RGN 500x PvE [Events|Purge|Zombies|SkillTree]
Online NA · us5 91.229.114.68:28023 checked 12m ago
Server instruments
last reading Wed 20:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 10 · below 20 is lag, below 10 is badEntities
48 h range 61,323–68,630 · memory 2,832 MBUptime
7 h 43 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 15% of all ranked servers, top 29% in NA. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Thursday 29 October, 17:09 UTC, in 19h. Every Thursday at 17:09 UTC · high confidence
Coming wipes
- WPT 1Thu 29 Oct, 17:09 UTC19h
- WPT 2Thu 5 Nov, 19:00 UTC7d 21hFW
- WPT 3Thu 12 Nov, 17:09 UTC14d 19h
- WPT 4Thu 19 Nov, 17:09 UTC21d 19h
- WPT 5Thu 26 Nov, 17:09 UTC28d 19h
- WPT 6Thu 3 Dec, 19:00 UTC35d 21hFW
- WPT 7Thu 10 Dec, 17:09 UTC42d 19h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 6, 29 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 17:09 UTC6d ago | 6 | – | running | 2 |
| Thu 15 Oct, 17:10 UTC13d ago | 3 | held half | 7 days | 0 |
| Thu 8 Oct, 17:10 UTC20d ago | 5 | held half | 7 days | 0 |
| Thu 1 Oct, 17:09 UTC FW27d ago | 8 | halved by day 6 | 7 days | 0 |
| Thu 24 Sep, 17:10 UTC34d ago | 7 | halved by day 2 | 7 days | 1 |
| Thu 17 Sep, 17:11 UTC41d ago | 3 | held half | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 7/100
- 2/100
- 2/100
- 3/100
- 0/100
- 45/100
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on RGN 500x PvE [Events|Purge|Zombies|SkillTree]?
The busiest point of its recent wipes drew 5 players on average. Peak crowd on the latest wipe: 29 hours in. The crowd stayed above half that peak until the next wipe in 60% of its recent wipes. It fell below half by day 4 when it didn't.
When does RGN 500x PvE [Events|Purge|Zombies|SkillTree] wipe?
Wipes on RGN 500x PvE [Events|Purge|Zombies|SkillTree] come every Thursday at 17:09 UTC. On Thursday 29 October at 17:09 UTC its next wipe is due. The world in play was created 6 days 4 hours ago. Its tags carry a weekly wipe schedule.
Lists and filters
Which tags does RGN 500x PvE [Events|Purge|Zombies|SkillTree] carry, and what do they mean?
Tags published by RGN 500x PvE [Events|Purge|Zombies|SkillTree], read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $rus5 (Region code): Region code reading: us5; ^w (Weekly): Wipe cycle: weekly; ^p (PvE): No fighting between players: the world itself is the hazard; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server; NA (North America): The server browser files it under North America. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does RGN 500x PvE [Events|Purge|Zombies|SkillTree] appear in Rust Metrics lists and filters?
These Rust Metrics lists carry RGN 500x PvE [Events|Purge|Zombies|SkillTree]: Gather rate above 10x: server list, Modded Rust servers, checked live, Rust PvE servers, Rust servers: zombie readings and North America: server readout. Check: filters. On the server list it appears under these: Region: North America; Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.
Player count
Where does RGN 500x PvE [Events|Purge|Zombies|SkillTree] sit in the rankings?
Ranked by seven-day player hours, RGN 500x PvE [Events|Purge|Zombies|SkillTree] sits at #3,273 and #540 in North America, inside the top 15%.
What player count does RGN 500x PvE [Events|Purge|Zombies|SkillTree] carry?
Current headcount on RGN 500x PvE [Events|Purge|Zombies|SkillTree]: 0 players, 100 slots available. Seven-day check: 1 players on average. Peak reading: 6. The last 48 hours peaked at 22:00 UTC, averaging 2 players at that hour.
Operator and location
Which location does RGN 500x PvE [Events|Purge|Zombies|SkillTree] run from?
Reading: location. North America, by the NA tag, with region code us5, is where RGN 500x PvE [Events|Purge|Zombies|SkillTree] lists itself. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 91.229.114.68:28023.
What Rust version is RGN 500x PvE [Events|Purge|Zombies|SkillTree] on?
Reading: RGN 500x PvE [Events|Purge|Zombies|SkillTree], Rust network protocol 2635 and build 168909, Linux. Matching protocol is required to join. Let Steam update your game.
How does RGN 500x PvE [Events|Purge|Zombies|SkillTree] perform?
Reading: 28 server fps on average across the last 48 hours. It never dropped below 10. Reading: 68,630 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 3,285 MB. Expect lag when fps falls and entities climb.
How reliable is RGN 500x PvE [Events|Purge|Zombies|SkillTree], and is it online now?
Check: connection. RGN 500x PvE [Events|Purge|Zombies|SkillTree] is online at this moment. Reading: uptime. About 7 hours ago it restarted, on its own count. Uptime for the last 7 full days: 162 of 168 hours, or 96%. Check: first contact. Rust Metrics logged it on 13 September 2026.
Rules and settings
What rules does RGN 500x PvE [Events|Purge|Zombies|SkillTree] enforce, and what are its settings?
Gather rate check: 500x. That comes from the name RGN 500x PvE [Events|Purge|Zombies|SkillTree]. No limit is set beyond the default. Groups take up to 8 players. The mode is pve. Note the following: no combat against other players. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is off.
Which map is live on RGN 500x PvE [Events|Purge|Zombies|SkillTree]?
From seed 1919363505, the game generates the procedural map on RGN 500x PvE [Events|Purge|Zombies|SkillTree]. Its size is 3,000. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Its map carries the name RustGamingNation Procedural.
Connection
How can you get onto RGN 500x PvE [Events|Purge|Zombies|SkillTree]?
Check: join. Open Rust, press F1, then enter client.connect 91.229.114.68:28023. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. https://rustgamingnation.com/ is where its website sits.
