Pop_Rust_PVE
Online 80.242.59.122:35000 checked 9m ago
Server instruments
last reading Thu 05:00 UTCPlayers now
2% full 7-day avg7-day peakServer fps
48 h low 15 · below 20 is lag, below 10 is badEntities
48 h range 353,594–385,400 · memory 6,428 MBUptime
3 h 59 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 5% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 12h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 12hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 12hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 36, 45 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:28 UTC FW27d ago | 36 | – | running | 13 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 33/300
- 31/200
- 29/200
- 35/100
- 15/200
- 27/100
Quick answers
from the figures on this pageReset cycle
What happens on Pop_Rust_PVE when wipe day comes?
The busiest point of its recent wipes drew 36 players on average. 45 hours after the wipe, the crowd peaked on the latest wipe.
When does Pop_Rust_PVE wipe?
With the force wipe, once a month, Pop_Rust_PVE wipes. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world it runs now was made 27 days 11 hours ago. Its tags carry a monthly wipe schedule.
Tag meanings
How should you read the tags on Pop_Rust_PVE?
Tags published by Pop_Rust_PVE, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp200 (Max players): Slots: 200; ts21 (Group limit): Team cap: 21; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^t (Tutorial on): The Facepunch tutorial is open to new players here; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Pop_Rust_PVE appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Pop_Rust_PVE: Rust tutorial servers, Modded Rust servers, checked live and Rust PvE servers. Check: filters. On the server list it appears under these: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Tutorial on ^t, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Player count
What position does Pop_Rust_PVE hold among Rust servers?
Player hours over seven days put Pop_Rust_PVE at #1,109, in the top 5% of all ranked servers.
What player count does Pop_Rust_PVE carry?
Current headcount on Pop_Rust_PVE: 4 players, 200 slots available. Seven-day check: 8 players on average. Peak reading: 25. Average at the busiest hour was 16 players, at 16:00 UTC over the last 48 hours.
Server
Which location does Pop_Rust_PVE run from?
Reading: location. Pop_Rust_PVE gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 80.242.59.122:35000.
What Rust version is Pop_Rust_PVE on?
Rust network protocol 2635 and build 168909 on Windows is the build Pop_Rust_PVE runs. To get in, your game needs the same protocol; Steam applies the update.
How does Pop_Rust_PVE perform?
Reading: 32 server fps on average across the last 48 hours. It never dropped below 15. Peak entity count: 385,400. Buildings, deployables and all else included. Check: memory. Peak use was 8,609 MB. Lag, as players feel it, is low fps plus a climbing entity count.
Is Pop_Rust_PVE up, and how often does it stay up?
Reading: online. Pop_Rust_PVE answers right now. Check: restart. The uptime it reports puts the last restart about 3 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 13 September 2026.
Settings and map
What settings and rules apply on Pop_Rust_PVE?
Check: gather rate. The name Pop_Rust_PVE does not state one. The cap on groups is 21 players. pve, no combat against other players — that is the game mode. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
What map is Pop_Rust_PVE on?
From seed 1356798757, the game generates the procedural map on Pop_Rust_PVE. Its size is 5,000. The map repeats when size and seed match. Open it on RustMaps from this page.
Join
How do you connect to Pop_Rust_PVE?
Check: join. Open Rust, press F1, then enter client.connect 80.242.59.122:35000. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. https://pop-pve.gamestores.app/ is where its website sits.
