RaidLab
Online 87.210.143.224:28015 checked 8m ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peak 201, past the slotsServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 3% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 01:17 UTC1d ago | – | – | – | 0 |
| Fri 23 Oct, 01:59 UTC6d ago | – | – | – | 0 |
| Fri 23 Oct, 01:43 UTC6d ago | – | – | – | 0 |
| Fri 23 Oct, 01:17 UTC6d ago | – | – | – | 0 |
| Fri 23 Oct, 01:08 UTC6d ago | – | – | – | 0 |
| Fri 23 Oct, 00:48 UTC6d ago | – | – | – | 100 |
| Fri 23 Oct, 00:37 UTC6d ago | – | – | – | 20 |
| Thu 22 Oct, 23:57 UTC6d ago | – | – | – | 0 |
| Thu 22 Oct, 17:58 UTC6d ago | – | – | – | 0 |
| Thu 22 Oct, 17:48 UTC6d ago | – | – | – | 0 |
Similar servers
the same kind of game, then region, group limit, rate and wipes- 18/300
- 1/3300
- 4/300
- 5/40
- 0/50
- 4/100
Quick answers
from the figures on this pageReset cycle
What wipe timing does RaidLab follow?
A new world is made every few hours by RaidLab, which keeps no wipe schedule; those resets are not wipes.
Tag meanings
Which tags does RaidLab carry, and what do they mean?
Tags published by RaidLab, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Check: framework. Carbon. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does RaidLab appear in Rust Metrics lists and filters?
These Rust Metrics lists carry RaidLab: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week; Average players: 25+ on average.
Population
Where does RaidLab sit in the rankings?
Ranking for RaidLab: #715 on seven-day player hours, top 3% of all ranked servers.
How full does RaidLab get?
0 of 50 slots are filled on RaidLab right now. Check: players over seven days. Average 26, peak 201. Check: 48-hour peak. 02:00 UTC, 200 players on average.
Operator and location
Where does RaidLab sit?
No region tag on RaidLab. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 87.210.143.224:28015.
What Rust version is RaidLab on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by RaidLab. Matching protocol is required to join. Let Steam update your game.
Is RaidLab up, and how often does it stay up?
RaidLab reports online. Status: normal. Reading: 61% uptime over the last 7 full days. It was up 102 of 168 hours. Check: first contact. Rust Metrics logged it on 15 September 2026.
Settings and map
What rules does RaidLab enforce, and what are its settings?
Reading the name gives no gather rate for RaidLab. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Carbon plugins are running. Anti-cheat reading: VAC off, Valve's system.
Which map is live on RaidLab?
Check: map. Procedural, generated by the game, on RaidLab.
How to join
How do you connect to RaidLab?
Check: join. Open Rust, press F1, then enter client.connect 87.210.143.224:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.