Mauri's Test Server
Online 91.229.114.2:28031 checked 9m ago
Server instruments
last reading Wed 04:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 60 · below 20 is lag, below 10 is badEntities
48 h range 25,671–28,189 · memory 1,553 MBUptime
1 days 1 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 57% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 02:50 UTC1d ago | – | – | – | 0 |
| Sat 24 Oct, 05:41 UTC4d ago | – | – | – | 0 |
| Sat 24 Oct, 04:29 UTC4d ago | – | – | – | 0 |
| Sat 24 Oct, 01:07 UTC4d ago | – | – | – | 0 |
| Fri 23 Oct, 23:53 UTC4d ago | – | – | – | 0 |
| Fri 23 Oct, 00:17 UTC5d ago | – | – | – | 0 |
| Thu 22 Oct, 22:18 UTC5d ago | – | – | – | 0 |
| Wed 14 Oct, 22:41 UTC13d ago | 0 | – | 8 days | 0 |
| Sat 3 Oct, 16:39 UTC24d ago | 2 | halved by day 2 | 11.3 days | 0 |
| Thu 1 Oct, 02:43 UTC27d ago | 1 | halved by day 1 | 2.6 days | 0 |
| Tue 29 Sep, 00:08 UTC29d ago | 1 | halved by day 1 | 2.1 days | 0 |
| Mon 28 Sep, 03:37 UTC30d ago | 1 | – | 0.9 days | 0 |
| Sat 26 Sep, 10:26 UTC31d ago | 1 | – | 1.7 days | 0 |
| Wed 23 Sep, 02:05 UTC35d ago | 1 | halved by day 1 | 3.3 days | 0 |
| Tue 22 Sep, 03:06 UTC36d ago | 1 | – | 1 days | 0 |
| Sun 20 Sep, 00:01 UTC38d ago | 1 | halved by day 1 | 2.1 days | 0 |
| Sat 19 Sep, 04:43 UTC39d ago | 1 | – | 0.8 days | 0 |
Similar servers
the same kind of game, then region, group limit, rate and wipes- 101/300
- 11/3300
- 1/50
- 2/40
- 4/300
- 2/500
Quick answers
from the figures on this pageReset cycle
What wipe timing does Mauri's Test Server follow?
A new world is made every few hours by Mauri's Test Server, which keeps no wipe schedule; those resets are not wipes.
Tag meanings
Which tags does Mauri's Test Server carry, and what do they mean?
These are the tags Mauri's Test Server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): 100 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Mauri's Test Server?
These Rust Metrics lists carry Mauri's Test Server: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Population
What position does Mauri's Test Server hold among Rust servers?
Player hours over seven days put Mauri's Test Server at #12,712, in the top 57% of all ranked servers.
How full does Mauri's Test Server get?
0 of 100 slots are filled on Mauri's Test Server right now. Check: players over seven days. Average 0, peak 1. The last 48 hours peaked at 03:00 UTC, averaging 0 players at that hour.
Operator and location
Where does Mauri's Test Server sit?
Reading: location. Mauri's Test Server gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 91.229.114.2:28031.
What Rust version is Mauri's Test Server on?
Rust network protocol 2635 and build 168909 on Linux is the build Mauri's Test Server runs. Matching protocol is required to join. Let Steam update your game.
What is the performance reading for Mauri's Test Server?
Check: fps. Average 60 server fps over the last 48 hours, low of 60. Within range. Check: entities. The peak was 28,189, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 1,840 MB. What players call lag comes from low fps and an entity count on the rise.
Is Mauri's Test Server up, and how often does it stay up?
Check: connection. Mauri's Test Server is online at this moment. By its reported uptime, the last restart was roughly 25 hours ago. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. Check: first contact. Rust Metrics logged it on 17 September 2026.
Settings and map
How is Mauri's Test Server configured, and what rules are in force?
Check: gather rate. The name Mauri's Test Server does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
Which map is live on Mauri's Test Server?
Check: map. Procedural, size 4,000, generated by the game, on Mauri's Test Server. Read the map name: Custom Map.
How to join
What do you do to join Mauri's Test Server?
Press F1 in Rust and enter client.connect 91.229.114.2:28031. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at https://thelastofrust.com.