RUST METRICSFlight deck · live data
Data live Servers11,795 Players71,386 Populated3,684 Fresh wipes 3 h118 Scan5 min
‹ All servers69.9.150.161:28015
Online Full Queue Fresh wipe Wipe due No query

The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies |

Online NA 69.9.150.161:28015 checked 8m ago

2x moddedoxidepvepremium
COM 1 · connect

Server instruments

last reading Wed 20:00 UTC
0 28 55 82 110 PAX 0 /110

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 146 SERVER FPS

Server fps

48 h low 91 · below 20 is lag, below 10 is bad
0 25 50 75 100 ENT 75,070 ×1000

Entities

48 h range 74,271–77,554 · memory 4,237 MB
1239 ET SINCE RESTART 6D 01H

Uptime

6 days 1 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,348top 69% · #1525 in NA
Last wipe26d agono schedule published
Next wipe–too few wipes seen yet
Memory4,237MBat the last reading
REC 1

Players

AveragePeak
0123422:0007:0016:0001:0010:0020:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020022:0007:0016:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap1.3 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Fri 2 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 15:28 UTC26d ago 0 – running 0
Thu 1 Oct, 07:16 UTC27d ago 0 – 1.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies |?

An average of 0 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 0 hours.

What wipe timing does The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies | follow?

Its rhythm cannot be told from the wipes of The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies | on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 26 days 6 hours ago.

Tag meanings

How should you read the tags on The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies |?

Tags published by The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies |, read by the game's server browser: gmvanilla (Game mode): Survival on vanilla settings; mp110 (Max players): Slots: 110; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^q (Premium): Check: access. Premium players only; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game; NA (North America): Its browser listing: North America. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies |?

These Rust Metrics lists carry The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies |: 2x Rust servers, checked live, Modded Rust servers, checked live, Rust PvE servers, Rust servers: zombie readings and North America: server readout. Check: filters. On the server list it appears under these: Region: North America; Type: Modded; Game mode: PvE and Premium; Server tag: PvE ^p, Premium ^q, Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.

Player count

What position does The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies | hold among Rust servers?

Ranked by seven-day player hours, The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies | sits at #15,348 and #1,525 in North America, inside the top 69%.

How full does The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies | get?

0 of 110 slots are filled on The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies | right now. Seven-day reading: 0 players on average.

Server

What location is The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies | hosted in?

Reading: location. The NA tag puts The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies | in North America. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 69.9.150.161:28015.

What Rust version is The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies | on?

Version check: Rust network protocol 2635 and build 168909 on Windows, run by The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies |. Matching protocol is required to join. Let Steam update your game.

Is performance on The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies | within range?

Reading: 129 server fps on average across the last 48 hours. It never dropped below 91. Check: entities. The peak was 77,554, counting buildings, deployables and the rest of the world. Memory peak: 4,582 MB. Expect lag when fps falls and entities climb.

How reliable is The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies |, and is it online now?

Reading: online. The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies | answers right now. By its reported uptime, the last restart was roughly 6 days 1 hours ago. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.

Settings and map

What settings and rules apply on The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies |?

Gather rate check: 2x. That comes from the name The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies |. 8 players per group, the default value. The mode is pve. Note the following: no combat against other players. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Check: access. Premium players only. Anti-cheat reading: VAC on, Valve's system.

What map is The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies | on?

Size 4,096 and seed 1337: the game generates the procedural map on The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies | from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Its map carries the name Custom Map.

Connection

How do you connect to The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies |?

Press F1 in Rust and enter client.connect 69.9.150.161:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. Check: access. Premium players only. https://discord.com/invite/uNHPRCK8cJ is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp110,ptrak,$r?,v2635,NA,^p,gmvanilla,cs168909,^q,ts8,^o^z

Game

gmvanilla
Game mode Survival on vanilla settings.
mp110
Max players Slots: 110.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build The server runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Gameplay

^p
PvE Check: mode. PvE, so the world supplies the danger, not other players.

Mods and access

^q
Premium Check: access. Premium players only.
^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Region

NA
North America Its browser listing: North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.