RUST METRICSFlight deck · live data
Data live Servers11,694 Players45,403 Populated3,140 Fresh wipes 3 h97 Scan5 min
‹ All servers66.70.181.82:28015
Offline Full Queue Fresh wipe Wipe due No query

PlotWorld Dev | Persistent Bases

Offline 66.70.181.82:28015 checked 45d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 5 10 15 20 PAX 0 /20

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,150no region published
Last wipe66d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
No rank history yet.
PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What wipe timing does PlotWorld Dev | Persistent Bases follow?

The rhythm of PlotWorld Dev | Persistent Bases's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 66 days 22 hours ago.

Tag meanings

How should you read the tags on PlotWorld Dev | Persistent Bases?

Tags published by PlotWorld Dev | Persistent Bases, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp20 (Max players): 20 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2632 (Protocol): Protocol 2632: join only on the same game version; cs161125 (Build): The server runs game build 161125; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^e (Minigames): This server collects minigames such as arenas, Bedwars and parkour; ^k (Build server): Builds: a place to practise and design bases; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Carbon handles the plugins here. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show PlotWorld Dev | Persistent Bases?

Rust Metrics lists featuring PlotWorld Dev | Persistent Bases: Modded Rust servers, checked live and Build and creative servers. These filters bring it up on the server list: Type: Modded; Server tag: Minigames ^e, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more.

Occupancy

Where does PlotWorld Dev | Persistent Bases sit in the rankings?

Player hours over seven days put PlotWorld Dev | Persistent Bases at #15,150, in the top – of all ranked servers.

What player count does PlotWorld Dev | Persistent Bases carry?

Reading for PlotWorld Dev | Persistent Bases: offline at this moment; last seen 45 days 2 hours ago.

Operator and location

Where does PlotWorld Dev | Persistent Bases sit?

Reading: location. PlotWorld Dev | Persistent Bases gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 66.70.181.82:28015.

What Rust version is PlotWorld Dev | Persistent Bases on?

Reading: PlotWorld Dev | Persistent Bases, Rust network protocol 2632 and build 161125, Linux. Matching protocol is required to join. Let Steam update your game.

What is the uptime on PlotWorld Dev | Persistent Bases, and is it online?

PlotWorld Dev | Persistent Bases reports offline. The last reading came 45 days 2 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.

Map and rules

What rules does PlotWorld Dev | Persistent Bases enforce, and what are its settings?

Check: gather rate. The name PlotWorld Dev | Persistent Bases does not state one. The group cap is 8 players, which is the default in the game. minigames & battle royale, battle royale, parkour, Bedwars and arenas — that is the game mode. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Carbon. VAC is on. That is Valve's anti-cheat.

How to join

How do you connect to PlotWorld Dev | Persistent Bases?

To join: start Rust, press F1 and type client.connect 66.70.181.82:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp20,ptrak,$r?,v2632,^z,^y,^e,^k,gmrust,cs161125,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp20
Max players 20 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2632
Protocol Protocol 2632: join only on the same game version.
cs161125
Build The server runs game build 161125.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Gameplay

^e
Minigames This server collects minigames such as arenas, Bedwars and parkour.
^k
Build server Builds: a place to practise and design bases.

Mods and access

^z
Modded Plugins or settings make this a modded server.
^y
Carbon Carbon handles the plugins here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.