Private Test Server
Offline 92.208.173.189:28015 checked 5h ago
Server instruments
no direct query in 48 hoursPlayers now
20% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 31% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 06:17 UTC5h ago | – | – | – | 0 |
| Wed 28 Oct, 09:02 UTC1d ago | – | – | – | 1 |
| Wed 28 Oct, 05:51 UTC1d ago | – | – | – | 1 |
| Tue 27 Oct, 10:11 UTC2d ago | – | – | – | 0 |
| Mon 26 Oct, 18:06 UTC2d ago | – | – | – | 0 |
| Mon 26 Oct, 09:53 UTC3d ago | – | – | – | 1 |
| Mon 26 Oct, 08:40 UTC3d ago | – | – | – | 1 |
| Mon 26 Oct, 07:49 UTC3d ago | – | – | – | 0 |
| Sat 24 Oct, 14:23 UTC4d ago | – | – | – | 1 |
| Sat 24 Oct, 09:39 UTC5d ago | – | – | – | 0 |
| Sat 24 Oct, 07:20 UTC5d ago | 1 | – | 0.3 days | 1 |
| Sun 27 Sep, 11:13 UTC32d ago | 1 | – | 26.8 days | 0 |
| Sun 20 Sep, 12:54 UTC38d ago | 1 | held half | 6.9 days | 1 |
Similar servers
the same kind of game, then region, group limit, rate and wipes- 89/300
- 200/50
- 13/3300
- 6/300
- 0/40
- 1/100
Quick answers
from the figures on this pageWipe timing
How often does Private Test Server wipe, and when?
None of the resets on Private Test Server counts as a wipe; it makes a new world every few hours and keeps no wipe schedule.
Lists and filters
How should you read the tags on Private Test Server?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server from Private Test Server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Private Test Server?
Rust Metrics lists featuring Private Test Server: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Population
Where does Private Test Server sit in the rankings?
Ranking for Private Test Server: #6,955 on seven-day player hours, top 31% of all ranked servers.
What player count does Private Test Server carry?
Private Test Server is not responding; status offline, last seen 5 hours ago. Check: players over seven days. Average 1, peak 1. The last 48 hours peaked at 13:00 UTC, averaging 1 players at that hour.
Operator and location
Where does Private Test Server sit?
No region comes from Private Test Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 92.208.173.189:28015.
What Rust version is Private Test Server on?
Rust network protocol 2635 and build 168909 on Windows is the build Private Test Server runs. Matching protocol is required to join. Let Steam update your game.
How reliable is Private Test Server, and is it online now?
Reading: offline. Private Test Server last answered 5 hours ago. Reading: 14% uptime over the last 7 full days. It was up 23 of 168 hours. Check: first contact. Rust Metrics logged it on 18 September 2026.
Settings and map
How is Private Test Server configured, and what rules are in force?
Check: gather rate. The name Private Test Server does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Private Test Server?
Check: map. Procedural, generated by the game, on Private Test Server.
Connection
What do you do to join Private Test Server?
Check: join. Open Rust, press F1, then enter client.connect 92.208.173.189:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.