RUST METRICSFlight deck · live data
Data live Servers11,744 Players55,501 Populated3,172 Fresh wipes 3 h123 Scan5 min
‹ All servers79.137.98.160:28020
Online Full Queue Fresh wipe Wipe due No query

[EU] Facepunch 14

Online 79.137.98.160:28020 checked 8m ago

official monthly wipes vanilla
COM 1 · connect

Server instruments

last reading Fri 00:00 UTC
0 75 150 225 300 PAX 4 /300

Players now

1% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 212 SERVER FPS

Server fps

48 h low 197 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 128,609 ×1000

Entities

48 h range 127,123–133,710 · memory 4,800 MB
1239 ET SINCE RESTART 12:35

Uptime

12 h 35 min since its last restart, at the last reading
7-day average6peak 18
Rank#1,255top 6%
Last wipe28d agomonthly schedule
Next wipe6d 17hThu 5 Nov, 19:00 UTC FW
Memory4,800MB48 h peak 14 players
REC 1

Players

AveragePeak
0510152002:0011:0021:0006:0015:0000:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040002:0011:0021:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 6% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 17h. The force wipe · high confidence

wipe-day peak29players, last three wipes

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC6d 17hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC34d 17hFW

The first 48 hours of its last wipes

010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 29, 47 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:42 UTC FW28d ago 29 – running 5

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on [EU] Facepunch 14 when wipe day comes?

The busiest point of its recent wipes drew 29 players on average. 47 hours after the wipe, the crowd peaked on the latest wipe.

How often does [EU] Facepunch 14 wipe, and when?

The only wipe for [EU] Facepunch 14 is the force wipe, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 28 days 7 hours ago the current world was made. The tags state a wipe schedule of one wipe a month.

Tag meanings

Which tags does [EU] Facepunch 14 carry, and what do they mean?

Check: tags. The game's server browser reads official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival, as standard Rust plays it; mp300 (Max players): Slots: 300; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^t (Tutorial on): New here? Facepunch's tutorial can be your start; sc3 (Custom tag): This tag is non-standard, added by the owner or a plugin from [EU] Facepunch 14. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Who operates [EU] Facepunch 14?

Most likely the same operator runs them: [EU] Facepunch 14 publishes a playrust.com hostname, and so do 124 other servers we track.

Which lists and filters on Rust Metrics show [EU] Facepunch 14?

Rust Metrics lists featuring [EU] Facepunch 14: Rust tutorial servers, EU Rust servers, checked, Tag: official. listed. and Vanilla Rust servers, live. Check: filters. On the server list it appears under these: Region: Europe; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.

Population

What position does [EU] Facepunch 14 hold among Rust servers?

Ranking for [EU] Facepunch 14: #1,255 on seven-day player hours, top 6% of all ranked servers.

How full does [EU] Facepunch 14 get?

4 of 300 slots are filled on [EU] Facepunch 14 right now. Seven-day check: 6 players on average. Peak reading: 18. Check: 48-hour peak. 20:00 UTC, 12 players on average.

Operator and location

Where does [EU] Facepunch 14 sit?

The name of [EU] Facepunch 14 points to Europe, though it publishes no region tag. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 79.137.98.160:28020.

What Rust version is [EU] Facepunch 14 on?

Reading: [EU] Facepunch 14, Rust network protocol 2635 and build 168909, Windows. Matching protocol is required to join. Let Steam update your game.

Is performance on [EU] Facepunch 14 within range?

Reading: 220 server fps on average across the last 48 hours. It never dropped below 197. Reading: 133,710 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 5,336 MB. Expect lag when fps falls and entities climb.

How reliable is [EU] Facepunch 14, and is it online now?

[EU] Facepunch 14 reports online. Status: normal. By its reported uptime, the last restart was roughly 12 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 13 September 2026.

Settings and map

What settings and rules apply on [EU] Facepunch 14?

Check: gather rate. The name [EU] Facepunch 14 does not state one. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. The in-game Official tab of Rust lists it. It describes itself as vanilla. The meaning given: the stock game: Facepunch's rates, kits and rules, unchanged. Anti-cheat reading: VAC on, Valve's system.

Which map is live on [EU] Facepunch 14?

From seed 159513066, the game generates the procedural map on [EU] Facepunch 14. Its size is 4,500. The map repeats when size and seed match. Open it on RustMaps from this page.

Connection

How do you connect to [EU] Facepunch 14?

Check: join. Open Rust, press F1, then enter client.connect 79.137.98.160:28020. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp300,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc3,ts8

On Rust Metrics

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp300
Max players Slots: 300.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build reading: 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Wipe schedule

^m
Monthly Check: wipe cycle. Monthly, alongside Facepunch's force wipe.

Difficulty

^v
Vanilla The stock game: Facepunch's rates, kits and rules, unchanged.

Gameplay

^t
Tutorial on New here? Facepunch's tutorial can be your start.

Other

sc3
Custom tag This tag is non-standard, added by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.