Rust 6K | Procedural Map
Offline 89.197.85.94:28115 checked 10h ago
Server instruments
last reading Tue 21:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 107 · below 20 is lag, below 10 is badEntities
48 h range 121,158–121,158 · memory 2,723 MBUptime
0 h 5 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 42% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 16:53 UTC11h ago | – | – | – | 1 |
| Wed 28 Oct, 16:11 UTC11h ago | – | – | – | 2 |
| Wed 28 Oct, 15:51 UTC12h ago | – | – | – | 2 |
| Wed 28 Oct, 15:24 UTC12h ago | – | – | – | 2 |
| Mon 26 Oct, 15:01 UTC2d ago | – | – | – | 0 |
| Mon 26 Oct, 12:09 UTC2d ago | – | – | – | 0 |
| Mon 26 Oct, 11:45 UTC2d ago | – | – | – | 1 |
| Mon 26 Oct, 11:00 UTC2d ago | 2 | held half | 2.2 days | 1 |
Similar servers
the same kind of game, then region, group limit, rate and wipes- 62/300
- 0/50
- 4/3300
- 3/300
- 1/40
- 0/50
Quick answers
from the figures on this pageWipe schedule
When does Rust 6K | Procedural Map wipe?
None of the resets on Rust 6K | Procedural Map counts as a wipe; it makes a new world every few hours and keeps no wipe schedule.
Lists and filters
Which tags does Rust 6K | Procedural Map carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp20 (Max players): 20 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game from Rust 6K | Procedural Map. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Rust 6K | Procedural Map?
On Rust Metrics, Rust 6K | Procedural Map sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Player count
What position does Rust 6K | Procedural Map hold among Rust servers?
Player hours over seven days put Rust 6K | Procedural Map at #9,286, in the top 42% of all ranked servers.
What player count does Rust 6K | Procedural Map carry?
Status for Rust 6K | Procedural Map: offline. Last seen 10 hours ago. Check: players over seven days. Average 0, peak 2. Check: 48-hour peak. 21:00 UTC, 1 players on average.
Server
Which location does Rust 6K | Procedural Map run from?
Reading: location. Rust 6K | Procedural Map gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 89.197.85.94:28115.
What Rust version is Rust 6K | Procedural Map on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by Rust 6K | Procedural Map. Matching protocol is required to join. Let Steam update your game.
What is the performance reading for Rust 6K | Procedural Map?
Check: fps. Average 107 server fps over the last 48 hours, low of 107. Within range. Peak entity count: 121,158. Buildings, deployables and all else included. Check: memory. Peak use was 2,723 MB. What players call lag comes from low fps and an entity count on the rise.
Is Rust 6K | Procedural Map up, and how often does it stay up?
Reading: offline. Rust 6K | Procedural Map last answered 10 hours ago. Check: restart. The uptime it reports puts the last restart about 5 minutes ago. Reading: 9% uptime over the last 7 full days. It was up 15 of 168 hours. Reading: first seen 4 October 2026, recorded by Rust Metrics.
Settings and map
How is Rust 6K | Procedural Map configured, and what rules are in force?
Check: gather rate. The name Rust 6K | Procedural Map does not state one. No limit is set beyond the default. Groups take up to 8 players. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Rust 6K | Procedural Map?
Size 5,000 and seed 561201300: the game generates the procedural map on Rust 6K | Procedural Map from them. View it on RustMaps from this page: matching size and seed give an identical map.
How to join
How do you connect to Rust 6K | Procedural Map?
Check: join. Open Rust, press F1, then enter client.connect 89.197.85.94:28115. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.