RUST METRICSFlight deck · live data
Data live Servers11,709 Players54,841 Populated3,244 Fresh wipes 3 h155 Scan5 min
‹ All servers92.118.11.14:28035
Online Full Queue Fresh wipe Wipe due No query

CHOYKA RUST №3[ONE GRID] ZOMBIE MOD

Online 92.118.11.14:28035 checked 5m ago

weekly wipes moddedoxide
COM 1 · connect

Server instruments

last reading Thu 08:00 UTC
0 4 8 11 15 PAX 8 /15

Players now

53% full 7-day avg7-day peak 21, past the slots
0 10 30 60 120 256 FPS 240 SERVER FPS

Server fps

48 h low 223 · below 20 is lag, below 10 is bad
0 5 10 15 20 ENT 11,490 ×1000

Entities

48 h range 4,478–18,309 · memory 1,252 MB
1239 ET SINCE RESTART 07:59

Uptime

7 h 59 min since its last restart, at the last reading
7-day average4peak 21
Rank#1,463top 7%
No wipesresets5 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Memory1,252MB48 h peak 21 players
REC 1

Players

AveragePeak
01020304011:0020:0005:0013:0023:0008:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040011:0020:0005:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 7% of all ranked servers. Ranked on player hours over the last seven days.

LOG

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 09:01 UTC1h ago – – – 16
Wed 28 Oct, 16:19 UTC17h ago – – – 20
Tue 27 Oct, 09:01 UTC2d ago – – – 6
Sun 25 Oct, 09:01 UTC4d ago 18 halved by day 1 2 days 8
Fri 23 Oct, 09:01 UTC6d ago 16 held half 2 days 7
Wed 21 Oct, 09:01 UTC8d ago 16 held half 2 days 1
Mon 19 Oct, 09:01 UTC10d ago 25 held half 2 days 4
Sat 17 Oct, 09:01 UTC12d ago 22 held half 2 days 2
Thu 15 Oct, 09:01 UTC14d ago 14 held half 2 days 4
Tue 13 Oct, 09:01 UTC16d ago 11 held half 2 days 7
ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

When does CHOYKA RUST №3[ONE GRID] ZOMBIE MOD wipe?

A new world is made every few hours by CHOYKA RUST №3[ONE GRID] ZOMBIE MOD, which keeps no wipe schedule; those resets are not wipes.

Tags

How should you read the tags on CHOYKA RUST №3[ONE GRID] ZOMBIE MOD?

Tags published by CHOYKA RUST №3[ONE GRID] ZOMBIE MOD, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp15 (Max players): The server holds 15 slots; ts50 (Group limit): You may team up with at most 50; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^w (Weekly): Wipe cycle: weekly; ^e (Minigames): Minigames run here: arenas, Bedwars, parkour and more; ^d (Combat training): Check: mode. Training, for aim and PvP, with loot supplied; ^i (Battlefield): Fast PvP served by kits and boosted rates; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show CHOYKA RUST №3[ONE GRID] ZOMBIE MOD?

Rust Metrics lists featuring CHOYKA RUST №3[ONE GRID] ZOMBIE MOD: Modded Rust servers, checked live, Aim training servers, live readings, Rust battlefield servers: check the readings and Rust servers: zombie readings. These filters bring it up on the server list: Type: Modded; Server tag: Weekly ^w, Minigames ^e, Combat training ^d, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.

Population

What position does CHOYKA RUST №3[ONE GRID] ZOMBIE MOD hold among Rust servers?

Player hours over seven days put CHOYKA RUST №3[ONE GRID] ZOMBIE MOD at #1,463, in the top 7% of all ranked servers.

What is the population on CHOYKA RUST №3[ONE GRID] ZOMBIE MOD?

8 of 15 slots are filled on CHOYKA RUST №3[ONE GRID] ZOMBIE MOD right now. Seven-day check: 4 players on average. Peak reading: 21. The last 48 hours peaked at 15:00 UTC, averaging 14 players at that hour.

Server

Where does CHOYKA RUST №3[ONE GRID] ZOMBIE MOD sit?

Reading: location. CHOYKA RUST №3[ONE GRID] ZOMBIE MOD gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 92.118.11.14:28035.

What Rust version is CHOYKA RUST №3[ONE GRID] ZOMBIE MOD on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by CHOYKA RUST №3[ONE GRID] ZOMBIE MOD. Check: protocol. To join, your game must match; Steam handles the update.

What is the performance reading for CHOYKA RUST №3[ONE GRID] ZOMBIE MOD?

Reading: 236 server fps on average across the last 48 hours. It never dropped below 223. Reading: 18,309 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 1,549 MB. Lag, as players feel it, is low fps plus a climbing entity count.

Is CHOYKA RUST №3[ONE GRID] ZOMBIE MOD up, and how often does it stay up?

CHOYKA RUST №3[ONE GRID] ZOMBIE MOD reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 7 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Map and rules

What rules does CHOYKA RUST №3[ONE GRID] ZOMBIE MOD enforce, and what are its settings?

No gather rate appears in the name: CHOYKA RUST №3[ONE GRID] ZOMBIE MOD. Check: group limit. Up to 50 players. minigames & battle royale, battle royale, parkour, Bedwars and arenas — that is the game mode. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.

What map is CHOYKA RUST №3[ONE GRID] ZOMBIE MOD on?

Size 1,000 and seed 1337: the game generates the procedural map on CHOYKA RUST №3[ONE GRID] ZOMBIE MOD from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Map name, as listed: CHOYKA MAPS.

Connection

How can you get onto CHOYKA RUST №3[ONE GRID] ZOMBIE MOD?

Press F1 in Rust and enter client.connect 92.118.11.14:28035. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://choyka.gamestores.app/ is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp15,ptrak,$r?,v2635,^w,^e,^d,^i,gmrust,cs168909,ts50,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp15
Max players The server holds 15 slots.
ts50
Group limit You may team up with at most 50.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build The server runs game build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Wipe schedule

^w
Weekly Wipe cycle: weekly.

Gameplay

^e
Minigames Minigames run here: arenas, Bedwars, parkour and more.
^d
Combat training Check: mode. Training, for aim and PvP, with loot supplied.
^i
Battlefield Fast PvP served by kits and boosted rates.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.