Server hosted by Physgun.com
Online NA · us5 91.229.114.221:28039 checked 11m ago
Server instruments
last reading Wed 22:00 UTCPlayers now
12% full 7-day avg7-day peakServer fps
48 h low 5 · below 20 is lag, below 10 is badEntities
48 h range 834–6,471 · memory 1,052 MBUptime
1 h 58 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 44% of all ranked servers, top 68% in NA. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 22:46 UTC44m ago | – | – | – | 0 |
| Wed 28 Oct, 20:02 UTC3h ago | – | – | – | 0 |
| Wed 28 Oct, 03:13 UTC20h ago | – | – | – | 1 |
| Wed 28 Oct, 03:00 UTC20h ago | – | – | – | 0 |
| Wed 28 Oct, 02:34 UTC20h ago | – | – | – | 1 |
| Wed 28 Oct, 00:33 UTC22h ago | – | – | – | 1 |
| Tue 27 Oct, 22:42 UTC1d ago | – | – | – | 0 |
| Tue 27 Oct, 20:42 UTC1d ago | – | – | – | 0 |
| Mon 28 Sep, 04:54 UTC30d ago | – | – | – | 0 |
| Mon 28 Sep, 04:32 UTC30d ago | – | – | – | 0 |
| Mon 28 Sep, 04:19 UTC30d ago | 1 | held half | 29.7 days | 0 |
Similar servers
the same kind of game, then region, group limit, rate and wipes- 77/100
- 67/300
- 23/3300
- 0/50
- 2/300
- 0/40
Quick answers
from the figures on this pageWipe schedule
What wipe timing does Server hosted by Physgun.com follow?
None of the resets on Server hosted by Physgun.com counts as a wipe; it makes a new world every few hours and keeps no wipe schedule.
Lists and filters
How should you read the tags on Server hosted by Physgun.com?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp8 (Max players): Slots: 8; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $rus5 (Region code): The code for this server's region is us5; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Carbon handles the plugins here; NA (North America): North America is the browser category it sits in from Server hosted by Physgun.com. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Server hosted by Physgun.com?
On Rust Metrics, Server hosted by Physgun.com sits in these lists: Modded Rust servers, checked live and North America: server readout. Check: filters. On the server list it appears under these: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
Population
What position does Server hosted by Physgun.com hold among Rust servers?
Ranked by seven-day player hours, Server hosted by Physgun.com sits at #9,722 and #1,265 in North America, inside the top 44%.
How full does Server hosted by Physgun.com get?
1 of 8 slots are filled on Server hosted by Physgun.com right now. Check: players over seven days. Average 0, peak 1. Average at the busiest hour was 1 players, at 01:00 UTC over the last 48 hours.
Server
Which location does Server hosted by Physgun.com run from?
The NA tag puts Server hosted by Physgun.com in North America, and its region code is us5. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 91.229.114.221:28039.
What Rust version is Server hosted by Physgun.com on?
Rust network protocol 2635 and build 168909 on Linux is the build Server hosted by Physgun.com runs. To get in, your game needs the same protocol; Steam applies the update.
What is the performance reading for Server hosted by Physgun.com?
Reading: 27 server fps on average across the last 48 hours. It never dropped below 5. Check: entities. The peak was 6,471, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 1,052 MB. Lag, as players feel it, is low fps plus a climbing entity count.
What is the uptime on Server hosted by Physgun.com, and is it online?
Reading: online. Server hosted by Physgun.com answers right now. Check: restart. The uptime it reports puts the last restart about 1 hours ago. Reading: 2% uptime over the last 7 full days. It was up 4 of 168 hours. Reading: first seen 23 September 2026, recorded by Rust Metrics.
Settings and map
What rules does Server hosted by Physgun.com enforce, and what are its settings?
Check: gather rate. The name Server hosted by Physgun.com does not state one. No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Carbon. Vanilla is the label it uses: the stock game: Facepunch's rates, kits and rules, unchanged. VAC is on. That is Valve's anti-cheat.
Which map is live on Server hosted by Physgun.com?
Check: map. Procedural, size 1,500, seed 1337, generated by the game on Server hosted by Physgun.com. The map repeats when size and seed match. Open it on RustMaps from this page. Read the map name: Custom Map.
Join
How do you connect to Server hosted by Physgun.com?
Press F1 in Rust and enter client.connect 91.229.114.221:28039. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.