FUN LAND
Online NA 66.51.99.82:28055 checked 9m ago
Server instruments
last reading Tue 20:00 UTCPlayers now
2% full 7-day avg7-day peakServer fps
48 h low 5 · below 20 is lag, below 10 is badEntities
48 h range 101,848–126,086 · memory 3,133 MBUptime
14 h 4 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 34% of all ranked servers, top 60% in NA, and #301 of the duo servers (top 72%). Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 20h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC8d 20hFW
- WPT 2Thu 3 Dec, 19:00 UTC36d 20hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:15 UTC FW26d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 6/200
- 3/100
- 1/200
- 133/999
- 13/150
- 6/125
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on FUN LAND?
The busiest point of its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 3 hours in.
How often does FUN LAND wipe, and when?
With the force wipe, once a month, FUN LAND wipes. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. 26 days 3 hours ago the current world was made. Its tags carry a monthly wipe schedule.
Tag meanings
Which tags does FUN LAND carry, and what do they mean?
These are the tags FUN LAND publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts2 (Group limit): You may team up with at most 2; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^c (Creative): Sandbox building, with no gathering and free choice of build; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game; NA (North America): Its browser listing: North America. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show FUN LAND?
Rust Metrics lists featuring FUN LAND: Duo Rust servers, Modded Rust servers, checked live, Build and creative servers, Rust creative servers and North America: server readout. Reading: server list filters. It comes up under Region: North America; Type: Modded; Server tag: Monthly ^m, Creative ^c, Modded ^z and Oxide ^o; Group limit: Duo; Wipe schedule: Monthly.
Population
Where does FUN LAND sit in the rankings?
Ranked by seven-day player hours, FUN LAND sits at #7,467 and #1,122 in North America, inside the top 34%. Check: group rank. #301 among duo servers.
What is the population on FUN LAND?
1 of 50 slots are filled on FUN LAND right now. Check: players over seven days. Average 0, peak 1. The last 48 hours peaked at 19:00 UTC, averaging 1 players at that hour.
Server
Where does FUN LAND sit?
FUN LAND gives North America as its location, with the NA tag. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 66.51.99.82:28055.
What Rust version is FUN LAND on?
Reading: FUN LAND, Rust network protocol 2635 and build 168909, Linux. Check: protocol. To join, your game must match; Steam handles the update.
Is performance on FUN LAND within range?
Reading: 10 server fps on average across the last 48 hours. It never dropped below 5. Reading: 126,086 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 3,133 MB. Expect lag when fps falls and entities climb.
What is the uptime on FUN LAND, and is it online?
Check: connection. FUN LAND is online at this moment. By its reported uptime, the last restart was roughly 14 hours ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Settings and map
What rules does FUN LAND enforce, and what are its settings?
No gather rate appears in the name: FUN LAND. Groups stop at 2 players. The label given is duo. Mode check gives build & creative; a build sandbox with no gathering. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
What map is FUN LAND on?
From seed 108351968, the game generates the procedural map on FUN LAND. Its size is 4,500. View it on RustMaps from this page: matching size and seed give an identical map.
Connection
How can you get onto FUN LAND?
Check: join. Open Rust, press F1, then enter client.connect 66.51.99.82:28055. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.