Tubetown Spooky Rust
Online NA 89.213.214.5:28020 checked 28m ago
Server instruments
last reading Thu 23:00 UTCPlayers now
1% full 7-day avg7-day peakServer fps
48 h low 5 · below 20 is lag, below 10 is badEntities
48 h range 86,914–90,198 · memory 2,937 MBUptime
12 h 56 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 24% of all ranked servers, top 48% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 6d 18h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC6d 18hFW
- WPT 2Thu 3 Dec, 19:00 UTC34d 18hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 23 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 19:45 UTC27d ago | 7 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 55/200
- 112/125
- 43/200
- 31/100
- 36/150
- 21/200
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on Tubetown Spooky Rust?
At their busiest, its recent wipes drew 7 players on average. After the latest wipe, numbers topped out at 23 hours.
When does Tubetown Spooky Rust wipe?
With the force wipe, once a month, Tubetown Spooky Rust wipes. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world it runs now was made 27 days 5 hours ago. A monthly wipe schedule is published in its tags.
Tag meanings
How should you read the tags on Tubetown Spooky Rust?
These are the tags Tubetown Spooky Rust publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp75 (Max players): 75 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^p (PvE): No fighting between players: the world itself is the hazard; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Check: framework. Carbon; NA (North America): Its browser listing: North America. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Tubetown Spooky Rust appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Tubetown Spooky Rust: Modded Rust servers, checked live, Rust PvE servers and North America: server readout. Check: filters. On the server list it appears under these: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Occupancy
Where does Tubetown Spooky Rust sit in the rankings?
Player hours over the last seven days put Tubetown Spooky Rust at #5,349, #900 in North America, in the top 24% of all ranked servers.
How full does Tubetown Spooky Rust get?
1 of 75 slots are filled on Tubetown Spooky Rust right now. Check: players over seven days. Average 0, peak 2. Average at the busiest hour was 1 players, at 18:00 UTC over the last 48 hours.
Server details
Where does Tubetown Spooky Rust sit?
Its NA tag places Tubetown Spooky Rust in North America. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 89.213.214.5:28020.
What Rust version is Tubetown Spooky Rust on?
Rust network protocol 2635 and build 168909 on Linux is the build Tubetown Spooky Rust runs. To get in, your game needs the same protocol; Steam applies the update.
What is the performance reading for Tubetown Spooky Rust?
Over the last 48 hours the average was 31 server fps; the floor was 5. Peak entity count: 90,198. Buildings, deployables and all else included. Check: memory. Peak use was 3,072 MB. Expect lag when fps falls and entities climb.
How reliable is Tubetown Spooky Rust, and is it online now?
Tubetown Spooky Rust reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 12 hours ago. Reading: 85% uptime over the last 7 full days. It was up 143 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Settings and map
What rules does Tubetown Spooky Rust enforce, and what are its settings?
Reading the name gives no gather rate for Tubetown Spooky Rust. The group cap is 8 players, which is the default in the game. pve, fighting between players is off — that is the game mode. Plugins or settings change the game, so it is listed as Modded. Plugin count: Carbon. VAC is on. That is Valve's anti-cheat.
What map is Tubetown Spooky Rust on?
Size 4,096 and seed 1337: the game generates the procedural map on Tubetown Spooky Rust from them. The map repeats when size and seed match. Open it on RustMaps from this page. Read the map name: Custom Map.
How to join
How can you get onto Tubetown Spooky Rust?
To join: start Rust, press F1 and type client.connect 89.213.214.5:28020. Or press Launch Rust here and Steam opens the game and connects you. You can find its website at https://cdn2.mapstr.gg/a9b24501/Dark_Ages_v.1.2.4.map.
