Bigfoot Island
Online NA 75.111.8.80:28015 checked 9m ago
Server instruments
last reading Thu 17:00 UTCPlayers now
1% full 7-day avg7-day peakServer fps
48 h low 74 · below 20 is lag, below 10 is badEntities
48 h range 157,227–165,220 · memory 5,613 MBUptime
6 days 21 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 27% of all ranked servers, top 53% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 6d 23h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC6d 23hFW
- WPT 2Thu 3 Dec, 19:00 UTC34d 23hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 6 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:41 UTC FW28d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 33/200
- 34/200
- 82/100
- 19/100
- 21/150
- 14/200
Quick answers
from the figures on this pageWipe timing
What happens on Bigfoot Island when wipe day comes?
At their busiest, its recent wipes drew 3 players on average. After the latest wipe, numbers topped out at 6 hours.
How often does Bigfoot Island wipe, and when?
With the force wipe, once a month, Bigfoot Island wipes. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. 28 days 1 hours ago the current world was made. A monthly wipe schedule is published in its tags.
Tags
Which tags does Bigfoot Island carry, and what do they mean?
Tags published by Bigfoot Island, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp69 (Max players): 69 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server; NA (North America): Its browser listing: North America. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Bigfoot Island appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Bigfoot Island: Modded Rust servers, checked live, Rust PvE servers and North America: server readout. Reading: server list filters. It comes up under Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Population
Where does Bigfoot Island sit in the rankings?
Ranked by seven-day player hours, Bigfoot Island sits at #6,101 and #987 in North America, inside the top 27%.
What is the population on Bigfoot Island?
1 of 69 slots are filled on Bigfoot Island right now. Check: players over seven days. Average 0, peak 2. The last 48 hours peaked at 00:00 UTC, averaging 1 players at that hour.
Operator and location
Where does Bigfoot Island sit?
Its NA tag places Bigfoot Island in North America. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 75.111.8.80:28015.
What Rust version is Bigfoot Island on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by Bigfoot Island. Check: protocol. To join, your game must match; Steam handles the update.
What is the performance reading for Bigfoot Island?
Check: fps. Average 100 server fps over the last 48 hours, low of 74. Within range. Reading: 165,220 entities at the highest. That covers buildings, deployables and everything else. Reading: 6,774 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.
What is the uptime on Bigfoot Island, and is it online?
Bigfoot Island reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 6 days 21 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 13 September 2026.
Map and rules
How is Bigfoot Island configured, and what rules are in force?
Reading the name gives no gather rate for Bigfoot Island. No limit is set beyond the default. Groups take up to 8 players. pve, other players are not fought — that is the game mode. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Bigfoot Island?
Check: map. Procedural, size 5,000, seed 1851427332, generated by the game on Bigfoot Island. The map repeats when size and seed match. Open it on RustMaps from this page.
How to join
What do you do to join Bigfoot Island?
Check: join. Open Rust, press F1, then enter client.connect 75.111.8.80:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. You can find its website at https://discord.com/invite/Ps5TxDP6rr.