RUST METRICSFlight deck · live data
Data live Servers11,790 Players66,598 Populated3,624 Fresh wipes 3 h126 Scan5 min
‹ All servers89.34.97.217:28080
Online Full Queue Fresh wipe Wipe due No query

5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch

Online 89.34.97.217:28080 checked 9m ago

moddedcarbon
COM 1 · connect

Server instruments

last reading Wed 20:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 240 SERVER FPS

Server fps

48 h low 195 · below 20 is lag, below 10 is bad
0 5 10 15 20 ENT 5,025 ×1000

Entities

48 h range 4,766–5,194 · memory 2,228 MB
1239 ET SINCE RESTART 01:49

Uptime

1 h 49 min since its last restart, at the last reading
7-day average1peak 7
Rank#3,452top 16%
Last wipe4d agono schedule published
Next wipe–no rhythm it keeps
Memory2,228MB48 h peak 4 players
REC 1

Players

AveragePeak
0123422:0007:0016:0001:0010:0020:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040022:0007:0016:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 16% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.9 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak6players, last three wipes

The first 48 hours of its last wipes

Sat 24 OctThu 22 OctWed 21 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 2 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 17:29 UTC4d ago 4 – running 1
Thu 22 Oct, 18:06 UTC6d ago 7 – 2 days 3
Wed 21 Oct, 18:54 UTC7d ago 7 – 1 days 0
Wed 21 Oct, 11:30 UTC7d ago 7 – 0.3 days 2
Tue 20 Oct, 19:03 UTC8d ago 4 – 0.7 days 0
Mon 19 Oct, 15:58 UTC9d ago 4 – 1.1 days 1
Sun 18 Oct, 18:01 UTC10d ago 4 – 0.9 days 1
Sat 17 Oct, 17:29 UTC11d ago 5 – 1 days 0
Fri 16 Oct, 19:18 UTC12d ago 6 – 0.9 days 1
Fri 16 Oct, 11:27 UTC12d ago 6 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch?

At their busiest, its recent wipes drew 6 players on average. After the latest wipe, numbers topped out at 2 hours.

When does 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch wipe?

No next wipe can be predicted for 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 4 days 4 hours ago.

Tags

How should you read the tags on 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^e (Minigames): Check: mode. Minigames, including arenas, Bedwars and parkour; ^d (Combat training): Check: mode. Training, for aim and PvP, with loot supplied; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Carbon handles the plugins here from 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch?

On Rust Metrics, 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch sits in these lists: Modded Rust servers, checked live and Aim training servers, live readings. These filters bring it up on the server list: Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Population

What position does 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch hold among Rust servers?

Player hours over seven days put 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch at #3,452, in the top 16% of all ranked servers.

How full does 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch get?

0 of 50 slots are filled on 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch right now. Check: players over seven days. Average 1, peak 7. The last 48 hours peaked at 00:00 UTC, averaging 2 players at that hour.

Server

What location is 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch hosted in?

Reading: location. 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 89.34.97.217:28080.

What Rust version is 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch on?

Rust network protocol 2635 and build 168909 on Windows is the build 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch runs. To get in, your game needs the same protocol; Steam applies the update.

Is performance on 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch within range?

Check: fps. Average 225 server fps over the last 48 hours, low of 195. Within range. Check: entities. The peak was 5,194, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 3,645 MB. Lag, as players feel it, is low fps plus a climbing entity count.

What is the uptime on 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch, and is it online?

5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch reports online. Status: normal. By its reported uptime, the last restart was roughly 1 hours ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Check: first contact. Rust Metrics logged it on 13 September 2026.

Settings and map

What settings and rules apply on 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch?

Reading the name gives no gather rate for 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch. The group cap is 8 players, which is the default in the game. Mode check gives minigames & battle royale; parkour, arenas, battle royale and Bedwars. Listing: Modded. Plugins or settings change the game. Plugin count: Carbon. Anti-cheat reading: VAC on, Valve's system.

Which map is live on 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch?

Check: map. Procedural, size 5,000, seed 481981, generated by the game on 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch. View it on RustMaps from this page: matching size and seed give an identical map. Its map carries the name Custom Map.

Join

How can you get onto 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch?

To join: start Rust, press F1 and type client.connect 89.34.97.217:28080. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^z,^y,^e,^d,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players The server holds 50 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build reading: 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Gameplay

^e
Minigames Check: mode. Minigames, including arenas, Bedwars and parkour.
^d
Combat training Check: mode. Training, for aim and PvP, with loot supplied.

Mods and access

^z
Modded Plugins or settings make this a modded server.
^y
Carbon Carbon handles the plugins here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.