RUST METRICSFlight deck · live data
Data live Servers11,620 Players40,450 Populated3,014 Fresh wipes 3 h87 Scan5 min
‹ All servers83.223.173.30:28015
Offline Full Queue Fresh wipe Wipe due No query

[EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build

Offline SA 83.223.173.30:28015 checked 22d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,939top 71% · #208 in SA
Last wipe24d agono schedule published
Next wipe–no rhythm it keeps
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep4 Oct8 Oct12 Oct

Top 71% of all ranked servers, top 90% in SA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap7 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 1

The first 48 hours of its last wipes

Sat 3 OctTue 22 SepSat 19 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 8 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 09:02 UTC24d ago 3 – running 0
Tue 22 Sep, 10:04 UTC35d ago 3 held half 11 days 0
Sat 19 Sep, 08:26 UTC38d ago 1 halved by day 1 3.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build when wipe day comes?

An average of 2 players came at the busiest on its recent wipes. 8 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. By day 1 it fell below half when it didn't.

What wipe timing does [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build follow?

No next wipe can be predicted for [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build, which wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 24 days 22 hours ago.

Tags

How should you read the tags on [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build?

These are the tags [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build publishes, and the server browser reads them: gmvanilla (Game mode): Survival on vanilla settings; mp50 (Max players): Slots: 50; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166652 (Build): Game build reading: 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^e (Minigames): Check: mode. Minigames, including arenas, Bedwars and parkour; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Check: framework. Carbon; SA (South America): South America is the browser category it sits in. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build?

These Rust Metrics lists carry [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build: Modded Rust servers, checked live, Aim training servers, live readings and Build and creative servers. Check: filters. On the server list it appears under these: Region: South America; Type: Modded; Server tag: Minigames ^e, Modded ^z and Carbon ^y; Group limit: 5 or more.

Occupancy

What position does [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build hold among Rust servers?

Top 71% of all ranked servers: [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build takes #15,939 on seven-day player hours and #208 in South America.

What player count does [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build carry?

Status for [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build: offline. Last seen 22 days 8 hours ago.

Operator and location

What location is [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build hosted in?

[EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build gives South America as its location, with the SA tag. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 83.223.173.30:28015.

What Rust version is [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build on?

Reading: [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build, Rust network protocol 2634 and build 166652, Windows. Matching protocol is required to join. Let Steam update your game.

Is [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build up, and how often does it stay up?

[EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build reports offline. The last reading came 22 days 8 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 18 September 2026.

Rules and settings

What rules does [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build enforce, and what are its settings?

Reading the name gives no gather rate for [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build. No limit is set beyond the default. Groups take up to 8 players. The mode is minigames & battle royale. Note the following: parkour, arenas, battle royale and Bedwars. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Carbon of them. Anti-cheat reading: VAC on, Valve's system.

Which map is live on [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build?

Check: map. Procedural, size 2,500, seed 1, generated by the game on [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build. The map repeats when size and seed match. Open it on RustMaps from this page. Read the map name: Custom Map.

How to join

How do you connect to [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build?

To join: start Rust, press F1 and type client.connect 83.223.173.30:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^z,^y,^e,SA,gmvanilla,cs166652,ts8

Game

gmvanilla
Game mode Survival on vanilla settings.
mp50
Max players Slots: 50.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Match the game version: protocol 2634 is required.
cs166652
Build Game build reading: 166652.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Gameplay

^e
Minigames Check: mode. Minigames, including arenas, Bedwars and parkour.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.
^y
Carbon Check: framework. Carbon.

Region

SA
South America South America is the browser category it sits in.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.