RUST METRICSFlight deck · live data
Data live Servers11,704 Players60,571 Populated3,281 Fresh wipes 3 h172 Scan5 min
‹ All servers91.229.114.137:28127
Online Full Queue Fresh wipe Wipe due No query

RGN 50x PvE [Events|Purge|Zombies|SkillTree]

Online NA · us5 91.229.114.137:28127 checked 15m ago

50x weekly wipes moddedoxidepve
COM 1 · connect

Server instruments

last reading Thu 23:00 UTC
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 60 SERVER FPS

Server fps

48 h low 60 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 46,415 ×1000

Entities

48 h range 46,059–48,793 · memory 1,742 MB
1239 ET SINCE RESTART 05:56

Uptime

5 h 56 min since its last restart, at the last reading
7-day average0peak –
Rank#15,262top 69% · #1495 in NA
Last wipe7h agoweekly schedule
Next wipe6d 18hThu 5 Nov, 19:00 UTC FW
Memory1,742MBat the last reading
REC 1

Players

AveragePeakWipe
0123401:0010:0020:0005:0014:0023:00Wiped Thu 29 Oct, 17:08 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

Server fpsWipe
02040608001:0010:0020:0005:0014:0023:00Wiped Thu 29 Oct, 17:08 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 6d 18h. The force wipe · high confidence

usual gap7.6 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak0players, last three wipes
crowd held0%else halves by day 2

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC6d 18hFW
  2. WPT 2Thu 12 Nov, 17:08 UTC13d 16h
  3. WPT 3Thu 19 Nov, 17:08 UTC20d 16h
  4. WPT 4Thu 26 Nov, 17:08 UTC27d 16h
  5. WPT 5Thu 3 Dec, 19:00 UTC34d 18hFW
  6. WPT 6Thu 10 Dec, 17:08 UTC41d 16h

The first 48 hours of its last wipes

Tue 27 OctThu 15 OctThu 8 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 17:08 UTC7h ago – – running 0
Tue 27 Oct, 05:03 UTC2d ago 0 – 2.5 days 0
Thu 15 Oct, 17:08 UTC14d ago 0 – 11.5 days 0
Thu 8 Oct, 17:09 UTC21d ago 0 – 7 days 0
Mon 5 Oct, 13:05 UTC24d ago 0 – 3.2 days 0
Fri 25 Sep, 19:48 UTC34d ago 1 halved by day 2 9.7 days 0
Thu 17 Sep, 17:09 UTC42d ago 0 – 8.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on RGN 50x PvE [Events|Purge|Zombies|SkillTree] when wipe day comes?

An average of 0 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 0 hours in. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. By day 2 it fell below half when it didn't.

When does RGN 50x PvE [Events|Purge|Zombies|SkillTree] wipe?

Its tag guides the prediction: too few of RGN 50x PvE [Events|Purge|Zombies|SkillTree]'s wipes are on record to confirm its schedule. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world it runs now was made 7 hours ago. A weekly wipe schedule is published in its tags.

Lists and filters

How should you read the tags on RGN 50x PvE [Events|Purge|Zombies|SkillTree]?

These are the tags RGN 50x PvE [Events|Purge|Zombies|SkillTree] publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $rus5 (Region code): us5 is the region code on record; ^w (Weekly): It wipes each week; ^p (PvE): No fighting between players: the world itself is the hazard; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; NA (North America): North America is the browser category it sits in. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does RGN 50x PvE [Events|Purge|Zombies|SkillTree] appear in Rust Metrics lists and filters?

Rust Metrics lists featuring RGN 50x PvE [Events|Purge|Zombies|SkillTree]: Gather rate above 10x: server list, Modded Rust servers, checked live, Rust PvE servers, Rust servers: zombie readings and North America: server readout. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours; Gather rate: More than 10x.

Occupancy

Where does RGN 50x PvE [Events|Purge|Zombies|SkillTree] sit in the rankings?

Ranked by seven-day player hours, RGN 50x PvE [Events|Purge|Zombies|SkillTree] sits at #15,262 and #1,495 in North America, inside the top 69%.

What is the population on RGN 50x PvE [Events|Purge|Zombies|SkillTree]?

Current headcount on RGN 50x PvE [Events|Purge|Zombies|SkillTree]: 0 players, 100 slots available. A seven-day average of 0 players is the reading.

Operator and location

Where does RGN 50x PvE [Events|Purge|Zombies|SkillTree] sit?

The NA tag puts RGN 50x PvE [Events|Purge|Zombies|SkillTree] in North America, and its region code is us5. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 91.229.114.137:28127.

What Rust version is RGN 50x PvE [Events|Purge|Zombies|SkillTree] on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by RGN 50x PvE [Events|Purge|Zombies|SkillTree]. Check: protocol. To join, your game must match; Steam handles the update.

How does RGN 50x PvE [Events|Purge|Zombies|SkillTree] perform?

Check: fps. Average 60 server fps over the last 48 hours, low of 60. Within range. Reading: 48,793 entities at the highest. That covers buildings, deployables and everything else. Reading: 2,114 MB of memory at the highest. Expect lag when fps falls and entities climb.

What is the uptime on RGN 50x PvE [Events|Purge|Zombies|SkillTree], and is it online?

Check: connection. RGN 50x PvE [Events|Purge|Zombies|SkillTree] is online at this moment. Check: restart. The uptime it reports puts the last restart about 5 hours ago. Uptime for the last 7 full days: 42 of 168 hours, or 25%. The first sighting on Rust Metrics was 13 September 2026.

Settings and map

What rules does RGN 50x PvE [Events|Purge|Zombies|SkillTree] enforce, and what are its settings?

The name carries the rate: 50x gather on RGN 50x PvE [Events|Purge|Zombies|SkillTree]. The group cap is 8 players, which is the default in the game. pve, no combat against other players — that is the game mode. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.

What map is RGN 50x PvE [Events|Purge|Zombies|SkillTree] on?

Check: map. Procedural, size 3,000, seed 225688914, generated by the game on RGN 50x PvE [Events|Purge|Zombies|SkillTree]. The map repeats when size and seed match. Open it on RustMaps from this page. Map name, as listed: RustGamingNation Procedural.

How to join

How do you connect to RGN 50x PvE [Events|Purge|Zombies|SkillTree]?

Check: join. Open Rust, press F1, then enter client.connect 91.229.114.137:28127. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. You can find its website at https://rustgamingnation.com/.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$rus5,v2635,^w,NA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp100
Max players The server holds 100 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Game build reading: 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$rus5
Region code us5 is the region code on record.

Wipe schedule

^w
Weekly It wipes each week.

Gameplay

^p
PvE No fighting between players: the world itself is the hazard.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Region

NA
North America North America is the browser category it sits in.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.