Staging Dev Server
Online 78.47.161.198:28015 checked 28m ago
Server instruments
last reading Thu 01:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 251 · below 20 is lag, below 10 is badEntities
48 h range 44,000–45,000 · memory 1,440 MBUptime
0 h 30 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 01:27 UTC1h ago | – | – | – | 0 |
| Wed 28 Oct, 23:27 UTC3h ago | – | – | – | 0 |
| Wed 28 Oct, 22:27 UTC4h ago | – | – | – | 0 |
| Wed 28 Oct, 21:27 UTC5h ago | – | – | – | 0 |
| Wed 28 Oct, 20:27 UTC6h ago | – | – | – | 0 |
| Wed 28 Oct, 19:27 UTC7h ago | – | – | – | 0 |
| Wed 28 Oct, 16:57 UTC9h ago | – | – | – | 0 |
| Wed 28 Oct, 15:57 UTC10h ago | – | – | – | 0 |
| Wed 28 Oct, 13:57 UTC12h ago | – | – | – | 0 |
| Wed 28 Oct, 12:57 UTC13h ago | – | – | – | 0 |
| Wed 28 Oct, 11:57 UTC14h ago | – | – | – | 0 |
| Wed 28 Oct, 10:58 UTC15h ago | – | – | – | 0 |
| Wed 28 Oct, 10:27 UTC16h ago | – | – | – | 0 |
| Wed 28 Oct, 09:27 UTC17h ago | – | – | – | 0 |
| Wed 28 Oct, 07:57 UTC18h ago | – | – | – | 0 |
| Wed 28 Oct, 07:27 UTC19h ago | – | – | – | 0 |
| Wed 28 Oct, 05:57 UTC20h ago | – | – | – | 0 |
| Wed 28 Oct, 05:27 UTC21h ago | – | – | – | 0 |
| Wed 28 Oct, 04:57 UTC21h ago | – | – | – | 0 |
| Wed 28 Oct, 03:57 UTC22h ago | – | – | – | 0 |
Similar servers
the same kind of game, then region, group limit, rate and wipes- 69/300
- 8/3300
- 200/50
- 4/300
- 1/40
- 0/50
Quick answers
from the figures on this pageReset cycle
What wipe timing does Staging Dev Server follow?
None of the resets on Staging Dev Server counts as a wipe; it makes a new world every few hours and keeps no wipe schedule.
Tags
Which tags does Staging Dev Server carry, and what do they mean?
These are the tags Staging Dev Server publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs169605 (Build): Build 169605; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Check: framework. Carbon. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Staging Dev Server appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Staging Dev Server: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
Player count
What position does Staging Dev Server hold among Rust servers?
Ranking for Staging Dev Server: #15,353 on seven-day player hours, top 69% of all ranked servers.
What player count does Staging Dev Server carry?
Current headcount on Staging Dev Server: 0 players, 50 slots available. A seven-day average of 0 players is the reading.
Server
What location is Staging Dev Server hosted in?
No region comes from Staging Dev Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 78.47.161.198:28015.
What Rust version is Staging Dev Server on?
Reading: Staging Dev Server, Rust network protocol 2635 and build 169605, Linux. Matching protocol is required to join. Let Steam update your game.
Is performance on Staging Dev Server within range?
Over the last 48 hours the average was 254 server fps; the floor was 251. Peak entity count: 45,000. Buildings, deployables and all else included. Check: memory. Peak use was 1,518 MB. Lag, as players feel it, is low fps plus a climbing entity count.
How reliable is Staging Dev Server, and is it online now?
Staging Dev Server reports online. Status: normal. By its reported uptime, the last restart was roughly 30 minutes ago. Uptime for the last 7 full days: 53 of 168 hours, or 32%. Check: first contact. Rust Metrics logged it on 21 October 2026.
Rules and settings
What settings and rules apply on Staging Dev Server?
No gather rate appears in the name: Staging Dev Server. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Carbon of them. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Staging Dev Server?
Size 3,000 and seed 12345: the game generates the procedural map on Staging Dev Server from them. The map repeats when size and seed match. Open it on RustMaps from this page.
Join
How can you get onto Staging Dev Server?
Press F1 in Rust and enter client.connect 78.47.161.198:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.