CHOYKA RUST №3[ONE GRID] ZOMBIE MOD
Online 92.118.11.14:28035 checked 5m ago
Server instruments
last reading Thu 08:00 UTCPlayers now
53% full 7-day avg7-day peak 21, past the slotsServer fps
48 h low 223 · below 20 is lag, below 10 is badEntities
48 h range 4,478–18,309 · memory 1,252 MBUptime
7 h 59 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 7% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 09:01 UTC1h ago | – | – | – | 16 |
| Wed 28 Oct, 16:19 UTC17h ago | – | – | – | 20 |
| Tue 27 Oct, 09:01 UTC2d ago | – | – | – | 6 |
| Sun 25 Oct, 09:01 UTC4d ago | 18 | halved by day 1 | 2 days | 8 |
| Fri 23 Oct, 09:01 UTC6d ago | 16 | held half | 2 days | 7 |
| Wed 21 Oct, 09:01 UTC8d ago | 16 | held half | 2 days | 1 |
| Mon 19 Oct, 09:01 UTC10d ago | 25 | held half | 2 days | 4 |
| Sat 17 Oct, 09:01 UTC12d ago | 22 | held half | 2 days | 2 |
| Thu 15 Oct, 09:01 UTC14d ago | 14 | held half | 2 days | 4 |
| Tue 13 Oct, 09:01 UTC16d ago | 11 | held half | 2 days | 7 |
| Sun 11 Oct, 09:01 UTC18d ago | 18 | held half | 2 days | 6 |
| Fri 9 Oct, 09:01 UTC20d ago | 10 | held half | 2 days | 3 |
| Wed 7 Oct, 09:02 UTC22d ago | 12 | held half | 2 days | 7 |
| Mon 5 Oct, 09:01 UTC24d ago | 13 | held half | 2 days | 3 |
| Sun 4 Oct, 11:55 UTC24d ago | 13 | – | 0.9 days | 6 |
| Thu 1 Oct, 18:03 UTC FW27d ago | 10 | held half | 2.7 days | 3 |
| Thu 1 Oct, 09:01 UTC28d ago | 9 | – | 0.4 days | 2 |
| Tue 29 Sep, 09:02 UTC30d ago | 9 | held half | 2 days | 0 |
| Sun 27 Sep, 09:02 UTC32d ago | 16 | held half | 2 days | 6 |
| Fri 25 Sep, 13:28 UTC33d ago | 16 | – | 1.8 days | 7 |
Similar servers
the same kind of game, then region, group limit, rate and wipes- 279/500
- 235/300
- 59/100
- 48/250
- 43/200
- 16/150
Quick answers
from the figures on this pageReset cycle
When does CHOYKA RUST №3[ONE GRID] ZOMBIE MOD wipe?
A new world is made every few hours by CHOYKA RUST №3[ONE GRID] ZOMBIE MOD, which keeps no wipe schedule; those resets are not wipes.
Tags
How should you read the tags on CHOYKA RUST №3[ONE GRID] ZOMBIE MOD?
Tags published by CHOYKA RUST №3[ONE GRID] ZOMBIE MOD, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp15 (Max players): The server holds 15 slots; ts50 (Group limit): You may team up with at most 50; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^w (Weekly): Wipe cycle: weekly; ^e (Minigames): Minigames run here: arenas, Bedwars, parkour and more; ^d (Combat training): Check: mode. Training, for aim and PvP, with loot supplied; ^i (Battlefield): Fast PvP served by kits and boosted rates; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show CHOYKA RUST №3[ONE GRID] ZOMBIE MOD?
Rust Metrics lists featuring CHOYKA RUST №3[ONE GRID] ZOMBIE MOD: Modded Rust servers, checked live, Aim training servers, live readings, Rust battlefield servers: check the readings and Rust servers: zombie readings. These filters bring it up on the server list: Type: Modded; Server tag: Weekly ^w, Minigames ^e, Combat training ^d, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.
Population
What position does CHOYKA RUST №3[ONE GRID] ZOMBIE MOD hold among Rust servers?
Player hours over seven days put CHOYKA RUST №3[ONE GRID] ZOMBIE MOD at #1,463, in the top 7% of all ranked servers.
What is the population on CHOYKA RUST №3[ONE GRID] ZOMBIE MOD?
8 of 15 slots are filled on CHOYKA RUST №3[ONE GRID] ZOMBIE MOD right now. Seven-day check: 4 players on average. Peak reading: 21. The last 48 hours peaked at 15:00 UTC, averaging 14 players at that hour.
Server
Where does CHOYKA RUST №3[ONE GRID] ZOMBIE MOD sit?
Reading: location. CHOYKA RUST №3[ONE GRID] ZOMBIE MOD gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 92.118.11.14:28035.
What Rust version is CHOYKA RUST №3[ONE GRID] ZOMBIE MOD on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by CHOYKA RUST №3[ONE GRID] ZOMBIE MOD. Check: protocol. To join, your game must match; Steam handles the update.
What is the performance reading for CHOYKA RUST №3[ONE GRID] ZOMBIE MOD?
Reading: 236 server fps on average across the last 48 hours. It never dropped below 223. Reading: 18,309 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 1,549 MB. Lag, as players feel it, is low fps plus a climbing entity count.
Is CHOYKA RUST №3[ONE GRID] ZOMBIE MOD up, and how often does it stay up?
CHOYKA RUST №3[ONE GRID] ZOMBIE MOD reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 7 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Map and rules
What rules does CHOYKA RUST №3[ONE GRID] ZOMBIE MOD enforce, and what are its settings?
No gather rate appears in the name: CHOYKA RUST №3[ONE GRID] ZOMBIE MOD. Check: group limit. Up to 50 players. minigames & battle royale, battle royale, parkour, Bedwars and arenas — that is the game mode. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
What map is CHOYKA RUST №3[ONE GRID] ZOMBIE MOD on?
Size 1,000 and seed 1337: the game generates the procedural map on CHOYKA RUST №3[ONE GRID] ZOMBIE MOD from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Map name, as listed: CHOYKA MAPS.
Connection
How can you get onto CHOYKA RUST №3[ONE GRID] ZOMBIE MOD?
Press F1 in Rust and enter client.connect 92.118.11.14:28035. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://choyka.gamestores.app/ is where its website sits.
