RUST METRICSFlight deck · live data
Data live Servers11,855 Players100,368 Populated3,884 Fresh wipes 3 h533 Scan5 min
‹ All servers185.207.214.251:35300
Online Full Queue Fresh wipe Wipe due No query

|PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+]

Online 185.207.214.251:35300 checked 9m ago

monthly wipes moddedoxidepve
COM 1 · connect

Server instruments

last reading Thu 18:00 UTC
0 50 100 150 200 PAX 15 /200

Players now

8% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 39 SERVER FPS

Server fps

48 h low 27 · below 20 is lag, below 10 is bad
0 100 200 300 400 ENT 245,874 ×1000

Entities

48 h range 241,089–257,979 · memory 5,830 MB
1239 ET SINCE RESTART 14:52

Uptime

14 h 52 min since its last restart, at the last reading
7-day average13peak 32
Rank#796top 4%
Last wipe28d agomonthly schedule
Next wipe6d 22hThu 5 Nov, 19:00 UTC FW
Memory5,830MB48 h peak 26 players
REC 1

Players

AveragePeak
01020304021:0006:0015:0000:0009:0018:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608021:0006:0015:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
120040060080020 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 4% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 22h. The force wipe · high confidence

wipe-day peak85players, last three wipes

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC6d 22hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC34d 22hFW

The first 48 hours of its last wipes

0255075100+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 85, 45 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:16 UTC FW28d ago 85 – running 16

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+]?

The busiest point of its recent wipes drew 85 players on average. After the latest wipe, numbers topped out at 45 hours.

What wipe timing does |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+] follow?

Once a month |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+] wipes, with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was made 28 days ago. The tags state a wipe schedule of one wipe a month.

Tag meanings

Which tags does |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+] carry, and what do they mean?

These are the tags |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+] publishes, and the server browser reads them: gmvanilla (Game mode): Survival on vanilla settings; mp200 (Max players): The server holds 200 slots; ts10 (Group limit): You may team up with at most 10; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^k (Build server): Builds: a place to practise and design bases; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+]?

On Rust Metrics, |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+] sits in these lists: Modded Rust servers, checked live, Build and creative servers, Rust PvE servers and Rust servers: zombie readings. Check: filters. On the server list it appears under these: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10; Average players: 10+ on average.

Population

What position does |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+] hold among Rust servers?

Ranking for |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+]: #796 on seven-day player hours, top 4% of all ranked servers.

What player count does |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+] carry?

Current headcount on |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+]: 15 players, 200 slots available. Check: players over seven days. Average 13, peak 32. The last 48 hours peaked at 17:00 UTC, averaging 23 players at that hour.

Server

Which location does |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+] run from?

No region comes from |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+]. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 185.207.214.251:35300.

What Rust version is |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+] on?

Version check: Rust network protocol 2635 and build 168909 on Windows, run by |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+]. Matching protocol is required to join. Let Steam update your game.

What is the performance reading for |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+]?

Reading: 43 server fps on average across the last 48 hours. It never dropped below 27. Check: entities. The peak was 257,979, counting buildings, deployables and the rest of the world. Reading: 6,375 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.

What is the uptime on |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+], and is it online?

Check: connection. |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+] is online at this moment. Check: restart. The uptime it reports puts the last restart about 14 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.

Rules and settings

What settings and rules apply on |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+]?

Check: gather rate. The name |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+] does not state one. Group size, maximum: 10 players. build & creative, building sandbox, with gathering removed — that is the game mode. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+]?

Size 4,500 and seed 1768819639: the game generates the procedural map on |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+] from them. View it on RustMaps from this page: matching size and seed give an identical map. Map name, as listed: Custom Map.

Join

How can you get onto |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+]?

To join: start Rust, press F1 and type client.connect 185.207.214.251:35300. Or press Launch Rust here and Steam opens the game and connects you. https://rusttravka.ru/cookies.html?backurl=http://rusttravka.ru/?try=3 is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^m,^k,^p,gmvanilla,cs168909,ts10,^o^z

Game

gmvanilla
Game mode Survival on vanilla settings.
mp200
Max players The server holds 200 slots.
ts10
Group limit You may team up with at most 10.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the monthly cycle here.

Gameplay

^k
Build server Builds: a place to practise and design bases.
^p
PvE There is no player-on-player combat here; the danger comes from the world.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.