RUST METRICSFlight deck · live data
Data live Servers11,784 Players66,602 Populated3,516 Fresh wipes 3 h198 Scan5 min
‹ All servers92.208.173.189:28015
Offline Full Queue Fresh wipe Wipe due No query

Private Test Server

Offline 92.208.173.189:28015 checked 5h ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 1.2 2.5 3.8 5 PAX 1 /5

Players now

20% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average1peak 1
Rank#6,955top 31%
No wipesresets11 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Memory–48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75113:0016:0005:0006:0008:0006:00

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep2 Oct25 Oct29 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

LOG

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 06:17 UTC5h ago – – – 0
Wed 28 Oct, 09:02 UTC1d ago – – – 1
Wed 28 Oct, 05:51 UTC1d ago – – – 1
Tue 27 Oct, 10:11 UTC2d ago – – – 0
Mon 26 Oct, 18:06 UTC2d ago – – – 0
Mon 26 Oct, 09:53 UTC3d ago – – – 1
Mon 26 Oct, 08:40 UTC3d ago – – – 1
Mon 26 Oct, 07:49 UTC3d ago – – – 0
Sat 24 Oct, 14:23 UTC4d ago – – – 1
Sat 24 Oct, 09:39 UTC5d ago – – – 0
ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

How often does Private Test Server wipe, and when?

None of the resets on Private Test Server counts as a wipe; it makes a new world every few hours and keeps no wipe schedule.

Lists and filters

How should you read the tags on Private Test Server?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server from Private Test Server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Private Test Server?

Rust Metrics lists featuring Private Test Server: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Population

Where does Private Test Server sit in the rankings?

Ranking for Private Test Server: #6,955 on seven-day player hours, top 31% of all ranked servers.

What player count does Private Test Server carry?

Private Test Server is not responding; status offline, last seen 5 hours ago. Check: players over seven days. Average 1, peak 1. The last 48 hours peaked at 13:00 UTC, averaging 1 players at that hour.

Operator and location

Where does Private Test Server sit?

No region comes from Private Test Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 92.208.173.189:28015.

What Rust version is Private Test Server on?

Rust network protocol 2635 and build 168909 on Windows is the build Private Test Server runs. Matching protocol is required to join. Let Steam update your game.

How reliable is Private Test Server, and is it online now?

Reading: offline. Private Test Server last answered 5 hours ago. Reading: 14% uptime over the last 7 full days. It was up 23 of 168 hours. Check: first contact. Rust Metrics logged it on 18 September 2026.

Settings and map

How is Private Test Server configured, and what rules are in force?

Check: gather rate. The name Private Test Server does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.

Which map is live on Private Test Server?

Check: map. Procedural, generated by the game, on Private Test Server.

Connection

What do you do to join Private Test Server?

Check: join. Open Rust, press F1, then enter client.connect 92.208.173.189:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp5
Max players The server holds 5 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build The server runs game build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.