[US] Nightshade [PvPvE | Events | QoL Mods]
Online 91.229.114.24:28079 checked 8m ago
Server instruments
last reading Thu 03:00 UTCPlayers now
2% full 7-day avg7-day peakServer fps
48 h low 19 · below 20 is lag, below 10 is badEntities
48 h range 46,385–61,666 · memory 2,725 MBUptime
16 h 55 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 29% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 14h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 14hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 14hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 3 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:03 UTC FW27d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 35/200
- 32/200
- 43/100
- 67/100
- 20/150
- 7/200
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on [US] Nightshade [PvPvE | Events | QoL Mods]?
An average of 3 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 3 hours.
What wipe timing does [US] Nightshade [PvPvE | Events | QoL Mods] follow?
With the force wipe, once a month, [US] Nightshade [PvPvE | Events | QoL Mods] wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 27 days 10 hours ago the current world was made. The tags state a wipe schedule of one wipe a month.
Tags
How should you read the tags on [US] Nightshade [PvPvE | Events | QoL Mods]?
These are the tags [US] Nightshade [PvPvE | Events | QoL Mods] publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): Slots: 50; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $rus5 (Region code): us5 is the region code on record; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Check: framework. Carbon. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does [US] Nightshade [PvPvE | Events | QoL Mods] appear in Rust Metrics lists and filters?
Rust Metrics lists featuring [US] Nightshade [PvPvE | Events | QoL Mods]: Modded Rust servers, checked live, Rust PvE servers and North America: server readout. Check: filters. On the server list it appears under these: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Population
What position does [US] Nightshade [PvPvE | Events | QoL Mods] hold among Rust servers?
Player hours over seven days put [US] Nightshade [PvPvE | Events | QoL Mods] at #6,371, in the top 29% of all ranked servers.
What player count does [US] Nightshade [PvPvE | Events | QoL Mods] carry?
Current headcount on [US] Nightshade [PvPvE | Events | QoL Mods]: 1 players, 50 slots available. Seven-day check: 0 players on average. Peak reading: 3. Average at the busiest hour was 2 players, at 01:00 UTC over the last 48 hours.
Server
Where does [US] Nightshade [PvPvE | Events | QoL Mods] sit?
The name of [US] Nightshade [PvPvE | Events | QoL Mods] points to North America, though it publishes no region tag, and its region code is us5. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 91.229.114.24:28079.
What Rust version is [US] Nightshade [PvPvE | Events | QoL Mods] on?
Rust network protocol 2635 and build 168909 on Linux is the build [US] Nightshade [PvPvE | Events | QoL Mods] runs. Check: protocol. To join, your game must match; Steam handles the update.
Is performance on [US] Nightshade [PvPvE | Events | QoL Mods] within range?
Check: fps. Average 59 server fps over the last 48 hours, low of 19. Within range. Check: entities. The peak was 61,666, counting buildings, deployables and the rest of the world. Memory peak: 3,296 MB. Expect lag when fps falls and entities climb.
What is the uptime on [US] Nightshade [PvPvE | Events | QoL Mods], and is it online?
[US] Nightshade [PvPvE | Events | QoL Mods] reports online. Status: normal. By its reported uptime, the last restart was roughly 16 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 13 September 2026.
Rules and settings
How is [US] Nightshade [PvPvE | Events | QoL Mods] configured, and what rules are in force?
Reading the name gives no gather rate for [US] Nightshade [PvPvE | Events | QoL Mods]. No limit is set beyond the default. Groups take up to 8 players. pve, fighting between players is off — that is the game mode. Plugins or settings change the game, so it is listed as Modded. Plugin count: Carbon. VAC is on. That is Valve's anti-cheat.
Which map is live on [US] Nightshade [PvPvE | Events | QoL Mods]?
Size 3,500 and seed 1337: the game generates the procedural map on [US] Nightshade [PvPvE | Events | QoL Mods] from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Map name, as listed: Custom Map.
Join
How can you get onto [US] Nightshade [PvPvE | Events | QoL Mods]?
To join: start Rust, press F1 and type client.connect 91.229.114.24:28079. Or press Launch Rust here and Steam opens the game and connects you. You can find its website at https://discord.com/invite/T5h3RDXjEX.
