RUST METRICSFlight deck · live data
Data live Servers11,605 Players35,310 Populated2,870 Fresh wipes 3 h58 Scan5 min
‹ All servers89.34.97.13:28080
Online Full Queue Fresh wipe Wipe due No query

crazi town

Online 89.34.97.13:28080 checked 10m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Wed 02:00 UTC
0 12 25 38 50 PAX 2 /50

Players now

4% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 67 SERVER FPS

Server fps

48 h low 45 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 137,538 ×1000

Entities

48 h range 133,731–181,979 · memory 4,127 MB
1239 ET SINCE RESTART 1D 02H

Uptime

1 days 2 hours since its last restart, at the last reading
7-day average1peak 2
Rank#3,424top 15%
No wipesresets11 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Memory4,127MB48 h peak 2 players
REC 1

Players

AveragePeak
00.511.5205:0014:0023:0008:0017:0002:00

Hourly average and peak, UTC.

REC 2

Server performance

025507510005:0014:0023:0008:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 15% of all ranked servers. Ranked on player hours over the last seven days.

LOG

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 00:21 UTC1d ago – – – 2
Sun 25 Oct, 23:45 UTC2d ago – – – 0
Sun 25 Oct, 23:26 UTC2d ago – – – 2
Sun 25 Oct, 20:16 UTC2d ago – – – 2
Sun 25 Oct, 17:43 UTC2d ago – – – 0
Sun 25 Oct, 15:55 UTC2d ago – – – 0
Fri 23 Oct, 22:34 UTC4d ago – – – 2
Thu 22 Oct, 19:04 UTC5d ago – – – 0
Thu 22 Oct, 01:54 UTC6d ago – – – 0
Thu 22 Oct, 01:32 UTC6d ago – – – 0
ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

How often does crazi town wipe, and when?

None of the resets on crazi town counts as a wipe; it makes a new world every few hours and keeps no wipe schedule.

Lists and filters

Which tags does crazi town carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): 50 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from crazi town. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does crazi town appear in Rust Metrics lists and filters?

Rust Metrics lists featuring crazi town: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Player count

Where does crazi town sit in the rankings?

Ranking for crazi town: #3,424 on seven-day player hours, top 15% of all ranked servers.

What player count does crazi town carry?

Current headcount on crazi town: 2 players, 50 slots available. Check: players over seven days. Average 1, peak 2. Check: 48-hour peak. 08:00 UTC, 2 players on average.

Server details

Where does crazi town sit?

Reading: location. crazi town gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 89.34.97.13:28080.

What Rust version is crazi town on?

Version check: Rust network protocol 2635 and build 168909 on Windows, run by crazi town. Matching protocol is required to join. Let Steam update your game.

What is the performance reading for crazi town?

Check: fps. Average 69 server fps over the last 48 hours, low of 45. Within range. Reading: 181,979 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 4,815 MB. Expect lag when fps falls and entities climb.

Is crazi town up, and how often does it stay up?

Reading: online. crazi town answers right now. Reading: uptime. About 26 hours ago it restarted, on its own count. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.

Rules and settings

How is crazi town configured, and what rules are in force?

Check: gather rate. The name crazi town does not state one. No limit is set beyond the default. Groups take up to 8 players. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.

What map is crazi town on?

Size 5,000 and seed 22: the game generates the procedural map on crazi town from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

How to join

How can you get onto crazi town?

Press F1 in Rust and enter client.connect 89.34.97.13:28080. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players 50 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Game build reading: 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.