RUST METRICSFlight deck · live data
Data live Servers11,665 Players33,246 Populated2,811 Fresh wipes 3 h81 Scan5 min
‹ All servers89.197.85.94:28115
Offline Full Queue Fresh wipe Wipe due No query

Rust 6K | Procedural Map

Offline 89.197.85.94:28115 checked 10h ago

moddedoxide
COM 1 · connect

Server instruments

last reading Tue 21:00 UTC
0 5 10 15 20 PAX 0 /20

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 107 SERVER FPS

Server fps

48 h low 107 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 121,158 ×1000

Entities

48 h range 121,158–121,158 · memory 2,723 MB
1239 ET SINCE RESTART 00:05

Uptime

0 h 5 min since its last restart, at the last reading
7-day average0peak 2
Rank#9,286top 42%
No wipesresets8 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Memory2,723MB48 h peak 2 players
REC 1

Players

AveragePeak
00.511.5221:0015:0016:0017:00

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct8 Oct13 Oct16 Oct20 Oct29 Oct

Top 42% of all ranked servers. Ranked on player hours over the last seven days.

LOG

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 16:53 UTC11h ago – – – 1
Wed 28 Oct, 16:11 UTC11h ago – – – 2
Wed 28 Oct, 15:51 UTC12h ago – – – 2
Wed 28 Oct, 15:24 UTC12h ago – – – 2
Mon 26 Oct, 15:01 UTC2d ago – – – 0
Mon 26 Oct, 12:09 UTC2d ago – – – 0
Mon 26 Oct, 11:45 UTC2d ago – – – 1
Mon 26 Oct, 11:00 UTC2d ago 2 held half 2.2 days 1
ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

When does Rust 6K | Procedural Map wipe?

None of the resets on Rust 6K | Procedural Map counts as a wipe; it makes a new world every few hours and keeps no wipe schedule.

Lists and filters

Which tags does Rust 6K | Procedural Map carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp20 (Max players): 20 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game from Rust 6K | Procedural Map. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show Rust 6K | Procedural Map?

On Rust Metrics, Rust 6K | Procedural Map sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Player count

What position does Rust 6K | Procedural Map hold among Rust servers?

Player hours over seven days put Rust 6K | Procedural Map at #9,286, in the top 42% of all ranked servers.

What player count does Rust 6K | Procedural Map carry?

Status for Rust 6K | Procedural Map: offline. Last seen 10 hours ago. Check: players over seven days. Average 0, peak 2. Check: 48-hour peak. 21:00 UTC, 1 players on average.

Server

Which location does Rust 6K | Procedural Map run from?

Reading: location. Rust 6K | Procedural Map gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 89.197.85.94:28115.

What Rust version is Rust 6K | Procedural Map on?

Version check: Rust network protocol 2635 and build 168909 on Windows, run by Rust 6K | Procedural Map. Matching protocol is required to join. Let Steam update your game.

What is the performance reading for Rust 6K | Procedural Map?

Check: fps. Average 107 server fps over the last 48 hours, low of 107. Within range. Peak entity count: 121,158. Buildings, deployables and all else included. Check: memory. Peak use was 2,723 MB. What players call lag comes from low fps and an entity count on the rise.

Is Rust 6K | Procedural Map up, and how often does it stay up?

Reading: offline. Rust 6K | Procedural Map last answered 10 hours ago. Check: restart. The uptime it reports puts the last restart about 5 minutes ago. Reading: 9% uptime over the last 7 full days. It was up 15 of 168 hours. Reading: first seen 4 October 2026, recorded by Rust Metrics.

Settings and map

How is Rust 6K | Procedural Map configured, and what rules are in force?

Check: gather rate. The name Rust 6K | Procedural Map does not state one. No limit is set beyond the default. Groups take up to 8 players. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.

Which map is live on Rust 6K | Procedural Map?

Size 5,000 and seed 561201300: the game generates the procedural map on Rust 6K | Procedural Map from them. View it on RustMaps from this page: matching size and seed give an identical map.

How to join

How do you connect to Rust 6K | Procedural Map?

Check: join. Open Rust, press F1, then enter client.connect 89.197.85.94:28115. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp20
Max players 20 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Game build reading: 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.