test server
Offline 92.211.1.184:28015 checked 6d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 57% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 9h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 26/300
- 27/200
- 27/200
- 34/100
- 31/200
- 11/100
Quick answers
from the figures on this pageWipe timing
What wipe timing does test server follow?
An estimate from the force wipe gives test server's next wipe. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world in play was created 26 days 12 hours ago. The tags state a wipe schedule of one wipe a month.
Lists and filters
How should you read the tags on test server?
Check: tags. The game's server browser reads gmvanilla (Game mode): Check: mode. Vanilla survival; mp3 (Max players): The server holds 3 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): The server runs game build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game from test server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does test server appear in Rust Metrics lists and filters?
On Rust Metrics, test server sits in these lists: Modded Rust servers, checked live and Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Occupancy
Where does test server sit in the rankings?
Player hours over seven days put test server at #12,746, in the top 57% of all ranked servers.
What player count does test server carry?
test server is not responding; status offline, last seen 6 days 20 hours ago. Seven-day check: 0 players on average. Peak reading: 1.
Server details
Where does test server sit?
Reading: location. test server gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 92.211.1.184:28015.
What Rust version is test server on?
Rust network protocol 2634 and build 167781 on Windows is the build test server runs. Matching protocol is required to join. Let Steam update your game.
Is test server up, and how often does it stay up?
test server reports offline. The last reading came 6 days 20 hours ago. Uptime for the last 7 full days: 4 of 168 hours, or 2%. Reading: first seen 20 October 2026, recorded by Rust Metrics.
Rules and settings
What rules does test server enforce, and what are its settings?
Reading the name gives no gather rate for test server. 8 players per group, the default value. Mode check gives pve; no combat against other players. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
Join
What do you do to join test server?
Check: join. Open Rust, press F1, then enter client.connect 92.211.1.184:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.