RUST METRICSFlight deck · live data
Data live Servers11,849 Players73,470 Populated3,705 Fresh wipes 3 h219 Scan5 min
‹ All servers173.214.174.18:25590
Online Full Queue Fresh wipe Wipe due No query

TURBOSBLAST! US PVP | MONTHLY | ZOMBIES | Deep Sea Build | NEW!

Online NA 173.214.174.18:25590 checked 7m ago

monthly wipes vanillamoddedcarbonpremium
COM 1 · connect

Server instruments

last reading Thu 12:00 UTC
0 50 100 150 200 PAX 1 /200

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 56 SERVER FPS

Server fps

48 h low 0 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 163,809 ×1000

Entities

48 h range 134,710–170,706 · memory 5,426 MB
1239 ET SINCE RESTART 04:50

Uptime

4 h 50 min since its last restart, at the last reading
7-day average1peak 4
Rank#2,950top 13% · #491 in NA
Last wipe26d agomonthly schedule
Next wipe7d 5hThu 5 Nov, 19:00 UTC FW
Memory5,426MB48 h peak 3 players
REC 1

Players

AveragePeak
0123414:0023:0008:0017:0003:0012:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608014:0023:0008:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 13% of all ranked servers, top 26% in NA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe · high confidence

usual gap1.1 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak3players, last three wipes

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 5hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC35d 5hFW

The first 48 hours of its last wipes

Sat 3 OctFri 2 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 34 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 06:47 UTC26d ago 3 – running 1
Fri 2 Oct, 19:58 UTC26d ago 3 – 0.5 days 2
Thu 1 Oct, 18:16 UTC FW27d ago 2 – 1.1 days 1
Wed 30 Sep, 06:19 UTC29d ago 5 – 1.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on TURBOSBLAST! US PVP | MONTHLY | ZOMBIES | Deep Sea Build | NEW!?

The busiest point of its recent wipes drew 3 players on average. 34 hours after the wipe, the crowd peaked on the latest wipe.

When does TURBOSBLAST! US PVP | MONTHLY | ZOMBIES | Deep Sea Build | NEW! wipe?

The only wipe for TURBOSBLAST! US PVP | MONTHLY | ZOMBIES | Deep Sea Build | NEW! is the force wipe, once a month. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. 26 days 6 hours ago the current world was made. The tags state a wipe schedule of one wipe a month.

Lists and filters

Which tags does TURBOSBLAST! US PVP | MONTHLY | ZOMBIES | Deep Sea Build | NEW! carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp200 (Max players): The server holds 200 slots; ts16 (Group limit): You may team up with at most 16; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Check: framework. Carbon; ^q (Premium): Check: access. Premium players only; NA (North America): The server browser files it under North America from TURBOSBLAST! US PVP | MONTHLY | ZOMBIES | Deep Sea Build | NEW!. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show TURBOSBLAST! US PVP | MONTHLY | ZOMBIES | Deep Sea Build | NEW!?

These Rust Metrics lists carry TURBOSBLAST! US PVP | MONTHLY | ZOMBIES | Deep Sea Build | NEW!: Modded Rust servers, checked live, Build and creative servers, Rust servers: zombie readings and North America: server readout. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Game mode: Premium; Server tag: Monthly ^m, Vanilla ^v, Premium ^q, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

Player count

Where does TURBOSBLAST! US PVP | MONTHLY | ZOMBIES | Deep Sea Build | NEW! sit in the rankings?

Player hours over the last seven days put TURBOSBLAST! US PVP | MONTHLY | ZOMBIES | Deep Sea Build | NEW! at #2,950, #491 in North America, in the top 13% of all ranked servers.

What player count does TURBOSBLAST! US PVP | MONTHLY | ZOMBIES | Deep Sea Build | NEW! carry?

1 of 200 slots are filled on TURBOSBLAST! US PVP | MONTHLY | ZOMBIES | Deep Sea Build | NEW! right now. Seven-day check: 1 players on average. Peak reading: 4. Check: 48-hour peak. 00:00 UTC, 3 players on average.

Operator and location

Where does TURBOSBLAST! US PVP | MONTHLY | ZOMBIES | Deep Sea Build | NEW! sit?

Reading: location. The NA tag puts TURBOSBLAST! US PVP | MONTHLY | ZOMBIES | Deep Sea Build | NEW! in North America. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 173.214.174.18:25590.

What Rust version is TURBOSBLAST! US PVP | MONTHLY | ZOMBIES | Deep Sea Build | NEW! on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by TURBOSBLAST! US PVP | MONTHLY | ZOMBIES | Deep Sea Build | NEW!. Check: protocol. To join, your game must match; Steam handles the update.

How does TURBOSBLAST! US PVP | MONTHLY | ZOMBIES | Deep Sea Build | NEW! perform?

Over the last 48 hours the average was 33 server fps; the floor was 9. Reading: 170,706 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 6,133 MB. Lag, as players feel it, is low fps plus a climbing entity count.

What is the uptime on TURBOSBLAST! US PVP | MONTHLY | ZOMBIES | Deep Sea Build | NEW!, and is it online?

TURBOSBLAST! US PVP | MONTHLY | ZOMBIES | Deep Sea Build | NEW! reports online. Status: normal. By its reported uptime, the last restart was roughly 4 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 13 September 2026.

Rules and settings

How is TURBOSBLAST! US PVP | MONTHLY | ZOMBIES | Deep Sea Build | NEW! configured, and what rules are in force?

Check: gather rate. The name TURBOSBLAST! US PVP | MONTHLY | ZOMBIES | Deep Sea Build | NEW! does not state one. Group size, maximum: 16 players. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Carbon of them. Vanilla is the label it uses: rates, kits and rules are exactly as Facepunch ships them. Check: access. Premium players only. Anti-cheat reading: VAC on, Valve's system.

Which map is live on TURBOSBLAST! US PVP | MONTHLY | ZOMBIES | Deep Sea Build | NEW!?

Check: map. Procedural, size 4,250, seed 1337, generated by the game on TURBOSBLAST! US PVP | MONTHLY | ZOMBIES | Deep Sea Build | NEW!. View it on RustMaps from this page: matching size and seed give an identical map. Its map carries the name Custom Map.

Join

How can you get onto TURBOSBLAST! US PVP | MONTHLY | ZOMBIES | Deep Sea Build | NEW!?

Press F1 in Rust and enter client.connect 173.214.174.18:25590. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. Check: access. Premium players only.

PLACARDS

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^z,^y,^m,^v,NA,^q,gmrust,cs168909,^q,ts16

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp200
Max players The server holds 200 slots.
ts16
Group limit You may team up with at most 16.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build reading: 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the monthly cycle here.

Difficulty

^v
Vanilla Rates, kits and rules are exactly as Facepunch ships them.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.
^y
Carbon Check: framework. Carbon.
^q
Premium Check: access. Premium players only.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.