CSL LiveTest
Offline 91.245.44.75:28380 checked 20h ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 17% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 01:38 UTC2d ago | – | – | – | 1 |
| Mon 26 Oct, 01:18 UTC2d ago | – | – | – | 1 |
| Mon 26 Oct, 00:55 UTC2d ago | – | – | – | 1 |
| Sat 24 Oct, 16:49 UTC4d ago | – | – | – | 1 |
| Sat 24 Oct, 16:20 UTC4d ago | – | – | – | 1 |
| Sat 24 Oct, 16:05 UTC4d ago | – | – | – | 1 |
| Sat 24 Oct, 13:18 UTC4d ago | – | – | – | 1 |
| Sat 24 Oct, 13:04 UTC4d ago | – | – | – | 1 |
| Sat 24 Oct, 12:58 UTC4d ago | – | – | – | 1 |
| Fri 23 Oct, 06:14 UTC5d ago | – | – | – | 0 |
| Fri 23 Oct, 05:07 UTC5d ago | – | – | – | 0 |
Similar servers
the same kind of game, then region, group limit, rate and wipes- 122/300
- 11/3300
- 200/50
- 4/300
- 0/50
- 1/40
Quick answers
from the figures on this pageReset cycle
What wipe timing does CSL LiveTest follow?
A new world is made every few hours by CSL LiveTest, which keeps no wipe schedule; those resets are not wipes.
Tag meanings
Which tags does CSL LiveTest carry, and what do they mean?
Tags published by CSL LiveTest, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts1000 (Group limit): Teams are capped at 1000; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game; sc1 (Custom tag): This tag is non-standard, added by the owner or a plugin. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does CSL LiveTest appear in Rust Metrics lists and filters?
These Rust Metrics lists carry CSL LiveTest: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Occupancy
Where does CSL LiveTest sit in the rankings?
Ranking for CSL LiveTest: #3,890 on seven-day player hours, top 17% of all ranked servers.
What player count does CSL LiveTest carry?
Reading for CSL LiveTest: offline at this moment; last seen 20 hours ago. Check: players over seven days. Average 1, peak 4. Average at the busiest hour was 1 players, at 21:00 UTC over the last 48 hours.
Server
Where does CSL LiveTest sit?
No region tag on CSL LiveTest. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 91.245.44.75:28380.
What Rust version is CSL LiveTest on?
Reading: CSL LiveTest, Rust network protocol 2635 and build 168909, Windows. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on CSL LiveTest, and is it online?
Check: connection. CSL LiveTest is offline at this moment. Last contact was 20 hours ago. Uptime for the last 5 full days: 118 of 120 hours, or 98%. Check: first contact. Rust Metrics logged it on 22 October 2026.
Rules and settings
What settings and rules apply on CSL LiveTest?
Reading the name gives no gather rate for CSL LiveTest. Group size, maximum: 1000 players. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. VAC is off. That is Valve's anti-cheat.
Join
How can you get onto CSL LiveTest?
Press F1 in Rust and enter client.connect 91.245.44.75:28380. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.