1 h 49 min since its last restart, at the last reading
7-day average1peak 7
Rank#3,452top 16%
Last wipe4d agono schedule published
Next wipe–no rhythm it keeps
Memory2,228MB48 h peak 4 players
REC 1
Players
AveragePeak
AveragePeakWipe
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
REC 2
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
REC 3
Rank
daily · 1 is best
RankRank in region
Top 16% of all ranked servers. Ranked on player hours over the last seven days.
PLAN
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap0.9 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak6players, last three wipes
The first 48 hours of its last wipes
Sat 24 OctThu 22 OctWed 21 Oct
Players each hour, from the hour of the wipe. The latest peaked at 4, 2 hours in.
LOG
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 24 Oct, 17:29 UTC4d ago
4
–
running
1
Thu 22 Oct, 18:06 UTC6d ago
7
–
2 days
3
Wed 21 Oct, 18:54 UTC7d ago
7
–
1 days
0
Wed 21 Oct, 11:30 UTC7d ago
7
–
0.3 days
2
Tue 20 Oct, 19:03 UTC8d ago
4
–
0.7 days
0
Mon 19 Oct, 15:58 UTC9d ago
4
–
1.1 days
1
Sun 18 Oct, 18:01 UTC10d ago
4
–
0.9 days
1
Sat 17 Oct, 17:29 UTC11d ago
5
–
1 days
0
Fri 16 Oct, 19:18 UTC12d ago
6
–
0.9 days
1
Fri 16 Oct, 11:27 UTC12d ago
6
–
0.3 days
0
Thu 15 Oct, 20:04 UTC13d ago
6
–
0.6 days
1
Thu 15 Oct, 11:41 UTC13d ago
3
–
0.3 days
0
Thu 15 Oct, 01:08 UTC13d ago
3
–
0.4 days
2
Wed 14 Oct, 07:04 UTC14d ago
5
–
0.8 days
0
Tue 13 Oct, 04:04 UTC15d ago
6
–
1.1 days
0
Mon 12 Oct, 12:55 UTC16d ago
6
–
0.6 days
0
Sun 11 Oct, 22:50 UTC16d ago
6
–
0.6 days
0
Sun 11 Oct, 16:46 UTC17d ago
4
–
0.3 days
1
Thu 8 Oct, 11:33 UTC20d ago
5
held half
3.2 days
0
Thu 8 Oct, 04:03 UTC20d ago
5
–
0.3 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
ALTN
Similar servers
the same kind of game, then region, group limit, rate and wipes
What should you expect from wipe day on 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch?
At their busiest, its recent wipes drew 6 players on average. After the latest wipe, numbers topped out at 2 hours.
When does 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch wipe?
No next wipe can be predicted for 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 4 days 4 hours ago.
Tags
How should you read the tags on 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^e (Minigames): Check: mode. Minigames, including arenas, Bedwars and parkour; ^d (Combat training): Check: mode. Training, for aim and PvP, with loot supplied; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Carbon handles the plugins here from 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch?
On Rust Metrics, 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch sits in these lists: Modded Rust servers, checked live and Aim training servers, live readings. These filters bring it up on the server list: Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Population
What position does 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch hold among Rust servers?
Player hours over seven days put 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch at #3,452, in the top 16% of all ranked servers.
How full does 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch get?
0 of 50 slots are filled on 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch right now. Check: players over seven days. Average 1, peak 7. The last 48 hours peaked at 00:00 UTC, averaging 2 players at that hour.
Server
What location is 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch hosted in?
Reading: location. 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 89.34.97.217:28080.
What Rust version is 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch on?
Rust network protocol 2635 and build 168909 on Windows is the build 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch runs. To get in, your game needs the same protocol; Steam applies the update.
Is performance on 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch within range?
Check: fps. Average 225 server fps over the last 48 hours, low of 195. Within range. Check: entities. The peak was 5,194, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 3,645 MB. Lag, as players feel it, is low fps plus a climbing entity count.
What is the uptime on 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch, and is it online?
5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch reports online. Status: normal. By its reported uptime, the last restart was roughly 1 hours ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Check: first contact. Rust Metrics logged it on 13 September 2026.
Settings and map
What settings and rules apply on 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch?
Reading the name gives no gather rate for 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch. The group cap is 8 players, which is the default in the game. Mode check gives minigames & battle royale; parkour, arenas, battle royale and Bedwars. Listing: Modded. Plugins or settings change the game. Plugin count: Carbon. Anti-cheat reading: VAC on, Valve's system.
Which map is live on 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch?
Check: map. Procedural, size 5,000, seed 481981, generated by the game on 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch. View it on RustMaps from this page: matching size and seed give an identical map. Its map carries the name Custom Map.
Join
How can you get onto 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch?
To join: start Rust, press F1 and type client.connect 89.34.97.217:28080. Or press Launch Rust here and Steam opens the game and connects you.
PLACARDS
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^z,^y,^e,^d,gmrust,cs168909,ts8
Game
gmrust
Game modeThe game mode is plain Rust survival.
mp50
Max playersThe server holds 50 slots.
ts8
Group limitThe game default applies: teams of up to 8.
v2635
ProtocolYour game must run protocol 2635 to get in.
cs168909
BuildGame build reading: 168909.
ptrak
NetworkingRakNet carries the traffic, as standard for Rust.
$r?
Region codeNo region code is set.
Gameplay
^e
MinigamesCheck: mode. Minigames, including arenas, Bedwars and parkour.
^d
Combat trainingCheck: mode. Training, for aim and PvP, with loot supplied.
Mods and access
^z
ModdedPlugins or settings make this a modded server.
^y
CarbonCarbon handles the plugins here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.