DYSFUNCTIONAL FAMILY RUST
Online NA 67.146.3.161:28015 checked 11m ago
Server instruments
last reading Wed 17:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 31 · below 20 is lag, below 10 is badEntities
48 h range 153,424–156,177 · memory 3,205 MBUptime
3 h 4 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 0/50
- 2/50
- 2/100
- 4/200
- 8/50
- 7/50
Quick answers
from the figures on this pageWipe timing
How often does DYSFUNCTIONAL FAMILY RUST wipe, and when?
Its rhythm cannot be told from the wipes of DYSFUNCTIONAL FAMILY RUST on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 52 days 6 hours ago.
Tag meanings
Which tags does DYSFUNCTIONAL FAMILY RUST carry, and what do they mean?
Tags published by DYSFUNCTIONAL FAMILY RUST, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp20 (Max players): Slots: 20; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^k (Build server): Check: mode. Builds, for practising and designing bases; ^p (PvE): No fighting between players: the world itself is the hazard; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game; NA (North America): Its browser listing: North America. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does DYSFUNCTIONAL FAMILY RUST appear in Rust Metrics lists and filters?
These Rust Metrics lists carry DYSFUNCTIONAL FAMILY RUST: Modded Rust servers, checked live, Build and creative servers, Rust PvE servers and North America: server readout. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does DYSFUNCTIONAL FAMILY RUST sit in the rankings?
Ranked by seven-day player hours, DYSFUNCTIONAL FAMILY RUST sits at #14,968 and #1,492 in North America, inside the top 68%.
What player count does DYSFUNCTIONAL FAMILY RUST carry?
Current headcount on DYSFUNCTIONAL FAMILY RUST: 0 players, 20 slots available. Check: players over seven days. Average 0, peak 1. Average at the busiest hour was 0 players, at 01:00 UTC over the last 48 hours.
Server
Which location does DYSFUNCTIONAL FAMILY RUST run from?
Reading: location. The NA tag puts DYSFUNCTIONAL FAMILY RUST in North America. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 67.146.3.161:28015.
What Rust version is DYSFUNCTIONAL FAMILY RUST on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by DYSFUNCTIONAL FAMILY RUST. Matching protocol is required to join. Let Steam update your game.
How does DYSFUNCTIONAL FAMILY RUST perform?
Check: fps. Average 57 server fps over the last 48 hours, low of 31. Within range. Peak entity count: 156,177. Buildings, deployables and all else included. Memory peak: 4,275 MB. Expect lag when fps falls and entities climb.
Is DYSFUNCTIONAL FAMILY RUST up, and how often does it stay up?
Reading: online. DYSFUNCTIONAL FAMILY RUST answers right now. Reading: uptime. About 3 hours ago it restarted, on its own count. Uptime for the last 7 full days: 166 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 13 September 2026.
Settings and map
What settings and rules apply on DYSFUNCTIONAL FAMILY RUST?
Reading the name gives no gather rate for DYSFUNCTIONAL FAMILY RUST. No limit is set beyond the default. Groups take up to 8 players. Mode check gives build & creative; a build sandbox with no gathering. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
What map is DYSFUNCTIONAL FAMILY RUST on?
Size 5,000 and seed 754859044: the game generates the procedural map on DYSFUNCTIONAL FAMILY RUST from them. The map repeats when size and seed match. Open it on RustMaps from this page.
Join
What do you do to join DYSFUNCTIONAL FAMILY RUST?
Press F1 in Rust and enter client.connect 67.146.3.161:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at https://dysfunctionalfamilyservers.space.