RUST METRICSFlight deck · live data
Data live Servers11,806 Players72,381 Populated3,700 Fresh wipes 3 h114 Scan5 min
‹ All servers89.245.65.204:28015
Online Full Queue Fresh wipe Wipe due No query

Rusty_Sun [DE/ENG/ES/RU] | PvE | BradleyHeli | RaidBases & Even

Online 89.245.65.204:28015 checked 10m ago

moddedoxidepve
COM 1 · connect

Server instruments

last reading Wed 20:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 89 SERVER FPS

Server fps

48 h low 7 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 149,230 ×1000

Entities

48 h range 121,277–150,317 · memory 3,469 MB
1239 ET SINCE RESTART 03:12

Uptime

3 h 12 min since its last restart, at the last reading
7-day average0peak 1
Rank#10,256top 46%
Last wipe27d agono schedule published
Next wipe–no wipe seen yet
Memory3,469MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75122:0007:0016:0001:0010:0020:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020022:0007:0016:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What wipe timing does Rusty_Sun [DE/ENG/ES/RU] | PvE | BradleyHeli | RaidBases & Even follow?

Its rhythm cannot be told from the wipes of Rusty_Sun [DE/ENG/ES/RU] | PvE | BradleyHeli | RaidBases & Even on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 27 days 3 hours ago.

Lists and filters

Which tags does Rusty_Sun [DE/ENG/ES/RU] | PvE | BradleyHeli | RaidBases & Even carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^p (PvE): No fighting between players: the world itself is the hazard; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server; modded (Modded): Plugins or settings make this a modded server from Rusty_Sun [DE/ENG/ES/RU] | PvE | BradleyHeli | RaidBases & Even. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Rusty_Sun [DE/ENG/ES/RU] | PvE | BradleyHeli | RaidBases & Even appear in Rust Metrics lists and filters?

On Rust Metrics, Rusty_Sun [DE/ENG/ES/RU] | PvE | BradleyHeli | RaidBases & Even sits in these lists: EU Rust servers, checked, Modded Rust servers, checked live and Rust PvE servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

Occupancy

Where does Rusty_Sun [DE/ENG/ES/RU] | PvE | BradleyHeli | RaidBases & Even sit in the rankings?

Ranking for Rusty_Sun [DE/ENG/ES/RU] | PvE | BradleyHeli | RaidBases & Even: #10,256 on seven-day player hours, top 46% of all ranked servers.

How full does Rusty_Sun [DE/ENG/ES/RU] | PvE | BradleyHeli | RaidBases & Even get?

0 of 50 slots are filled on Rusty_Sun [DE/ENG/ES/RU] | PvE | BradleyHeli | RaidBases & Even right now. Check: players over seven days. Average 0, peak 1. Average at the busiest hour was 1 players, at 05:00 UTC over the last 48 hours.

Server details

Which location does Rusty_Sun [DE/ENG/ES/RU] | PvE | BradleyHeli | RaidBases & Even run from?

Check: location. No region tag comes from Rusty_Sun [DE/ENG/ES/RU] | PvE | BradleyHeli | RaidBases & Even, but the name points to Europe. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 89.245.65.204:28015.

What Rust version is Rusty_Sun [DE/ENG/ES/RU] | PvE | BradleyHeli | RaidBases & Even on?

Reading: Rusty_Sun [DE/ENG/ES/RU] | PvE | BradleyHeli | RaidBases & Even, Rust network protocol 2635 and build 168909, Windows. Check: protocol. To join, your game must match; Steam handles the update.

How does Rusty_Sun [DE/ENG/ES/RU] | PvE | BradleyHeli | RaidBases & Even perform?

Reading: 95 server fps on average across the last 48 hours. It never dropped below 7. Check: entities. The peak was 150,317, counting buildings, deployables and the rest of the world. Memory peak: 4,531 MB. What players call lag comes from low fps and an entity count on the rise.

Is Rusty_Sun [DE/ENG/ES/RU] | PvE | BradleyHeli | RaidBases & Even up, and how often does it stay up?

Check: connection. Rusty_Sun [DE/ENG/ES/RU] | PvE | BradleyHeli | RaidBases & Even is online at this moment. By its reported uptime, the last restart was roughly 3 hours ago. Uptime for the last 2 full days: 48 of 48 hours, or 100%. Check: first contact. Rust Metrics logged it on 25 October 2026.

Map and rules

How is Rusty_Sun [DE/ENG/ES/RU] | PvE | BradleyHeli | RaidBases & Even configured, and what rules are in force?

No gather rate appears in the name: Rusty_Sun [DE/ENG/ES/RU] | PvE | BradleyHeli | RaidBases & Even. No limit is set beyond the default. Groups take up to 8 players. pve, no combat against other players — that is the game mode. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.

What map is Rusty_Sun [DE/ENG/ES/RU] | PvE | BradleyHeli | RaidBases & Even on?

Check: map. Procedural, size 4,800, seed 2060936823, generated by the game on Rusty_Sun [DE/ENG/ES/RU] | PvE | BradleyHeli | RaidBases & Even. View it on RustMaps from this page: matching size and seed give an identical map.

Connection

What do you do to join Rusty_Sun [DE/ENG/ES/RU] | PvE | BradleyHeli | RaidBases & Even?

Check: join. Open Rust, press F1, then enter client.connect 89.245.65.204:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. http://sunjazz.de is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z,modded

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players Slots: 50.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build The server runs game build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Gameplay

^p
PvE No fighting between players: the world itself is the hazard.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Plugins or settings make this a modded server.
modded
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.