RUST METRICSFlight deck · live data
Data live Servers11,879 Players98,401 Populated3,904 Fresh wipes 3 h400 Scan5 min
‹ All servers90.110.54.217:28015
Offline Full Queue Fresh wipe Wipe due No query

RustField - Test local

Offline 90.110.54.217:28015 checked 3d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.5 1 1.5 2 PAX 0 /2

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak 1
Rank#10,643top 48%
No wipesresets7 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 48% of all ranked servers. Ranked on player hours over the last seven days.

LOG

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 16:29 UTC4d ago – – – 1
Sun 25 Oct, 15:44 UTC4d ago – – – 1
Sun 25 Oct, 15:33 UTC4d ago – – – 0
Sat 24 Oct, 17:03 UTC4d ago – – – 0
Sat 24 Oct, 16:18 UTC5d ago – – – 1
Sat 24 Oct, 12:33 UTC5d ago – – – 1
Sat 24 Oct, 12:17 UTC5d ago – – – 0
ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

When does RustField - Test local wipe?

No wipe schedule is kept by RustField - Test local, which makes a new world every few hours; those resets do not count as wipes.

Tags

Which tags does RustField - Test local carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): 2 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game from RustField - Test local. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show RustField - Test local?

Rust Metrics lists featuring RustField - Test local: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Player count

Where does RustField - Test local sit in the rankings?

Ranking for RustField - Test local: #10,643 on seven-day player hours, top 48% of all ranked servers.

How full does RustField - Test local get?

RustField - Test local is not responding; status offline, last seen 3 days 14 hours ago. Seven-day check: 0 players on average. Peak reading: 1.

Operator and location

Which location does RustField - Test local run from?

No region comes from RustField - Test local. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 90.110.54.217:28015.

What Rust version is RustField - Test local on?

Version check: Rust network protocol 2635 and build 168909 on Windows, run by RustField - Test local. To get in, your game needs the same protocol; Steam applies the update.

Is RustField - Test local up, and how often does it stay up?

Reading: offline. RustField - Test local last answered 3 days 14 hours ago. Uptime for the last 4 full days: 20 of 96 hours, or 21%. Check: first contact. Rust Metrics logged it on 24 October 2026.

Settings and map

What settings and rules apply on RustField - Test local?

Reading the name gives no gather rate for RustField - Test local. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.

Connection

How do you connect to RustField - Test local?

Press F1 in Rust and enter client.connect 90.110.54.217:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp2
Max players 2 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Game build reading: 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.