RUST METRICSFlight deck · live data
Data live Servers11,829 Players89,289 Populated4,008 Fresh wipes 3 h98 Scan5 min
‹ All servers91.245.44.75:28380
Offline Full Queue Fresh wipe Wipe due No query

CSL LiveTest

Offline 91.245.44.75:28380 checked 20h ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 1 /10

Players now

10% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average1peak 4
Rank#3,890top 17%
No wipesresets11 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Memory–48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75119:0000:0005:0011:0016:0021:00

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct24 Oct26 Oct27 Oct28 Oct

Top 17% of all ranked servers. Ranked on player hours over the last seven days.

LOG

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 01:38 UTC2d ago – – – 1
Mon 26 Oct, 01:18 UTC2d ago – – – 1
Mon 26 Oct, 00:55 UTC2d ago – – – 1
Sat 24 Oct, 16:49 UTC4d ago – – – 1
Sat 24 Oct, 16:20 UTC4d ago – – – 1
Sat 24 Oct, 16:05 UTC4d ago – – – 1
Sat 24 Oct, 13:18 UTC4d ago – – – 1
Sat 24 Oct, 13:04 UTC4d ago – – – 1
Sat 24 Oct, 12:58 UTC4d ago – – – 1
Fri 23 Oct, 06:14 UTC5d ago – – – 0
ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What wipe timing does CSL LiveTest follow?

A new world is made every few hours by CSL LiveTest, which keeps no wipe schedule; those resets are not wipes.

Tag meanings

Which tags does CSL LiveTest carry, and what do they mean?

Tags published by CSL LiveTest, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts1000 (Group limit): Teams are capped at 1000; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game; sc1 (Custom tag): This tag is non-standard, added by the owner or a plugin. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does CSL LiveTest appear in Rust Metrics lists and filters?

These Rust Metrics lists carry CSL LiveTest: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Occupancy

Where does CSL LiveTest sit in the rankings?

Ranking for CSL LiveTest: #3,890 on seven-day player hours, top 17% of all ranked servers.

What player count does CSL LiveTest carry?

Reading for CSL LiveTest: offline at this moment; last seen 20 hours ago. Check: players over seven days. Average 1, peak 4. Average at the busiest hour was 1 players, at 21:00 UTC over the last 48 hours.

Server

Where does CSL LiveTest sit?

No region tag on CSL LiveTest. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 91.245.44.75:28380.

What Rust version is CSL LiveTest on?

Reading: CSL LiveTest, Rust network protocol 2635 and build 168909, Windows. Check: protocol. To join, your game must match; Steam handles the update.

What is the uptime on CSL LiveTest, and is it online?

Check: connection. CSL LiveTest is offline at this moment. Last contact was 20 hours ago. Uptime for the last 5 full days: 118 of 120 hours, or 98%. Check: first contact. Rust Metrics logged it on 22 October 2026.

Rules and settings

What settings and rules apply on CSL LiveTest?

Reading the name gives no gather rate for CSL LiveTest. Group size, maximum: 1000 players. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. VAC is off. That is Valve's anti-cheat.

Join

How can you get onto CSL LiveTest?

Press F1 in Rust and enter client.connect 91.245.44.75:28380. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,sc1,ts1000,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players Slots: 10.
ts1000
Group limit Teams are capped at 1000.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build The server runs game build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded: plugins or settings depart from the stock game.

Other

sc1
Custom tag This tag is non-standard, added by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.