PlotWorld Dev | Persistent Bases
Offline 66.70.181.82:28015 checked 45d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 527/650
- 64/400
- 18/400
- 28/250
- 17/400
- 9/50
Quick answers
from the figures on this pageWipe timing
What wipe timing does PlotWorld Dev | Persistent Bases follow?
The rhythm of PlotWorld Dev | Persistent Bases's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 66 days 22 hours ago.
Tag meanings
How should you read the tags on PlotWorld Dev | Persistent Bases?
Tags published by PlotWorld Dev | Persistent Bases, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp20 (Max players): 20 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2632 (Protocol): Protocol 2632: join only on the same game version; cs161125 (Build): The server runs game build 161125; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^e (Minigames): This server collects minigames such as arenas, Bedwars and parkour; ^k (Build server): Builds: a place to practise and design bases; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Carbon handles the plugins here. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show PlotWorld Dev | Persistent Bases?
Rust Metrics lists featuring PlotWorld Dev | Persistent Bases: Modded Rust servers, checked live and Build and creative servers. These filters bring it up on the server list: Type: Modded; Server tag: Minigames ^e, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more.
Occupancy
Where does PlotWorld Dev | Persistent Bases sit in the rankings?
Player hours over seven days put PlotWorld Dev | Persistent Bases at #15,150, in the top – of all ranked servers.
What player count does PlotWorld Dev | Persistent Bases carry?
Reading for PlotWorld Dev | Persistent Bases: offline at this moment; last seen 45 days 2 hours ago.
Operator and location
Where does PlotWorld Dev | Persistent Bases sit?
Reading: location. PlotWorld Dev | Persistent Bases gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 66.70.181.82:28015.
What Rust version is PlotWorld Dev | Persistent Bases on?
Reading: PlotWorld Dev | Persistent Bases, Rust network protocol 2632 and build 161125, Linux. Matching protocol is required to join. Let Steam update your game.
What is the uptime on PlotWorld Dev | Persistent Bases, and is it online?
PlotWorld Dev | Persistent Bases reports offline. The last reading came 45 days 2 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Map and rules
What rules does PlotWorld Dev | Persistent Bases enforce, and what are its settings?
Check: gather rate. The name PlotWorld Dev | Persistent Bases does not state one. The group cap is 8 players, which is the default in the game. minigames & battle royale, battle royale, parkour, Bedwars and arenas — that is the game mode. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Carbon. VAC is on. That is Valve's anti-cheat.
How to join
How do you connect to PlotWorld Dev | Persistent Bases?
To join: start Rust, press F1 and type client.connect 66.70.181.82:28015. Or press Launch Rust here and Steam opens the game and connects you.