╨Т╤Л╨╢╨╕╨▓╤И╨╕╨╣ ╨▓ ╤Б╨
Offline 146.158.121.26:28015 checked 7h ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 18% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 4 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 11:28 UTC1d ago | – | – | running | 1 |
| Fri 23 Oct, 12:12 UTC5d ago | 2 | held half | 4 days | 0 |
| Wed 21 Oct, 07:14 UTC7d ago | 2 | held half | 2.2 days | 1 |
| Tue 20 Oct, 02:43 UTC8d ago | 2 | – | 1.2 days | 0 |
| Thu 15 Oct, 12:54 UTC13d ago | 2 | held half | 4.6 days | 1 |
| Wed 14 Oct, 11:55 UTC14d ago | 1 | – | 1 days | 1 |
| Tue 13 Oct, 14:19 UTC15d ago | 1 | – | 0.9 days | 1 |
| Mon 12 Oct, 12:03 UTC16d ago | 2 | – | 1.1 days | 0 |
| Thu 8 Oct, 04:14 UTC20d ago | 2 | held half | 4.3 days | 0 |
| Wed 7 Oct, 12:24 UTC21d ago | 1 | – | 0.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 134/100
- 44/225
- 51/700
- 8/200
- 6/1000
- 96/700
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on ╨Т╤Л╨╢╨╕╨▓╤И╨╕╨╣ ╨▓ ╤Б╨?
An average of 2 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 4 hours in. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
What wipe timing does ╨Т╤Л╨╢╨╕╨▓╤И╨╕╨╣ ╨▓ ╤Б╨ follow?
There is no next wipe to predict: ╨Т╤Л╨╢╨╕╨▓╤И╨╕╨╣ ╨▓ ╤Б╨ wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 35 hours ago the current world was made.
Tags
How should you read the tags on ╨Т╤Л╨╢╨╕╨▓╤И╨╕╨╣ ╨▓ ╤Б╨?
These are the tags ╨Т╤Л╨╢╨╕╨▓╤И╨╕╨╣ ╨▓ ╤Б╨ publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp500 (Max players): Slots: 500; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does ╨Т╤Л╨╢╨╕╨▓╤И╨╕╨╣ ╨▓ ╤Б╨ appear in Rust Metrics lists and filters?
On Rust Metrics, ╨Т╤Л╨╢╨╕╨▓╤И╨╕╨╣ ╨▓ ╤Б╨ sits in these lists: EU Rust servers, checked and Modded Rust servers, checked live. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Occupancy
Where does ╨Т╤Л╨╢╨╕╨▓╤И╨╕╨╣ ╨▓ ╤Б╨ sit in the rankings?
Ranking for ╨Т╤Л╨╢╨╕╨▓╤И╨╕╨╣ ╨▓ ╤Б╨: #3,913 on seven-day player hours, top 18% of all ranked servers.
What is the population on ╨Т╤Л╨╢╨╕╨▓╤И╨╕╨╣ ╨▓ ╤Б╨?
╨Т╤Л╨╢╨╕╨▓╤И╨╕╨╣ ╨▓ ╤Б╨ is not responding; status offline, last seen 7 hours ago. Seven-day check: 1 players on average. Peak reading: 2. Check: 48-hour peak. 14:00 UTC, 2 players on average.
Operator and location
Which location does ╨Т╤Л╨╢╨╕╨▓╤И╨╕╨╣ ╨▓ ╤Б╨ run from?
The name of ╨Т╤Л╨╢╨╕╨▓╤И╨╕╨╣ ╨▓ ╤Б╨ points to Europe, though it publishes no region tag. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 146.158.121.26:28015.
What Rust version is ╨Т╤Л╨╢╨╕╨▓╤И╨╕╨╣ ╨▓ ╤Б╨ on?
Reading: ╨Т╤Л╨╢╨╕╨▓╤И╨╕╨╣ ╨▓ ╤Б╨, Rust network protocol 2635 and build 168909, Windows. Matching protocol is required to join. Let Steam update your game.
Is ╨Т╤Л╨╢╨╕╨▓╤И╨╕╨╣ ╨▓ ╤Б╨ up, and how often does it stay up?
╨Т╤Л╨╢╨╕╨▓╤И╨╕╨╣ ╨▓ ╤Б╨ reports offline. The last reading came 7 hours ago. Uptime for the last 7 full days: 69 of 168 hours, or 41%. Reading: first seen 7 October 2026, recorded by Rust Metrics.
Map and rules
What rules does ╨Т╤Л╨╢╨╕╨▓╤И╨╕╨╣ ╨▓ ╤Б╨ enforce, and what are its settings?
Reading the name gives no gather rate for ╨Т╤Л╨╢╨╕╨▓╤И╨╕╨╣ ╨▓ ╤Б╨. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. VAC is off. That is Valve's anti-cheat.
What map is ╨Т╤Л╨╢╨╕╨▓╤И╨╕╨╣ ╨▓ ╤Б╨ on?
Check: map. Procedural, generated by the game, on ╨Т╤Л╨╢╨╕╨▓╤И╨╕╨╣ ╨▓ ╤Б╨.
Join
What do you do to join ╨Т╤Л╨╢╨╕╨▓╤И╨╕╨╣ ╨▓ ╤Б╨?
To join: start Rust, press F1 and type client.connect 146.158.121.26:28015. Or press Launch Rust here and Steam opens the game and connects you.