TIER.ID
Offline 82.194.24.233:28015 checked 20d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1,193/1500
- 391/450
- 153/400
- 139/200
- 56/400
- 36/75
Quick answers
from the figures on this pageWipe schedule
What wipe timing does TIER.ID follow?
Its rhythm cannot be told from the wipes of TIER.ID on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 25 days 5 hours ago.
Lists and filters
How should you read the tags on TIER.ID?
Tags published by TIER.ID, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp1000 (Max players): The server holds 1,000 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167231 (Build): Build 167231; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^e (Minigames): This server collects minigames such as arenas, Bedwars and parkour; ^d (Combat training): Practise aim and PvP here; the loot comes to you; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Carbon handles the plugins here. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show TIER.ID?
Rust Metrics lists featuring TIER.ID: Modded Rust servers, checked live and Aim training servers, live readings. Reading: server list filters. It comes up under Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more.
Occupancy
What position does TIER.ID hold among Rust servers?
Player hours over seven days put TIER.ID at #15,848, in the top 72% of all ranked servers.
What is the population on TIER.ID?
Reading for TIER.ID: offline at this moment; last seen 20 days 4 hours ago.
Server
Which location does TIER.ID run from?
No region comes from TIER.ID. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 82.194.24.233:28015.
What Rust version is TIER.ID on?
Reading: TIER.ID, Rust network protocol 2634 and build 167231, Linux. Matching protocol is required to join. Let Steam update your game.
What is the uptime on TIER.ID, and is it online?
TIER.ID reports offline. The last reading came 20 days 4 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 8 October 2026, recorded by Rust Metrics.
Map and rules
How is TIER.ID configured, and what rules are in force?
Check: gather rate. The name TIER.ID does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives minigames & battle royale; battle royale, parkour, Bedwars and arenas. Listing: Modded. Plugins or settings change the game. Carbon plugins are running. Anti-cheat reading: VAC on, Valve's system.
Connection
How do you connect to TIER.ID?
To join: start Rust, press F1 and type client.connect 82.194.24.233:28015. Or press Launch Rust here and Steam opens the game and connects you.