RUST METRICSFlight deck · live data
Data live Servers11,618 Players32,056 Populated2,785 Fresh wipes 3 h68 Scan5 min
‹ All servers87.210.143.224:28015
Online Full Queue Fresh wipe Wipe due No query

RaidLab

Online 87.210.143.224:28015 checked 8m ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak 201, past the slots
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average26peak 201
Rank#715top 3%
No wipesresets10 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Memory–48 h peak 201 players
REC 1

Players

AveragePeak
010020030040001:0010:0014:0017:0000:0003:00

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep22 Oct25 Oct27 Oct29 Oct

Top 3% of all ranked servers. Ranked on player hours over the last seven days.

LOG

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 01:17 UTC1d ago – – – 0
Fri 23 Oct, 01:59 UTC6d ago – – – 0
Fri 23 Oct, 01:43 UTC6d ago – – – 0
Fri 23 Oct, 01:17 UTC6d ago – – – 0
Fri 23 Oct, 01:08 UTC6d ago – – – 0
Fri 23 Oct, 00:48 UTC6d ago – – – 100
Fri 23 Oct, 00:37 UTC6d ago – – – 20
Thu 22 Oct, 23:57 UTC6d ago – – – 0
Thu 22 Oct, 17:58 UTC6d ago – – – 0
Thu 22 Oct, 17:48 UTC6d ago – – – 0
ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What wipe timing does RaidLab follow?

A new world is made every few hours by RaidLab, which keeps no wipe schedule; those resets are not wipes.

Tag meanings

Which tags does RaidLab carry, and what do they mean?

Tags published by RaidLab, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Check: framework. Carbon. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does RaidLab appear in Rust Metrics lists and filters?

These Rust Metrics lists carry RaidLab: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week; Average players: 25+ on average.

Population

Where does RaidLab sit in the rankings?

Ranking for RaidLab: #715 on seven-day player hours, top 3% of all ranked servers.

How full does RaidLab get?

0 of 50 slots are filled on RaidLab right now. Check: players over seven days. Average 26, peak 201. Check: 48-hour peak. 02:00 UTC, 200 players on average.

Operator and location

Where does RaidLab sit?

No region tag on RaidLab. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 87.210.143.224:28015.

What Rust version is RaidLab on?

Version check: Rust network protocol 2635 and build 168909 on Windows, run by RaidLab. Matching protocol is required to join. Let Steam update your game.

Is RaidLab up, and how often does it stay up?

RaidLab reports online. Status: normal. Reading: 61% uptime over the last 7 full days. It was up 102 of 168 hours. Check: first contact. Rust Metrics logged it on 15 September 2026.

Settings and map

What rules does RaidLab enforce, and what are its settings?

Reading the name gives no gather rate for RaidLab. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Carbon plugins are running. Anti-cheat reading: VAC off, Valve's system.

Which map is live on RaidLab?

Check: map. Procedural, generated by the game, on RaidLab.

How to join

How do you connect to RaidLab?

Check: join. Open Rust, press F1, then enter client.connect 87.210.143.224:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players Slots: 50.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build The server runs game build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Check: framework. Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.