RUST METRICSFlight deck · live data
Data live Servers11,680 Players38,014 Populated2,926 Fresh wipes 3 h94 Scan5 min
‹ All servers78.47.161.198:28015
Online Full Queue Fresh wipe Wipe due No query

Staging Dev Server

Online 78.47.161.198:28015 checked 28m ago

moddedcarbon
COM 1 · connect

Server instruments

last reading Thu 01:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 256 SERVER FPS

Server fps

48 h low 251 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 45,000 ×1000

Entities

48 h range 44,000–45,000 · memory 1,440 MB
1239 ET SINCE RESTART 00:30

Uptime

0 h 30 min since its last restart, at the last reading
7-day average0peak –
Rank#15,353top 69%
No wipesresets57 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Memory1,440MBat the last reading
REC 1

Players

AveragePeak
0123413:0020:0003:0010:0017:0001:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040013:0020:0003:0010:0017:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct23 Oct24 Oct26 Oct27 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

LOG

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 01:27 UTC1h ago – – – 0
Wed 28 Oct, 23:27 UTC3h ago – – – 0
Wed 28 Oct, 22:27 UTC4h ago – – – 0
Wed 28 Oct, 21:27 UTC5h ago – – – 0
Wed 28 Oct, 20:27 UTC6h ago – – – 0
Wed 28 Oct, 19:27 UTC7h ago – – – 0
Wed 28 Oct, 16:57 UTC9h ago – – – 0
Wed 28 Oct, 15:57 UTC10h ago – – – 0
Wed 28 Oct, 13:57 UTC12h ago – – – 0
Wed 28 Oct, 12:57 UTC13h ago – – – 0
ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What wipe timing does Staging Dev Server follow?

None of the resets on Staging Dev Server counts as a wipe; it makes a new world every few hours and keeps no wipe schedule.

Tags

Which tags does Staging Dev Server carry, and what do they mean?

These are the tags Staging Dev Server publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs169605 (Build): Build 169605; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Check: framework. Carbon. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Staging Dev Server appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Staging Dev Server: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Player count

What position does Staging Dev Server hold among Rust servers?

Ranking for Staging Dev Server: #15,353 on seven-day player hours, top 69% of all ranked servers.

What player count does Staging Dev Server carry?

Current headcount on Staging Dev Server: 0 players, 50 slots available. A seven-day average of 0 players is the reading.

Server

What location is Staging Dev Server hosted in?

No region comes from Staging Dev Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 78.47.161.198:28015.

What Rust version is Staging Dev Server on?

Reading: Staging Dev Server, Rust network protocol 2635 and build 169605, Linux. Matching protocol is required to join. Let Steam update your game.

Is performance on Staging Dev Server within range?

Over the last 48 hours the average was 254 server fps; the floor was 251. Peak entity count: 45,000. Buildings, deployables and all else included. Check: memory. Peak use was 1,518 MB. Lag, as players feel it, is low fps plus a climbing entity count.

How reliable is Staging Dev Server, and is it online now?

Staging Dev Server reports online. Status: normal. By its reported uptime, the last restart was roughly 30 minutes ago. Uptime for the last 7 full days: 53 of 168 hours, or 32%. Check: first contact. Rust Metrics logged it on 21 October 2026.

Rules and settings

What settings and rules apply on Staging Dev Server?

No gather rate appears in the name: Staging Dev Server. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Carbon of them. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on Staging Dev Server?

Size 3,000 and seed 12345: the game generates the procedural map on Staging Dev Server from them. The map repeats when size and seed match. Open it on RustMaps from this page.

Join

How can you get onto Staging Dev Server?

Press F1 in Rust and enter client.connect 78.47.161.198:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs169605,ts8,^z,^y

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players The server holds 50 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Protocol 2635: join only on the same game version.
cs169605
Build Build 169605.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Mods and access

^z
Modded Plugins or settings make this a modded server.
^y
Carbon Check: framework. Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.