Rusty_Sun [DE/ENG/ES/RU] | PvE | BradleyHeli | RaidBases & Even
Offline 89.245.65.89:28015 checked 19d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 296/2000
- 82/100
- 45/200
- 34/200
- 30/140
- 37/200
Quick answers
from the figures on this pageWipe schedule
What wipe timing does Rusty_Sun [DE/ENG/ES/RU] | PvE | BradleyHeli | RaidBases & Even follow?
Its rhythm cannot be told from the wipes of Rusty_Sun [DE/ENG/ES/RU] | PvE | BradleyHeli | RaidBases & Even on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 27 days ago.
Tags
Which tags does Rusty_Sun [DE/ENG/ES/RU] | PvE | BradleyHeli | RaidBases & Even carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): 50 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167058 (Build): The server runs game build 167058; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game; modded (Modded): Modded: plugins or settings depart from the stock game from Rusty_Sun [DE/ENG/ES/RU] | PvE | BradleyHeli | RaidBases & Even. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Rusty_Sun [DE/ENG/ES/RU] | PvE | BradleyHeli | RaidBases & Even?
On Rust Metrics, Rusty_Sun [DE/ENG/ES/RU] | PvE | BradleyHeli | RaidBases & Even sits in these lists: EU Rust servers, checked, Modded Rust servers, checked live and Rust PvE servers. Reading: server list filters. It comes up under Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does Rusty_Sun [DE/ENG/ES/RU] | PvE | BradleyHeli | RaidBases & Even hold among Rust servers?
Ranking for Rusty_Sun [DE/ENG/ES/RU] | PvE | BradleyHeli | RaidBases & Even: #15,842 on seven-day player hours, top 72% of all ranked servers.
What is the population on Rusty_Sun [DE/ENG/ES/RU] | PvE | BradleyHeli | RaidBases & Even?
Reading for Rusty_Sun [DE/ENG/ES/RU] | PvE | BradleyHeli | RaidBases & Even: offline at this moment; last seen 19 days 18 hours ago.
Server details
Where does Rusty_Sun [DE/ENG/ES/RU] | PvE | BradleyHeli | RaidBases & Even sit?
The name of Rusty_Sun [DE/ENG/ES/RU] | PvE | BradleyHeli | RaidBases & Even points to Europe, though it publishes no region tag. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 89.245.65.89:28015.
What Rust version is Rusty_Sun [DE/ENG/ES/RU] | PvE | BradleyHeli | RaidBases & Even on?
Rust network protocol 2634 and build 167058 on Windows is the build Rusty_Sun [DE/ENG/ES/RU] | PvE | BradleyHeli | RaidBases & Even runs. Matching protocol is required to join. Let Steam update your game.
How reliable is Rusty_Sun [DE/ENG/ES/RU] | PvE | BradleyHeli | RaidBases & Even, and is it online now?
Check: connection. Rusty_Sun [DE/ENG/ES/RU] | PvE | BradleyHeli | RaidBases & Even is offline at this moment. Last contact was 19 days 18 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 6 October 2026.
Settings and map
How is Rusty_Sun [DE/ENG/ES/RU] | PvE | BradleyHeli | RaidBases & Even configured, and what rules are in force?
Reading the name gives no gather rate for Rusty_Sun [DE/ENG/ES/RU] | PvE | BradleyHeli | RaidBases & Even. 8 players per group, the default value. pve, fighting between players is off — that is the game mode. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Rusty_Sun [DE/ENG/ES/RU] | PvE | BradleyHeli | RaidBases & Even?
Check: map. Procedural, size 4,800, seed 2060936823, generated by the game on Rusty_Sun [DE/ENG/ES/RU] | PvE | BradleyHeli | RaidBases & Even. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
How to join
How do you connect to Rusty_Sun [DE/ENG/ES/RU] | PvE | BradleyHeli | RaidBases & Even?
Check: join. Open Rust, press F1, then enter client.connect 89.245.65.89:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. You can find its website at http://sunjazz.de.
