A Shockbyte Rust Server
Online 51.161.194.89:24467 checked 10m ago
Server instruments
last reading Thu 12:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 168 · below 20 is lag, below 10 is badEntities
48 h range 8,677–11,594 · memory 2,694 MBUptime
3 days 3 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 10% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 01:04 UTC4d ago | – | – | – | 0 |
| Sat 24 Oct, 09:20 UTC5d ago | – | – | – | 1 |
| Sat 24 Oct, 09:03 UTC5d ago | – | – | – | 0 |
| Sat 24 Oct, 08:51 UTC5d ago | – | – | – | 2 |
| Sat 24 Oct, 08:33 UTC5d ago | – | – | – | 5 |
| Fri 23 Oct, 06:00 UTC6d ago | – | – | – | 1 |
| Fri 23 Oct, 04:52 UTC6d ago | – | – | – | 1 |
Similar servers
the same kind of game, then region, group limit, rate and wipes- 176/300
- 0/50
- 11/3300
- 2/300
- 1/100
- 4/50
Quick answers
from the figures on this pageWipe timing
When does A Shockbyte Rust Server wipe?
A new world is made every few hours by A Shockbyte Rust Server, which keeps no wipe schedule; those resets are not wipes.
Lists and filters
Which tags does A Shockbyte Rust Server carry, and what do they mean?
These are the tags A Shockbyte Rust Server publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp40 (Max players): Slots: 40; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does A Shockbyte Rust Server appear in Rust Metrics lists and filters?
These Rust Metrics lists carry A Shockbyte Rust Server: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Population
Where does A Shockbyte Rust Server sit in the rankings?
Player hours over seven days put A Shockbyte Rust Server at #2,293, in the top 10% of all ranked servers.
What is the population on A Shockbyte Rust Server?
0 of 40 slots are filled on A Shockbyte Rust Server right now. Check: players over seven days. Average 2, peak 10. Check: 48-hour peak. 05:00 UTC, 5 players on average.
Server
What location is A Shockbyte Rust Server hosted in?
Reading: location. A Shockbyte Rust Server gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 51.161.194.89:24467.
What Rust version is A Shockbyte Rust Server on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by A Shockbyte Rust Server. Matching protocol is required to join. Let Steam update your game.
How does A Shockbyte Rust Server perform?
Over the last 48 hours the average was 236 server fps; the floor was 168. Reading: 11,594 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 3,559 MB. What players call lag comes from low fps and an entity count on the rise.
How reliable is A Shockbyte Rust Server, and is it online now?
Reading: online. A Shockbyte Rust Server answers right now. By its reported uptime, the last restart was roughly 3 days 3 hours ago. Reading: 87% uptime over the last 5 full days. It was up 104 of 120 hours. Reading: first seen 23 October 2026, recorded by Rust Metrics.
Settings and map
What settings and rules apply on A Shockbyte Rust Server?
No gather rate appears in the name: A Shockbyte Rust Server. 8 players per group, the default value. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on A Shockbyte Rust Server?
Size 1,500 and seed 69977523: the game generates the procedural map on A Shockbyte Rust Server from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
How to join
How can you get onto A Shockbyte Rust Server?
Press F1 in Rust and enter client.connect 51.161.194.89:24467. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.