d ago – – – 1
ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What wipe timing does Testing server follow?

A new world is made every few hours by Testing server, which keeps no wipe schedule; those resets are not wipes.

Lists and filters

How should you read the tags on Testing server?

Tags published by Testing server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does Testing server appear in Rust Metrics lists and filters?

On Rust Metrics, Testing server sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Population

What position does Testing server hold among Rust servers?

Player hours over seven days put Testing server at #10,128, in the top 46% of all ranked servers.

How full does Testing server get?

Reading for Testing server: offline at this moment; last seen 2 days 10 hours ago. Check: players over seven days. Average 1, peak 1.

Server details

Which location does Testing server run from?

No region comes from Testing server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 95.26.138.245:28015.

What Rust version is Testing server on?

Version check: Rust network protocol 2635 and build 168909 on Windows, run by Testing server. Check: protocol. To join, your game must match; Steam handles the update.

How reliable is Testing server, and is it online now?

Reading: offline. Testing server last answered 2 days 10 hours ago. Reading: 0% uptime over the last 2 full days. It was up 0 of 48 hours. The first sighting on Rust Metrics was 25 October 2026.

Settings and map

What rules does Testing server enforce, and what are its settings?

Check: gather rate. The name Testing server does not state one. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.

Connection

What do you do to join Testing server?

To join: start Rust, press F1 and type client.connect 95.26.138.245:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp1
Max players The server holds 1 slots.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build reading: 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.