RUST METRICSFlight deck · live data
Data live Servers11,875 Players97,136 Populated3,915 Fresh wipes 3 h398 Scan5 min
‹ All servers81.196.215.13:28021
Offline Full Queue Fresh wipe Wipe due No query

Test Server RaidSim

Offline 81.196.215.13:28021 checked 1d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.8 1.5 2.2 3 PAX 0 /3

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average1peak 2
Rank#5,616top 25%
No wipesresets6 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Memory–48 h peak 2 players
REC 1

Players

AveragePeak
00.511.5217:0021:0005:0009:0012:0016:00

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

LOG

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 11:58 UTC1d ago – – – 0
Wed 28 Oct, 05:47 UTC1d ago – – – 1
Tue 27 Oct, 18:40 UTC1d ago – – – 1
Tue 27 Oct, 15:48 UTC2d ago – – – 1
Mon 26 Oct, 11:21 UTC3d ago – – – 1
Sun 25 Oct, 13:04 UTC4d ago 1 – 0.9 days 1
Mon 19 Oct, 09:15 UTC10d ago 1 – 6.2 days 1
Sun 18 Oct, 18:40 UTC10d ago 1 – 0.6 days 0
Wed 14 Oct, 11:41 UTC15d ago 0 – 4.3 days 1
Mon 12 Oct, 12:20 UTC17d ago – – – 0
ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

How often does Test Server RaidSim wipe, and when?

A new world is made every few hours by Test Server RaidSim, which keeps no wipe schedule; those resets are not wipes.

Tag meanings

Which tags does Test Server RaidSim carry, and what do they mean?

Tags published by Test Server RaidSim, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp3 (Max players): 3 slots in total; ts100 (Group limit): You may team up with at most 100; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Test Server RaidSim?

Rust Metrics lists featuring Test Server RaidSim: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Population

Where does Test Server RaidSim sit in the rankings?

Ranking for Test Server RaidSim: #5,616 on seven-day player hours, top 25% of all ranked servers.

What is the population on Test Server RaidSim?

Status for Test Server RaidSim: offline. Last seen 24 hours ago. Seven-day check: 1 players on average. Peak reading: 2. Check: 48-hour peak. 21:00 UTC, 2 players on average.

Server details

What location is Test Server RaidSim hosted in?

Reading: location. Test Server RaidSim gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 81.196.215.13:28021.

What Rust version is Test Server RaidSim on?

Reading: Test Server RaidSim, Rust network protocol 2635 and build 168909, Windows. To get in, your game needs the same protocol; Steam applies the update.

How reliable is Test Server RaidSim, and is it online now?

Reading: offline. Test Server RaidSim last answered 24 hours ago. Uptime for the last 7 full days: 43 of 168 hours, or 26%. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Rules and settings

What settings and rules apply on Test Server RaidSim?

No gather rate appears in the name: Test Server RaidSim. Check: group limit. Up to 100 players. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.

Join

How can you get onto Test Server RaidSim?

To join: start Rust, press F1 and type client.connect 81.196.215.13:28021. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp3,ptrak,$r?,v2635,gmrust,cs168909,ts100,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp3
Max players 3 slots in total.
ts100
Group limit You may team up with at most 100.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Game build reading: 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.