RUST METRICSFlight deck · live data
Data live Servers11,662 Players33,506 Populated2,814 Fresh wipes 3 h80 Scan5 min
‹ All servers92.20.249.76:28505
Offline Full Queue Fresh wipe Wipe due No query

[EU] Chaos Gaming PvE Vanilla + (HUD Dev)

Offline 92.20.249.76:28505 checked 1d ago

moddedcarbonpve
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 1 /10

Players now

10% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average1peak 1
Rank#11,821top 53%
Last wipe20d agono schedule published
Next wipe–no wipe seen yet
Memory–48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75115:0016:0017:00

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct25 Oct26 Oct28 Oct29 Oct

Top 53% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What wipe timing does [EU] Chaos Gaming PvE Vanilla + (HUD Dev) follow?

Its rhythm cannot be told from the wipes of [EU] Chaos Gaming PvE Vanilla + (HUD Dev) on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 20 days 16 hours ago.

Tags

Which tags does [EU] Chaos Gaming PvE Vanilla + (HUD Dev) carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Carbon handles the plugins here from [EU] Chaos Gaming PvE Vanilla + (HUD Dev). Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does [EU] Chaos Gaming PvE Vanilla + (HUD Dev) appear in Rust Metrics lists and filters?

On Rust Metrics, [EU] Chaos Gaming PvE Vanilla + (HUD Dev) sits in these lists: EU Rust servers, checked, Modded Rust servers, checked live and Rust PvE servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

Occupancy

Where does [EU] Chaos Gaming PvE Vanilla + (HUD Dev) sit in the rankings?

Player hours over seven days put [EU] Chaos Gaming PvE Vanilla + (HUD Dev) at #11,821, in the top 53% of all ranked servers.

What is the population on [EU] Chaos Gaming PvE Vanilla + (HUD Dev)?

Reading for [EU] Chaos Gaming PvE Vanilla + (HUD Dev): offline at this moment; last seen 34 hours ago. Check: players over seven days. Average 1, peak 1. Average at the busiest hour was 1 players, at 17:00 UTC over the last 48 hours.

Operator and location

Where does [EU] Chaos Gaming PvE Vanilla + (HUD Dev) sit?

Reading: location. Nothing in the tags, but the name of [EU] Chaos Gaming PvE Vanilla + (HUD Dev) points to Europe. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 92.20.249.76:28505.

What Rust version is [EU] Chaos Gaming PvE Vanilla + (HUD Dev) on?

Version check: Rust network protocol 2635 and build 168909 on Windows, run by [EU] Chaos Gaming PvE Vanilla + (HUD Dev). Matching protocol is required to join. Let Steam update your game.

Is [EU] Chaos Gaming PvE Vanilla + (HUD Dev) up, and how often does it stay up?

Check: connection. [EU] Chaos Gaming PvE Vanilla + (HUD Dev) is offline at this moment. Last contact was 34 hours ago. Reading: 2% uptime over the last 6 full days. It was up 3 of 144 hours. The first sighting on Rust Metrics was 22 October 2026.

Map and rules

What settings and rules apply on [EU] Chaos Gaming PvE Vanilla + (HUD Dev)?

Check: gather rate. The name [EU] Chaos Gaming PvE Vanilla + (HUD Dev) does not state one. The group cap is 8 players, which is the default in the game. Mode check gives pve; other players are not fought. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Carbon of them. VAC is on. That is Valve's anti-cheat.

Which map is live on [EU] Chaos Gaming PvE Vanilla + (HUD Dev)?

Procedural map on [EU] Chaos Gaming PvE Vanilla + (HUD Dev), made by the game's generator.

Connection

How do you connect to [EU] Chaos Gaming PvE Vanilla + (HUD Dev)?

Press F1 in Rust and enter client.connect 92.20.249.76:28505. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,^z,^y,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players The server holds 10 slots.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Gameplay

^p
PvE There is no player-on-player combat here; the danger comes from the world.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Carbon handles the plugins here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.